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slipperyminx

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Everything posted by slipperyminx

  1. slipperyminx

    Safehouses +other ideas

    (Note: I've only played DayZ Standalone, I haven't played the Arma series or DayZ mod.) Well, you are certainly correct that the fear of losing everything IS a part of the aspect, and being able to return to your safehouse after death DOES mess this mechanic up, so I want to find a balance with this idea. There MUST be a way, for all players (Bandits+Heros) to have their cake and eat it too (to clarify: the Fear of losing everything.)... Maybe this is where a larger portion of crafting comes into play, thus requiring more game-time in order to "earn" it? Though, this creates a "hole", you already have premade houses, what can the player craft that will take a long time to create to implement into the premade houses (to keep the house ingonitio but ALLOW it to be an SH...? It worth debating at the very least. I definitely don't want 100% safe "anything" cause that DOES ruin the total paranoia of the game, which is a definite Mechanic (along with it being an MMO.) Thusly the PvP+PvE is what makes the game what it is, and while I know many players ("liberal pacifists") try to water down this aspect, I merely want to expand on the game with fresh and innovative content, make the new aspects balanced with the PvP+PvE mechanic retained while trying to keep the game as it is. After all, excessive content addition CAN hurt gameplay. Well, I'd be fine with the SH not being tied to the account and allow for offline raiding, but there are hundreds of thousands of players, and this means we'd run into conflicts with players occupying the same SH allllllll across the map. And then you have Server-Hoppers, or Restarting Servers and I don't see how a perminant Offline SH would work. So the purpose of being unable to raid offline SHs was to prevent that. ONLINE however... Your SH is still vulnerable. 'Sides... If the door is locked, you can always Picklock it or simply shoot the lock(s) off, break-down the door or windows... A 12gauge shot will do that perrrfectly; sounds gratifying too. And having various caliburs peirce through walls is a great idea and further adds to the urgency and realism. ** SH alteration idea: The Offline SH will gradually lose supplies on a day to day basis. Food/water/gas will decrease in % as if your player is actively using them. So when you log in you'll have to find more supplies. Now, I DON'T want to player to die via offline from starvation because it's not standard in the gameplay and we Players don't always have the time to commit to the game on a scheduled basis. For the most part, we've all got Jobs, Families, etc. But, gradually losing supplies, I think is a good trade off. *fyi, i'm gonna post this alteration idea into my post topic for new readers, so I don't have to keep explaining.)
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