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hannibaldaplaya

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Everything posted by hannibaldaplaya

  1. hannibaldaplaya

    Magnum spawns

    I've found them in- FirestationsThe top floor of that one building with storage areas and stuff that has like a roof at the top and has a Military spawn in the room at the top floor
  2. I keep on hearing people shout, "Add a karma system thing that punishes players for KoS and rewards players for heroism!", and I keep thinking to myself, uh, NO? Why would we want a system that punishes players for their fucking playstyles? Plus, a "karma" system / whatever would be so difficult for the developers to make, as there is literally NO WAY to figure out if a player legitimately killed someone. Players would get punished for defending themselves! We do not need features that directly punish KoS. Wait for zeds to be a threat. Then, players will think twice about firing guns as they will fear zeds swarming their position.
  3. Right now, you can't carry that many rifles on you in DayZ. So, when you encounter another rifle, you either switch it out for your current one or just leave it be. This is good! In other survival games, they have made it so guns are like any other fucking item and only take up one slot. If I were to play Nether, or Rust, or any other survival game mmo thing out there other then DayZ, I could have ten rifles in my inventory. There is no reason to NOT leave a gun for someone else to take, when you can fit it into your backpack (somehow). The only guns you can carry tons of in DayZ are pistols, which is useful if you want to grab your friend a gun incase you meet up. Other then that, if you find 3 M4A1s in a camp, you can only really take 1. In the other games listed above, you can take all fucking 3. Lets keep it this way- Its realistic and prevents people from taking every single gun they find, allowing other players to find weapons and have a chance against other players.
  4. hannibaldaplaya

    Lack of diversity with Loot

    Right now, finding loot is very simple. You got to a location, you scavenge it, you leave. Chances are, if you go to a warehouse, you'll find warehouse things, if you go to a military camp, you'll find military things. This is all fine and dandy until you realize how redundant it is to find the same guns, ammunition, cosmetics, and other useful / useless stuff in certain buildings. The Firestation is currently the biggest offender. Everytime I would go to a Firestation anywhere on the map, I'd always find the same things, if noone had got to the place before me- Pistols, on the bottom floor near the stairwell, also on the second floor, and sometimes the top floor.Magazines, also on the bottom floor near the stairwell, sometimes on the second floor.Chest Holsters, on the bottom floor near the stairwell and the first floor.Gas lamps, in the large, open bottom floor space.Gasmasks, bottom floor open space, and the first floor.Assorted camoflauge, second floor.After I started noticing these patterns in what I would fine, I decided to do a test, which you can do yourself if you're not worried about getting killed as you log in by someone else or want to be a purist with your character, but since this is alpha testing, I decided to go a bit more in depth with what I was seeing. I logged off inside the Firestation, logged onto a near empty server, and looked around. Didn't take anything, just looked. Sure enough, the same items were in the same general area. There was no apparent "rare" spawns, just the same items. Sure, sometimes there would be no magazines, or two magnums, or one pistol, or two gasmasks, but it wasn't spawning anything else other then the specific items, and it was keeping with the specific areas that I listed above. What the game needs is loot that is a bit more diverse. This will probably come as more weapons, and thus more ammunition, is created. I hope the Firestation, as the game progresses, is a bit less dull with what it spawns. If I want a pistol, I go to a Firestation, but I don't expect anything else. It is always good to have more items spawning in areas so that there is a reason to loot the place. Once the game gets to the point where looting each and every building is smart and can yield valuable items, we will be in the green. BTW This isn't a complaint, just a suggestion / sharing of what I've discovered in-game
  5. hannibaldaplaya

    Duo Blackrose's list of pistols

    We do need more variety when it comes to Pistols, and SMG's would be nice.
  6. hannibaldaplaya

    Lack of diversity with Loot

    So I don't have the right to make a thread posting a NON HOSTILE suggestion / test of mine? For an Alpha game? You're really ignorant. This is in ALPHA. Everything is being tested that is implemented so far.
  7. hannibaldaplaya

    SA Hotspots

    ok so here i mapped out what it is like in the dayz world for everyone so ass you can see the little red faces are you guys all lonely and the red circled areas is where all the other bottoms are
  8. hannibaldaplaya

    Lack of diversity with Loot

    Uh, dumbass, look at this- Did you even read the thread? Its a SUGGESTION / SHARING OF WHAT I HAVE DISCOVERED IN GAME. Not a complaint. THIS IS ALPHA. ALPHA MEANS PLAYERS SHOULD SHARE AND REPORT ISSUES THEY HAVE WITH THE GAME.
  9. Is this just me getting unlucky, or a loot bug? I never find ANYTHING in Barns. They're empty. Not even a damn book.
  10. hannibaldaplaya

    This is bs.

    Happened to me. Some guy was blasting annoying music on his mic and kicked everyone who joined.
  11. I'll be laughing when you find yourself actually dying to zombies. What you are saying is absurd. The developers have made it clear that they are looking to make zombies an actual threat, by upping the amount of them and improving their AI. By the time the game is released, we'll be able to actually sneak past them and we'll actually fear firing the loudest of guns.
  12. As updates are released, zombies will be a fucking threat. Right now they aren't because they are buggy and can be easily taken out with an axe. Your logic is flawed- As time goes on, zombies will become more of a problem that the players will have to deal with. If the developers weren't planning on this, they'd just remove the zombies and make this a gigantic player interaction survival arena.
  13. You do realize that this is Alpha, and the number of zombies and their pathing and stuff will be increased drastically as time goes on? The zeds will become more of a threat, trust me.
  14. Exactly. A system like that is borderline retarded. Say I shoot someone, because I don't want him looting a building that may have a weapon or ammunition in it. I'm making sure that guy doesn't become a threat, and I'm securing that loot. Should I be punished for making that decision? No.
  15. Say you have an M4A1, a few magazines, and you encounter another player. He doesn't see you. He's looting carefully, his melee is the only thing out, and he doesn't APPEAR to have a gun. The problem is, the town you're in is full of zeds. You've been sneaking through, trying to use your melee quickly and quietly so you don't get yourself attention from another player. Now, you could fire your M4A1, pump a bullet into this fellows skull, but the shots are going to help the zeds get to you, which is going to end up wasting your ammunition, time, and also reveal your position to other players. Its a hard choice, isn't it?
  16. When zeds are polished and more are added, there will be literally NO reason for this karma bullshit. Players who kill those unarmed will risk their lives by firing off a loud ass round, which will attract zeds to their position, thus making people think about who to engage. Plus, this is DayZ. You're supposed to be scared of the other players, and you need to always be careful. Just because you got sniped running down Balota airfield or down the road to Cherno doesn't mean someone was being a griefer, it may be due to the fact they kind of want to keep the loot to themselves and are getting rid of you incase you do get armed in the area and pose more of a threat to them.
  17. Most of the time I track groups from the shadows, hiding in the tree line, I get bored and just open fire on them and see if I can take the 2 or 3 of them. xD What players don't realize is that this game would be nothing without PVP. PVP is what makes this game an adrenaline pumping experience, one where you actually get a bit shakey and riled up during a gunfight, where you end up being careful, slow, and quiet with what you do, where you end up becoming fearful of the sounds you hear. Hearing someone on a microphone in a place like Balota is chilling, especially in the camp, as you know that there is someone there and you are in an area where getting ambushed is easy. I was recently in a gunfight at Balota, was only passing through to get to a friend, when I was shot at by an M4A1. Every shot missed, and I got to cover. I had a mosin, and after a bit of nervously waiting for someone to pop out, I realized I wasn't the only one engaged in this. Another player was up on a hill, which I could see, firing at something. I had found myself in a gunfight consisting of 3 players, all hostile to each other. So I shot, and I'm pretty sure I took him down, if I didn't kill him he was probably hurting. The other player got me as I made a dash to get into the nearest house, and my back was sprayed with 5.56mm bullets and I found myself dead. It was quite the experience. Didn't care about my loot, had a lot of fun!
  18. I know, I just want to try to make people aware that no matter how much they push for this shitty karma bandit hero system, it isn't going to get into the game.
  19. There isn't, but idiots are pushing for it everytime they get shot by some guy in Balota.
  20. "FUK TAT HURTSSSSS" in an accent I don't think my character has and "AWH SHETTTT" is not entertaining when my character is in pain. Grunts, groans, and the shhhhhhhhsh thingy is good, but hearing the same lines of monologue about how much this shit hurts isn't fun.
  21. hannibaldaplaya

    Zombies hits = Bleeding (almost everytime)

    But when a zombie like puts out their arms or slaps you, you shouldn't start bleeding.
  22. hannibaldaplaya

    Zombies hits = Bleeding (almost everytime)

    The problem is that the fireaxe is the only reliable melee in the game. Every other melee weapon is just useless and is pretty much the same, forcing you to circlestrafe and dodge glitchy attacks in order to kill zeds.
  23. hannibaldaplaya

    More realistic wounds?

    Yes. When I can easily ambush 3 other fucking players, shoot at them, take out 1, take a few shots after they realize where I am, bandage myself, and then GO BACK TO SHOOTING AT THEM INSTANTLY, it doesn't feel realistic, especially after I take out another 1 but eventually die due to the last guy sneaking away and flanking me while I'm focusing on the other 2.
  24. I do agree you should be able to carry perhaps one other rifle, but you're going to need a big ass backpack and you're going to have to be willing to give up loads of space.
  25. hannibaldaplaya

    Server hoppers: A renewable resource.

    Right now, the main things causing server hoppers are- A ) The fact it is so easy to server hop. You can literally just hit esc, exit, and hop on another server, be in after a few seconds, and loot the place you're at. Or, you can use this to cheat like a huge fucking pussy in a gunfight, or continue to hop several times to clear out large areas of loot so that you can have tons of ammunition you'll probably never use! B )The loot spawning system. Sometimes, normal players end up hopping because they find themselves not finding shit in a place after running to it. This can be discouraging, frustrating, and can cause a perfectly legit player to contemplate switching servers to get some stuff. Oh, they can also blame server hoppers for the lack of items on their current lack of items. C ) There are literally no penalties unless you get shot. You can server hop one small loot rorom and still benefit massively, finding attachments, ammunition, and more. Its way too easy and can give you an advantage over others easily.
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