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Your DayZ Team
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Everything posted by hannibaldaplaya
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Press Vest should be very good, it was proven effective in Ukraine. :D
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What a way to go. NOT.
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Zombies should spawn dunamically and not just when you fire a gun. Gunshots should attract nearby zeds, not create them.
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Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
hannibaldaplaya replied to Katana67's topic in General Discussion
I want as many guns as humanly possible in DayZ. I want as many guns as humanly possible in real life. -
Now that looting towns is so "risky" due to the Zed threat..
hannibaldaplaya replied to Irish.'s topic in General Discussion
They need to add proper stealth before they make zombie hits instableed and up the respawns.. -
Do a dance to stop rain! Also ponchos and other rainproof gear is a must
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would love to see this
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Bear Traps. That is all.
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I support the OP
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If they "can't" implement this the devs need to rethink being devs, its absolutely needed!
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So carrying one to scout areas and shoot bandits from afar justifies killing me as heroic? Logic: Flawed.
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Holy shit what a terrible idea to finish my night with
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Zombies Need To Get Worse Before They Get Better (READ)
hannibaldaplaya replied to Katana67's topic in General Discussion
Completely agree with OP 100% -
Except if you do not feed him he mauls you.
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Join = Kick servers. Remove them!
hannibaldaplaya replied to Colonel Seven's topic in General Discussion
I hate seeing these kind of servers.. -
0/10 didnt even watch
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"New players" reaction to this patch is just like..
hannibaldaplaya replied to Irish.'s topic in General Discussion
I am going to go out on a limb and consider this sarcasm. I hope it is. If so, BEANS. -
Spawned Naked And Alone In The North
hannibaldaplaya replied to Katana67's topic in General Discussion
Can you feel the hangover? ;) -
Revenge is a dish best served cold
hannibaldaplaya replied to EduardoMaia's topic in New Player Discussion
That guy deserved it. -
I have a stockpile of this stuff.
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"New players" reaction to this patch is just like..
hannibaldaplaya replied to Irish.'s topic in General Discussion
Yet again, you're stating you think those who played the mod before the Standalone are better then those who have only played the Standalone. Stop this elitism. You're assuming all of those who haven't played the mod are underneath you, when they aren't. Btw, I played the mod, I just don't like silly elitism. -
new wool coat and cap, and apparently rain is wet :P
hannibaldaplaya replied to Ineedscoffee's topic in General Discussion
The game always says I'm getting wet... Well, game, I'll tell you when I'm aroused, damnit! -
Are you crashing or just losing connection?
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I have three things to suggest. NOTICE: I am not going on like everyone else about adding loot respawns / randomizing them. Though I want this done, I am suggesting more junk loot to spawn, k? 1) LOCKED BUILDINGS I was recently playing an RPG called Neo Scavenger, which features locked storage sheds. To get past the lock, you either need something like a crowbar or lockpicking tools. Now, lets say we add this to DayZ. Perhaps have locked cabinets in military / police establishments (Someone has suggested locked Police armory cabinets but I am suggesting more general locked stuff, good idea though and props to the original suggestor!) , or locked sheds near farms, houses, etc. Basically, lock some areas off and throw in some loot behind those closed doors that makes sense. This not only forces the player to come up with a way to get past the lock, by either shooting it, prying it off, or picking through it (or finding the key), it also gives items like the crowbar a practical use. Currently, the crowbar is a shitty melee weapon (though I'm pretty sure it would fair well in real life) that has no use other then to be a low tier melee that you won't hold on to for long. Throw in locked buildings, and you have an incentive. Players can pry off those locks with a crowbar and gain access to loot other players can't get to. Crowbars would become practical tools kept by smart survivors, who know they may encounter a locked storage container in a building that may have things they need. 2) MORE JUNK LOOT Right now, sticks and stones are rare. This needs to change. Realistically, I can go into the woods and snap off some sticks from the nearest trees. You do need an axe to get some high quality logs / firewood, but sticks? You can get sticks easily. I say, spawn sticks and stones in the forest or allow us to interact with a tree or the ground to pick up rocks and sticks. Also, throw in empty cans and useless stuff that we don't need. We need more leftovers then rotten fruit! 3) CHOLERA Right now, water can't get you sick, but what if it could? Should we just have some sort of vanilla "infected / sick" status? Nah. Throw in the threat of Cholera, a disease where your character shits his brains out to the point where he needs a constant stream of water to survive against the dehydration he will suffer. Combat it with antibiotics, but throw your pants in the nearest lake as they will most definitely be ruined.
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we're getting a lot of these lately, its a drought of creative new players who react to issues optimistically and provide constructive feedback, all we have are pessimists who do the opposite