-
Content Count
1067 -
Joined
-
Last visited
Everything posted by hannibaldaplaya
-
There are nice people. These nice people will usually be nice to you, but will be careful, because if they're not being careful they are rather new to the game and need to learn that it is best to interact with freshspawns when you have sniper support, as a single punch can take you down. Nice people also come in packs. You see a few lone nice people, but that is only when they have no ammo, or no gun, or just don't feel like being a dick. I am sometimes a nice person, other times I have to shoot five people just to kill one person. Why? Because people don't listen to you and try to yolo loot the corpse of some fellow you shot and force you to put them down or just can't be trusted in an area where there are loaded guns lying around.
-
I shot a man in a video game. He was going to bleed out, anyway, from my first shot. Plus- It is a game, and it was also on the Experimental branch, so everyone's character will have to go eventually. Ah, well, Rick, I prefer everything nice and clean, the second shot to his legs would have finished him off to begin with, but neverless a rather brutal idea. Funny, my friend shot a freshspawn in the legs after that freshspawn tried to pitchfork him, and I finished the fellow off, I guess I just am too nice.
-
The only legitimate reasoning against it is that you can't accidentally waltz into fellows talking about some television show as they run down the road like a bunch of geese. Other then that, no reason to hate on Teamspeak, as getting everyone to use direct comms would cause too much backlask and would have a lot of shady workarounds anyway.
-
Melee is now a Joke in Experimental- Fists more effective then Fire-Axe
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
Then we must inform them that its been turned to a joke. Perhaps that's why we are in an Alpha in general, to provide feedback...ever thought of that? -
The dispersion of the in-game weapons is hilariously stupid. They need to step it up and re-introduce ballistics that make sense. Nothing screams unrealistic like an M4A1 that is a bullet-hose! Though I am a fan of the AKM, sure, it is good for me that it will be more accurate then the M4A1, but should it realistically be more accurate then the M4A1? No, not really, it should be at least a tad less accurate then the M4A1, and the M4A1 should be a lot more accurate to begin with. My AR-15 will beat an old, military surplus mosin any day, unless you go outside of the effective range of a 5.56 round.
-
It is called your pants. :D AND HOLY EDIT I MEANT IN THE GAME YOU CAN CURRENTLY DO THIS, I'D TOTALLY LOVE TO SEE HOLSTERS BUT I MEANT IN THE GAME YOU CAN PUT THE PISTOLS IN YOUR FUCKING PANTS, HOLY HELL I WROTE THIS POST AT LIKE 2 AM CAN YOU GUYS GIVE ME A BREAK
-
Welcome to the apocalypse! Even in real life, any place can be attacked, even in this day and age. Sure, the chances of the attack being successful are slim, but it is not IMPOSSIBLE. Nothing is preventing you from doing such a thing, other then the police. Your actions aren't suppressed or prevented when a city. You can go and kill someone in any city in the world. Will you get away with it? Probably not! You'll enjoy life in prison. What I am trying to say here is the only way to secure something realistically is to have some sort of police or justice system that is effective enough to discourage crime. People don't murder each other willy nilly in real life due to the fact you are probably going to go to jail if you do it and suffer from years of guilt if you're not fucked up in the head.
-
Yes! I've shot an AR-15 and several .45 pistols. The AR-15 was a lot easier to stay on target, and had a lot less recoil / kick. It was easy to put rounds down at the same thing, over and over again, while the pistols had kick that made it quite difficult to do just that.
-
Melee is now a Joke in Experimental- Fists more effective then Fire-Axe
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
They changed it. Experimental makes it so the axe never kills in one hit. It can take up to 6! -
Looking back, Do you think that EA release was a good idea?
hannibaldaplaya replied to c00lface's topic in General Discussion
Sort of. Well, we all get to try the game and provide input, that is a good thing. On the other hand, we're being charged for an unfinished product, but fortunately we are warned about this before we purchase. Still, $30 was pushing it for such an early build of the game, nearly half the price of a typical triple-A title. The game stuck out like a sore thumb during the Christmas sale, with fully released titles being cheaper then it, despite its Alpha-status... You can also factor in the fact that without the community involved in the development, the game might not go in the correct direction, as feedback from millions of players can allow the developers to know what is wanted and what is not, though they must take into account their visio while doing this (or we'd have some shitty humanity system). Of course the fact this game is in Alpha, is unfinished, and is being purchased by millions leads to a paranoid community with constant bickering over the direction of the title. You see tons of people who consider the game doomed and just sit here talking about how the game will never be finished... -
What if you're carrying nothing but your shirt and your pants? Not everyone has 60 pounds of gear on their back, I like to travel light.
-
What do you consider "optimized" performance?
hannibaldaplaya replied to Grimey Rick's topic in General Discussion
Still not as low as the framerate I get in cities. :P -
Despite Night's flaws, it can produce good experiences!
hannibaldaplaya posted a topic in General Discussion
Me and my friend decided to camp out in a chicken coop in the middle of the woods during the night. We lit it up with a gas lamp, and sat there, talking about stuff. Eventually, we went outside to look around, and my friend notices a silhouette in the darkness. He tells me to act normal, and then he pulls up his flashlight and shines it on a fellow prone in the grass, watching us. Thankfully, he has no gun out, and he gets up, talks to us, asks if we have rope so he can make a bow, and we do some trading. We don't have his rope, but we have ammunition for the double rifle on his back, so I give him 4 rounds. Giving him any more would be too risky. In return, he gives me a PU scope for my Mosin. Night has its flaws. It is way too dark, the flashlight and head torch are frustratingly inefficient and not realistic at all, but there are still things you can do at night in DayZ that you can't at day. Hopefully, when night is playable, and we all pull our flashlights out in glee and can see without utter tunnel vision, we can have more of these moments. The guy hid in the darkness and watched us for around 10 - 15 minutes. I wish we were using direct communication instead of steam, he would have heard us talking about why I hunt and all this other stuff that we were discussing at the time. -
Yes, yes please. Out of beans, but you have my approval here. :D
-
I'm normally friendly, but this fellow needs to learn that you have to be careful in cities. He could have easily killed me. He had a better rifle for the situation, yet he panicked and put himself into a vulnerable position. He would have lived, had he not started complaining about my shot ruining his gear and how he wanted to keep his gun.
-
Arma3 Third person fix mod...thoughts?
hannibaldaplaya replied to OrLoK's topic in General Discussion
This picture shows how easy it is to exploit 3PP. I managed to set myself up in a position where I can see if someone is coming past or through the door, and I can simply click if I want my shotgun blast to connect as the barrel is pointed and ready to fire. If I move my camera, as well, I can see through a window and down on the plaza of Svet. This is so ridiculously unfair and stupid it is just outrageous. There is no way anyone can get past this room without dying as I will know before they are even about to come in and I will thus be ready to fire both of my barrels into them or yell out at them to leave! I just wanted to show how 3PP is so exploitable right now that it is absolutely sickening. In that screenshot, if I hit enter, I am looking at the wall in 1PP, but somehow in 3PP I can see into a door and a window if I move the camera into the right position. -
He had 7 rounds in his SKS when I found it.
-
I do not mean new houses, cars, or models. I mean placing more of them on the map.
-
... is the flashlight. Dear lord the flashlight is so ineffective. It is fine when you're walking down a road, sure, it is fine out in the open, but you take that fucker inside and you can't see ANYTHING. It is nearly impossible to do anything inside during the night, as you get so little light from your flashlight or headtorch it is just frustrating and pointless. I'd play a lot more at night, if the flashlight would actually give us some shine, but right now it lights up like 1/50th of my screen- Even though this is outside, the only way to get light out of the flashlight is to point it at the ground and sort of let it spread, which you can't do inside. Plus, I'm pretty sure flashlights give a bit more light then that. Thoughts?
-
Still, if I place a stash in the world, and die, I should not know about it, but it should persist so players can find it and reap the booty that will most definitely be there. I say lock the character out of the stash and teleport it to a random area 200m - 300m away.
-
Hm. Here comes an issue- If my persistent storage despawns when I die, no one else can find it. How about making it so you can't open your own persistent storage, or something like that, so others can still stumble upon it and loot your stash? Maybe make it just teleport to some random location on the map. I am a person that is for being able to find dead bodies, stashes, and such all over the map, as you would in real life, but we still need to stop persistent storage from being a safety net incase you die.
-
Sadly, this was my first friendly experience with other players.
hannibaldaplaya replied to JJ_'s topic in General Discussion
I meet a lot of friendlies. Some guy helped us at NEAF try to get rid of someone in the ATC... but as he was giving us some pistols and ammunition, we got flanked as we forgot to watch the ladder. Funny, I spawned right near the guy, added him to our skype call, and then we all met up, and melee'd all the mike tyson freshies, one of the most fun experiences I have ever had in DayZ. -
No, story wouldn't stop people from murdering each other. This is a sandbox survival game set in an apocalypse, people are going to get paranoid and shoot each other to make sure they don't get shot.
-
The one problem I have with NIGHT...
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
Still, this is a temporary fix to the flashlight lacking the ability to do what a flashlight does. I'm pretty sure no one would buy flashlights and just go with handheld lanterns if they were this bad in real life.