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Everything posted by hannibaldaplaya
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It is called your pants. :D AND HOLY EDIT I MEANT IN THE GAME YOU CAN CURRENTLY DO THIS, I'D TOTALLY LOVE TO SEE HOLSTERS BUT I MEANT IN THE GAME YOU CAN PUT THE PISTOLS IN YOUR FUCKING PANTS, HOLY HELL I WROTE THIS POST AT LIKE 2 AM CAN YOU GUYS GIVE ME A BREAK
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Welcome to the apocalypse! Even in real life, any place can be attacked, even in this day and age. Sure, the chances of the attack being successful are slim, but it is not IMPOSSIBLE. Nothing is preventing you from doing such a thing, other then the police. Your actions aren't suppressed or prevented when a city. You can go and kill someone in any city in the world. Will you get away with it? Probably not! You'll enjoy life in prison. What I am trying to say here is the only way to secure something realistically is to have some sort of police or justice system that is effective enough to discourage crime. People don't murder each other willy nilly in real life due to the fact you are probably going to go to jail if you do it and suffer from years of guilt if you're not fucked up in the head.
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Yes! I've shot an AR-15 and several .45 pistols. The AR-15 was a lot easier to stay on target, and had a lot less recoil / kick. It was easy to put rounds down at the same thing, over and over again, while the pistols had kick that made it quite difficult to do just that.
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Melee is now a Joke in Experimental- Fists more effective then Fire-Axe
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
They changed it. Experimental makes it so the axe never kills in one hit. It can take up to 6! -
Looking back, Do you think that EA release was a good idea?
hannibaldaplaya replied to c00lface's topic in General Discussion
Sort of. Well, we all get to try the game and provide input, that is a good thing. On the other hand, we're being charged for an unfinished product, but fortunately we are warned about this before we purchase. Still, $30 was pushing it for such an early build of the game, nearly half the price of a typical triple-A title. The game stuck out like a sore thumb during the Christmas sale, with fully released titles being cheaper then it, despite its Alpha-status... You can also factor in the fact that without the community involved in the development, the game might not go in the correct direction, as feedback from millions of players can allow the developers to know what is wanted and what is not, though they must take into account their visio while doing this (or we'd have some shitty humanity system). Of course the fact this game is in Alpha, is unfinished, and is being purchased by millions leads to a paranoid community with constant bickering over the direction of the title. You see tons of people who consider the game doomed and just sit here talking about how the game will never be finished... -
What if you're carrying nothing but your shirt and your pants? Not everyone has 60 pounds of gear on their back, I like to travel light.
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What do you consider "optimized" performance?
hannibaldaplaya replied to Grimey Rick's topic in General Discussion
Still not as low as the framerate I get in cities. :P -
Despite Night's flaws, it can produce good experiences!
hannibaldaplaya posted a topic in General Discussion
Me and my friend decided to camp out in a chicken coop in the middle of the woods during the night. We lit it up with a gas lamp, and sat there, talking about stuff. Eventually, we went outside to look around, and my friend notices a silhouette in the darkness. He tells me to act normal, and then he pulls up his flashlight and shines it on a fellow prone in the grass, watching us. Thankfully, he has no gun out, and he gets up, talks to us, asks if we have rope so he can make a bow, and we do some trading. We don't have his rope, but we have ammunition for the double rifle on his back, so I give him 4 rounds. Giving him any more would be too risky. In return, he gives me a PU scope for my Mosin. Night has its flaws. It is way too dark, the flashlight and head torch are frustratingly inefficient and not realistic at all, but there are still things you can do at night in DayZ that you can't at day. Hopefully, when night is playable, and we all pull our flashlights out in glee and can see without utter tunnel vision, we can have more of these moments. The guy hid in the darkness and watched us for around 10 - 15 minutes. I wish we were using direct communication instead of steam, he would have heard us talking about why I hunt and all this other stuff that we were discussing at the time. -
Yes, yes please. Out of beans, but you have my approval here. :D
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I'm normally friendly, but this fellow needs to learn that you have to be careful in cities. He could have easily killed me. He had a better rifle for the situation, yet he panicked and put himself into a vulnerable position. He would have lived, had he not started complaining about my shot ruining his gear and how he wanted to keep his gun.
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Arma3 Third person fix mod...thoughts?
hannibaldaplaya replied to OrLoK's topic in General Discussion
This picture shows how easy it is to exploit 3PP. I managed to set myself up in a position where I can see if someone is coming past or through the door, and I can simply click if I want my shotgun blast to connect as the barrel is pointed and ready to fire. If I move my camera, as well, I can see through a window and down on the plaza of Svet. This is so ridiculously unfair and stupid it is just outrageous. There is no way anyone can get past this room without dying as I will know before they are even about to come in and I will thus be ready to fire both of my barrels into them or yell out at them to leave! I just wanted to show how 3PP is so exploitable right now that it is absolutely sickening. In that screenshot, if I hit enter, I am looking at the wall in 1PP, but somehow in 3PP I can see into a door and a window if I move the camera into the right position. -
He had 7 rounds in his SKS when I found it.
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I do not mean new houses, cars, or models. I mean placing more of them on the map.
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... is the flashlight. Dear lord the flashlight is so ineffective. It is fine when you're walking down a road, sure, it is fine out in the open, but you take that fucker inside and you can't see ANYTHING. It is nearly impossible to do anything inside during the night, as you get so little light from your flashlight or headtorch it is just frustrating and pointless. I'd play a lot more at night, if the flashlight would actually give us some shine, but right now it lights up like 1/50th of my screen- Even though this is outside, the only way to get light out of the flashlight is to point it at the ground and sort of let it spread, which you can't do inside. Plus, I'm pretty sure flashlights give a bit more light then that. Thoughts?
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Still, if I place a stash in the world, and die, I should not know about it, but it should persist so players can find it and reap the booty that will most definitely be there. I say lock the character out of the stash and teleport it to a random area 200m - 300m away.
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Hm. Here comes an issue- If my persistent storage despawns when I die, no one else can find it. How about making it so you can't open your own persistent storage, or something like that, so others can still stumble upon it and loot your stash? Maybe make it just teleport to some random location on the map. I am a person that is for being able to find dead bodies, stashes, and such all over the map, as you would in real life, but we still need to stop persistent storage from being a safety net incase you die.
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Sadly, this was my first friendly experience with other players.
hannibaldaplaya replied to JJ_'s topic in General Discussion
I meet a lot of friendlies. Some guy helped us at NEAF try to get rid of someone in the ATC... but as he was giving us some pistols and ammunition, we got flanked as we forgot to watch the ladder. Funny, I spawned right near the guy, added him to our skype call, and then we all met up, and melee'd all the mike tyson freshies, one of the most fun experiences I have ever had in DayZ. -
No, story wouldn't stop people from murdering each other. This is a sandbox survival game set in an apocalypse, people are going to get paranoid and shoot each other to make sure they don't get shot.
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The one problem I have with NIGHT...
hannibaldaplaya replied to hannibaldaplaya's topic in General Discussion
Still, this is a temporary fix to the flashlight lacking the ability to do what a flashlight does. I'm pretty sure no one would buy flashlights and just go with handheld lanterns if they were this bad in real life. -
Yes, I'd love to pull the sticks out of my backpack and use them for other stuff. :D !
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Yeah, I'm wondering why barracks have a room for each soldier instead of having as many beds lined up as they can. I didn't so the army cared enough about your privacy to sacrifice space.. ?
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No, it would require way too much work on the AI that could be allocated to Zeds. :|
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In real life, apocalyptic trade posts would only succeed if: 1. They were 100% secure, with armed guards 24/7 2. They were well-hidden or in a defendable position When building is added, people will make trade posts, but they will only succeed if the place has tight security and prevents threats from getting close or getting in. UNFORTUNATELY, This is DayZ, and it is a game, and not everyone can be on 24/7, which is the only flaw in all of this. In real life, you can have a team of guards up 24/7, but in a game like DayZ, that would be nearly impossible. Still, NO ZONES. No. NO. -Bullets ruin loot on bodies Sure, this can be solved with a clean headshot, but it encourages mugging / robbing
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Nah. In real life, things can go sour, and you can't magically set your gun to not deal damage to your friends or your eyes to magically put names over people's heads. Also, trading can be viable, but you have to be careful. Think of trading in DayZ like trading in crime, there are a lot of risks, just look at the scene in Scarface with the chainsaw or the beginning of GTA: Vice City or, hell, some other movie I forget where this one guy just shoots the two fellows when he sees they have the coke, grabs the coke, keeps the cash, only loses two bullets. DayZ is a game of risk, as said above by Beck who has a wonderful signature.
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As-50_Thermal and MP5K [ Standalone ]
hannibaldaplaya replied to preacherlr's topic in General Discussion
It did have its share of weapons that didn't fit the area, but they were a lot less common then what you would expect to find.