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Everything posted by HardstylerSL
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Teleported into the middle of the ocean.
HardstylerSL replied to Zedicologist's topic in General Discussion
That sounds awefull, a friend of mine told me he once changed his steam name whilst ingame.... after relogging his char got wiped ; but it'll wipe your config unless you know how and where to rename the profiles. The profiles are found in usernameforwindows/documents/DayZ Other Profiles/yoursteamnamefolder/yoursteamname.DayZProfile ; changes this to your new name and you wont have to bother about lost config. How it helped you out edit : typo -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
The Player location rubberbanding just means if you run for a good amount of time (esp. with fists up sprinting) and you'll get teleported back to your starting position. Could tp you back for more then 10 minutes of running. So glad they fixed it, cause it was a pain in the ass. ;) But it doens't fix the glithing corpses / sliding etc. i guess. Hope to see 133933 experimental servers up soon to test this things out. :) -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
Wooha, soo much of greatness in your post, love the COD comparsion. (Not my real thought) ;) But if i ever hear you complain about bad fps/performance issuses i'll find you and stick your post up your uterus. Nah sorry, that sounds kinda rude, just want to point out that not all suggestions are for a "make the game easier plZZZz". And what i really want to know, how is making spawning upper north /far north-east / far north-west / midlands making the game easier? Its not like someone asked for a spawn on NWAF, or are you a coast-scanning-bambi-hunter? I like the idea of a more spread out playerbase in chernarus... but thats just imho. -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
I like the idea of the decomposing models, but the last part is not a good idea i guess... I did some testing with items and the way the game handles them atm. What i did was basicly stacking up loots of items (~ 40 items i guess ; weapons, cans, tshirts and random stuff) inside a building and outside. I got some distance and walked to the pile (with no direct view on the items), looked away and changed my view to pile. All caused significant fps drops (at least for me, maybe someone else wants to try that out, too). So i am just in fear that when "shits got real in cherno" and the "killer" doesnt bother to loot... if all corpses despawn and the loot of the corpses just spawn laying on the ground the area might get "item-polluted" with unplayable fps But maybe the way items are handled will change (direct view for items to be rendered maybe?). -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
I just have read this part on wonder how you guys would want to accomplish a proper clearup. You guys want to have it time-based like "120 seconds"? Because this would be kind of bad if a long range snipe kill happend (or similar). Maybe you could add a value to each item a player has (the moment he died) and multiply this value by 5 seconds. Basicly like : Player A has just a flashlight (2), batteries (1) and a shirt (1) : Corpse would stay for 25 seconds : (The typical fresh spawn would be cleaned up pretty fast, suicide corpses will despawn quick / less load on client/server) Player B is basicly fully stuffed with gear, has a value of maybe 100, corpse will stay for 500 seconds, cleanup time will decrease with each item looted off (itemvalue * x seconds). The sniper has enough time to get to his target and if the corpse gets fully looted it will despawn in almost an instant. Just an idea :) -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
I guess they are just doing this cause changing this is just one single line of code ; easy done, maybe less impact on the game... but its a positive change with no need for further work (wont need tweaks/nerfs/buffs) ; And the rest is just ongoing / w.i.p ... i am exited that the devs have an eye on little details in these early state, as long as they dont focus on those little things. ,) -
Rolling Update Rev. 0.30.113953
HardstylerSL replied to Hicks_206 (DayZ)'s topic in News & Announcements
Great work, love the ongoing work you guys do. :) But can we have some more informations about the "Balancing of player spawns"? I have read alot about it, but no info what is intended by balancing the spawns... you guys wish to make sure that new players never spawn next to each other/far north/not always near the coast or is the balancing more like "make player spawns fast/less clunky"? Personaly i would love to see some big change in player spawning (like far north-west / north-east etc.) but thats another thing. ;) -
I would love to see a sticky dedicated to the experimental builds in this forum. So if there is a nice Mod out there, would you please consider making it possible? It's kind of iffy to gather informations about the experimental builds atm... esp if you try like me to give as much as possbile feedback in terms of bugreports etc.
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Hi, i just wonder if someone else noticed the same, or if its a bug/glitch or possible a server-side mod. I just hit the respawn button and spawned next to Morgilevka in a barn (north of Chernogorsk) ; just to go sure i aggrd a zombie, get killed, switch server and respawned again next to Nadezhdino. (all were DE (German) Server). If they patched it, how did they do it? Or is it common? I thought fresh spawns only happen near/on the coast. Maybe i am wrong on that part. ;) Edit : btw if they did patch it and it was intended, i like the change. ;)
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Did they change the spawning-mechanic?
HardstylerSL replied to HardstylerSL's topic in General Discussion
Awww, ok... was kindof exited that a hidden patch or something has happened. ;) -
Some suggestions based on my experience with the SA
HardstylerSL posted a topic in General Discussion
Hi guys, inb4 some informations : Sorry for my bad english, its not my native language Sorry if there is a suggestions forum, didn't find it I am not "Butthurt" nor am I pissed off while writing it, and i am aware that this Game "DayZ SA" is preAlpha , i am using this (or at least hope) to share my "wishes" for the upcomming game and think you guys would like them, too! First of all, good work with the DayZ-SA, beats the mod (atleast for me) in anyway.... sure, vehicles etc. are still missing and about to come. So, here are my suggestions in a pretty bad english so i hope you guys get the idea... Game-Balance / New-Spawn + "Bambi-Protection"I would love to see the game with more decision-making, i mean KoS is fine... but i would love to see a way to make it "worth" it or to punish you for doing it, best way to do this in my opinion is to punish the use of guns! Yep, i said it.... punish use of guns (loud guns esp.) and make the user of the gun (or at least the source of the sound) kinda like a beacon which taunts zombies in a diameter equals to the sound of the gun. I would love a scenario where zombies might be kinda blind ( you might run 1m or 3feet infront of them) and they wont recongnise you, cause their main sense are their ears and their nose, means if you bleed, you will pull them in a wider range. But if you unleash as shoot, you become a beacon for about 400m (quite alot) and all zombies will run into your direction, so you have to land your first shot or get the f**k out of there, because the second one will lead them into your face + they smell the gunpowder on you and your gun (which smells alot!) ! ;) This will ofcourse need more zombiespawn, but because they are blind, increasing the number of zombies wont hurt fresh spawns or "bambis", because they will learn to move silently... but it punishes KoS in a massive way and i guess it will increase the overall game xp muuuch. Zombie behaviorI said much about the zombies in the Game-Balance section, but here are some more things about Zombies (cause its about it, riiiight) ;) I know, many people see the SA as a PvP combat simulation, because Zombies are no threat (but sure they will in later builds) so i say it and i mean it, i would looove the zombies to be the main threat, even if not the deadliest if they are alone. I would love to see a chain reaction if you piss one zombie off and he pulls zombies in a yet to make out diamter which are locked on you (if no other source of noise or bloodsmell is near). They wont follow you forever if you get a good amount of distance between them and you... but if you try hiding in a house or so, you better call for help (in areal voice chat) because the zombies will siege you... or you wait it out and hope for a better target to cross (for the zombies) either through smell (bloody player) or a loud sound next to you! Just imagin a friend shooting a gun in the air to distract the zombies just so you can get out = next level coopplay in DayZ (i think). ;) Player abilitysI would love to see some kind of military signs (like the s**t i am giving up on f2) to coordinate movement and make voicechat + written chat like a taunt for the Zombies. Aaand i would like to see some mobile phone'ish ability in the game, like you loot a phone and you can get a number (with call number 1 - *****) and this number will get bound to your account. So if you ever found a phone again, you can call your friends or they can call you, if they found a phone too. This will make the xp with random-players much more intense who you dont know and not playing on a ts or things like that... sure, it has to have a ignore function. It would be f***ng awesome if this feature would be able to be cross-server-ready like an IM. <3 Player StatsSure, the game is NO RPG and is not meant to be (in my opionion, its sad , but thats mho), but i would love to see some charakter stats (stamina for running etc.) witch are based on your plain playstyle and will increase unnoticed and are not change/controllable.... the stats increase like you move, like you eat/drink, like you fire, like you meele or use tools... you wont notice it, there is no screen for it... you just can tell people that you are good at hunting for food (see tradeskills) or repairing vehicles / devices Trade-SkillsSure, the game is NO RPG and is not meant to be (in my opionion, its sad , but thast mho) , but it would be cool to see some progression in you charakter besides the normal looting. Thinking about getting more and more meat out of a killed animal/repairing vehicles/go fishing (guess it would be so easy to implent but it would be risky cause you got to stand still) etc.with the proper tool. Edit : Will edit and push this thread when more things are about to come, dont want to creat a huge wall of text! :) If you got any suggestions based on this thread, just post them here and i will put them in under the right section so its get kiiiinda sorted -
Some suggestions based on my experience with the SA
HardstylerSL replied to HardstylerSL's topic in General Discussion
Well, this forum has alot of activty, nice. ^^ -
Some suggestions based on my experience with the SA
HardstylerSL replied to HardstylerSL's topic in General Discussion
*doublepost sorry* -
Some suggestions based on my experience with the SA
HardstylerSL replied to HardstylerSL's topic in General Discussion
Yep, i am totaly sure things are going to change sooooooon. But why not giving the Devs your ideas, i am sure there where many ideas like " you dawg, make dem zombies smarter ough" ; or like making the radios (which are there but useless right now)... but a IM-System would be such a win for the community in my opinion... and i guess modern mobile-phones (probably with gps/sms) are not against the "lore" of the game. ;) -
Some suggestions based on my experience with the SA
HardstylerSL replied to HardstylerSL's topic in General Discussion
Don't get me wrong, i know that game and Its limitations right now, but to be honest.... the way this things are implentet "yet" (i know, its alpha aaand about to change) but i just want to tell how i hope or wish things may go. In the mod or in the SA at this stage, you can do a limbo infront of a zombi and fire your gun but they wont change their target. So its not implentet in any way like i sugessted. :) But sure, i know what you like to point out. ;) Edit : Sure, noise = zombie attraction ; Radios, confirmed : but you cut out one part out of my text and ingore the rest. ;)