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Everything posted by Rufert
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I dont understand why there is no AUTO RUN KEY!!!
Rufert replied to Bohannan (DayZ)'s topic in Suggestions
Didn't expect that sort of comment from one on the team. It's simple game ergonomics, if an action is constantly repeated ad nauseum to the point of it causing physical discomfort then you've done a poor job designing your game. If it was something that had any sort of nuance then it'd be a different matter, but what people don't like is simply the fact that they have to hold one button down continuously for something that could very well end up being an hour. It's so irritating that most people have resorted to jamming things into their keyboards to have to avoid it. If you don't want it, just don't use it. It detracts nothing from the experience, and has no cons, it's not an easy win feature, it's just for those of us not interested in contracting carpal tunnel. -
I'll tell them you like it.
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My mosin can only chamber 1 bullet after painted green
Rufert replied to oksklok's topic in General Discussion
It's not easy being green. -
I'd like the ability to have CPR to a restrained healthy person.
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A game mode for hive servers. It has permadeath, you die, you can't rejoin until after it's reset. First survivor to stay alive for 28 hours in game time is declared the winner, and the server restarts and allows formerly dead players back in. While the server is up, no loot or zombies respawn. Anyone who hasn't previously been on it may join at any time, but if they die they will be blacklisted. When a winner is declared the blacklist is cleared. If a certain loot threshold is met the server will restart. For example if too many people have died and there is no longer enough food to have a new spawn survive for 28 hours.
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Certainly let's have dual wielding, and make it realistic. (shit) You've got to remember that Arma is a military simulator at its roots, and thus what we have available currently is(mostly) the actions of a trained soldier. But not all, if any at all of the DayZ survivors are soldiers. So of course you should be able to do anything you'd think to do in real life with a gun. Dual wield? Sure, do it, waste your ammo. Hold your gun sideways while cradling your testicles with the other hand? Sure do it, and take a hit to your accuracy. Shoot out car windows at high speed. Shooting from boats and helicopters. Throwing yourself out any window available. Sure, give us the option!
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The main danger of the 28 days/weeks later infected is their extremely high rate of transmission. You wouldn't want to get anywhere near them, let alone fight them, as one drop of blood or scratch would turn you in seconds. Every survivor in DayZ is immune, and is not subject to that threat, with that in mind, these zombies are pretty much what we have already.
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I dont understand why there is no AUTO RUN KEY!!!
Rufert replied to Bohannan (DayZ)'s topic in Suggestions
I don't really understand the hate for this, it's just a suggestion to help ease physical discomfort. And still 80% of the time, I probably won't be using it, but for that last 20% where I'm just running in a straight line while looking around with ALT while I look around with my head. The argument that this would detract from the realism and play the game for you is odd, there's already a reload button that reloads your gun for you without further input, a far more physically complicated process than walking that is fully automated. Perhaps hardcore servers will have some sort of reload quicktime event or surgeon simulator style controls when you reload, because you know, we can't have the game playing itself for you. Honestly though, I don't see the problem in adding this, It's a simple toggle, and currently people are using odd scripts or jamming crap into their keyboards to get the same effect. It's pointless, and it creates physical discomfort. -
Well since items don't spawn when players are near this would never work. Beyond that it's a weird pointless contrived mechanic.
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I suggested this, have items degrade slowly if left in there for too long, when the last item is destroyed, the stash disappears That should keep some of the load off the server.
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There are loads of factors the game can't account for, you could be screaming obscenities at people in their face in the voice chat, wanting them to shoot you, and they'd be the ones punished if you did. If they didn't you could just follow them around being a cunt until they shot you.
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Too easily abused, sorry son.
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No you weren't.
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Body yes, head no.
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Sniping is sniping. Can't do much about that, nor should we. What we could do is add more zombies up on that hill outside electro when it becomes possible. A good sniper stays hidden, but he can't hide the sound his gun makes, and unless every zombie in sight has already been killed, he should be swarmed pretty fast.
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I imagine it with sound "Friendly...FRIENDLY!"
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I miss the inspect corpse option. Also I'd like to see zombies munching on corpses, so if you get downed by zombies, or shot near zombies, or just die for whatever reason with a zombie near your corpse. You'll get eaten. Your clothes will all be completely ruined, and most other solid items you have would need disinfecting. Save maybe anything inside a yellow carry case or ammo case. I've always found the zombies to be, potentially at least a very interesting tactical element to DayZ. You take a shot at someone, you'll get swarmed if zombies are near, so you'll have to think twice, and camping isn't as viable. You kill someone, don't get to the corpse fast enough or shoot the zombies eating it, and the gear will be ruined. Zombies can both keep you stationary, but unable to fire, or force you to fire/move. They'll home in on unseen snipers on a hillside that took shots at you. They add risks to your actions, and are a force of nature.
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Adaptive Artificial Intelligence for Zombies
Rufert replied to melancholymastermind's topic in Suggestions
I very much like the idea, but considering how wonky and limited arma is for AI especially melee AI, I don't really see how any advanced stuff would be possible without deserving the server. -
It'd be fairly simple. Items either have a positive noise value or a negative noise value. And there'd be three different levels of "noise" that'd be played in the world depending on where the sum of your gear fell.
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Ah. Well the way the zombie AI works has a bunch of limitations I think. Currently the path finding is calculated client side. And the faster they are the more noticeably spastic they'll appear to players with higher ping. The Zombies in their current state are a massive drain on the server I've read, and that's why there are so few. I can only assume, but adding faster ones would put even more strain on it, and personally I'd rather have two slower zombies, than one fast. If I can't get both.
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Perhaps your guy was hydrophobic? Attempted to make a small panicked island from all his shit as soon as he hit the water.
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I must confess I didn't know about backpacks floating off. But I assume which item you lose is determined by a random number which corresponds to an item slot, which then in turn is selected in the backpack. And since the pistol takes up four, it's more likely to be chosen. No clue why the rifle flew off though.
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To the graveyard!