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Your DayZ Team
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Everything posted by Rufert
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"Understanding Realism in Computer Games through Phenomenology" (DayZ discussion).
Rufert replied to scriptfactory's topic in General Discussion
The fact that I don't have very good control over my character. While one to one control over your character in video games is impossible, Dayz does a lot of things that just makes you feel like you're playing mechwarrior rather than being a guy doing stuff in a game. I'm not saying I want to be a backflipping ninja or crazy COD 360 noscoper. But the way you're locked into many animations, can't cancel them very easily. Unable to get your weapon out. Often unaware of what state your body is in(something you'd be able to feel in real life) But instead have to look down your body to see if you remembered to put your pants on before leaving the house, or if you're crouched and if you have your weapon out. The latter made a lot worse by the unresponsiveness of the controls, in particular using and equipping items. I've died numerous times clicking the hotbar to get my gun out, and it not responding, me clicking again, nothing. Third time it comes out, but instantly puts it back again because it then registered an earlier click. It's really dumb. Also, I feel put off a little that every character in Dayz is a very disciplined military man. Most would in my mind be civilian. Since it seems random who is immune to the virus, more civilians than soldiers would survive since there are just more of them. You're unable to easily navigate simple obstacles. Crawl out windows ect. Run up stairs. Shoot from vehicles, or while running. Things that some dumb panicked civilian would do. I'd very much like there to be a panic button, one that immediately cancels what you're doing so you're free to move, at the cost of throwing whatever you have in your hands on the ground. And something that allows you to sprint madly up stairs or over obstacles with the added chance of items falling out of your backpack or falling on your ass. You know, for those times you're being chased by a madman with an axe, sprinting away, but decide going up these stairs can only be done at an elderly mans pace. Also, I feel like bits of the world are badly designed. ARMA 3 has the incremental crouch which is fantastic. Dayz does not. And certain barricades or walls have slits in them that are just between the three different heights you're able to put your character in. Crouch, too high, prone too low. All you can do is get shot from outside. I think that if they're not adding the ARMA 3 crouching mechanic then at least design the world to work with what they have. It just feels bad being shot and killed because you guy is a robot rather than a real person and refuses to look through a crack because it is at a certain(but completely reasonable) height. -
I'd also recommend this server, but more in spite of the youtube "personalities" on it than because of.
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I've found one. Usual spot near a turned-over boat. Many of which for some reason had loot piles.
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I'm a little disappointing that the meat items are named the way they are. One of the things I wanted to do when I read about the brain prion disease and the introduction of cannibalism to the game, was keep a bit of human meat in my inventory. So if some twat kills me and gets my stuff, there'd be a pretty good chance he'd munch on something nasty and get sick. My revenge from beyond the grave. Same goes with liquid containers, I was hoping for the ability to keep a canteen filled with disinfectant or the like for a similar effect. However with human meat being clearly labeled as such, there is no mistaking it for any other kind of meat. Is this intentional or an oversight? In either case. Can we just have it named meat please? And only have the appropriate name for the guy who harvested it from the source?
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That's what I'm thinking, we already do that to an extent with berries. Also containers having an option to "smell" before you drink from them.
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Any of this going around after the last patch? I'm trying to troubleshoot my friend online. With the hardships that goes with that. He can't seem to join a single server, he keeps getting connection failed. We played two days ago, but even then he had trouble joining servers, but still got in eventually. Today nothing works. I however can still join normally. Anyone else having this?
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Thanks for the reply. No we are not, we're across town from eachother, we do however have the same isp. The difference is that I've got my router in bridge mode, he hasn't and his NAT is probably moderate or strict, not sure if that has any relevance for dayz.
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Well...Arma 2 is a finished game that has been released for a while and has gotten a lot of patches, and that still runs like anus on newer PCs. I'm afraid we'll only ever see tolerable preformance from Dayz, never good.
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Kind of yeah, I'd prefer if you could access it, but as soon as you move any of the crap from the main backpack you'd take it off and put it down in front of you to do it. You should be able to quickly use any item in your clothing though, without having to take stuff off. Would make more sense, since the ballistic vests are for storing easily accessible ammo and the like.
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Glass could be an environmental resource lootable from any broken window in the game. Would make for a nice easily but brittle early weapon.
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Should Physical Player Improvements For Surviving Long Periods Of Time Be Implamented?
Rufert replied to leefriendfield's topic in General Discussion
Miasmata did it fairly well I think, you started out plagued and pretty fucking ustless. But as you progressed you got better and better. Not superhuman, you just started out pretty useless. -
Players need to make a sound when combat logging
Rufert replied to infiltrator's topic in Suggestions
This one please -
Swede detected.
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Nudity and Defecting and pissing. [Poll questions] DEAN AWNSERS MY QUESTION
Rufert replied to theswedishcathead's topic in Suggestions
The way you worded the poll is weird. But I don't see why not. Being able to strip down, shove your crap in a drybag before swimming so you can cross bodies of water without getting done in by hypothermia from having wet clothes. -
There are a few threads about this. And most people are arse backwards about it. And I very much doubt anyone who has an actual say in the game development are against it. It's just a question of simple ergonomics, of course these threads devolve into mud throwing pretty fast. As apparently if you don't have carpal tunnel by the age of 30 you're a filthy casual.
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I dont understand why there is no AUTO RUN KEY!!!
Rufert replied to Bohannan (DayZ)'s topic in Suggestions
Didn't expect that sort of comment from one on the team. It's simple game ergonomics, if an action is constantly repeated ad nauseum to the point of it causing physical discomfort then you've done a poor job designing your game. If it was something that had any sort of nuance then it'd be a different matter, but what people don't like is simply the fact that they have to hold one button down continuously for something that could very well end up being an hour. It's so irritating that most people have resorted to jamming things into their keyboards to have to avoid it. If you don't want it, just don't use it. It detracts nothing from the experience, and has no cons, it's not an easy win feature, it's just for those of us not interested in contracting carpal tunnel. -
I'll tell them you like it.
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My mosin can only chamber 1 bullet after painted green
Rufert replied to oksklok's topic in General Discussion
It's not easy being green. -
I'd like the ability to have CPR to a restrained healthy person.
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A game mode for hive servers. It has permadeath, you die, you can't rejoin until after it's reset. First survivor to stay alive for 28 hours in game time is declared the winner, and the server restarts and allows formerly dead players back in. While the server is up, no loot or zombies respawn. Anyone who hasn't previously been on it may join at any time, but if they die they will be blacklisted. When a winner is declared the blacklist is cleared. If a certain loot threshold is met the server will restart. For example if too many people have died and there is no longer enough food to have a new spawn survive for 28 hours.
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Certainly let's have dual wielding, and make it realistic. (shit) You've got to remember that Arma is a military simulator at its roots, and thus what we have available currently is(mostly) the actions of a trained soldier. But not all, if any at all of the DayZ survivors are soldiers. So of course you should be able to do anything you'd think to do in real life with a gun. Dual wield? Sure, do it, waste your ammo. Hold your gun sideways while cradling your testicles with the other hand? Sure do it, and take a hit to your accuracy. Shoot out car windows at high speed. Shooting from boats and helicopters. Throwing yourself out any window available. Sure, give us the option!
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The main danger of the 28 days/weeks later infected is their extremely high rate of transmission. You wouldn't want to get anywhere near them, let alone fight them, as one drop of blood or scratch would turn you in seconds. Every survivor in DayZ is immune, and is not subject to that threat, with that in mind, these zombies are pretty much what we have already.