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floj

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Everything posted by floj

  1. Or: We essentially end up with 1 team of devs making 2 games on the same budget and timescale.
  2. True I should've done, but it's too late now. I don't think it's too much to assume that 1PP players don't agree with the exploit though - but I try not to concentrate on group A really, for me the interesting thing is the proportions of B+C against D I doubt very much that 1PP is gonna be enforced as the only option, or dropped as an option. It's how the 3PP servers are dealt with that interests me since I much prefer 1PP but am forced to play 3PP or not at all with certain friends. Imagine lying on a flat roof with a raised parapet around the edge. Now look at the ground on the other side of the parapet. You have to raise your whole head, shoulders, possibly even your waist as well if it's a wide lip, up on top of the parapet to see down on the other side. Or nothing at all and just use 3PP. Now edge along a wall and enter a room. You have to put most of your body into the doorway to be able to peek around 180 degrees and see the other side of the wall that you're about to round. Or just nothing in 3PP.
  3. I want to play on 3PP servers without the exploit, like the majority of the playerbase.Til that happens, I'll stick to 1PP thanks, much better gameplay.
  4. Both 1PP and 3PP have zoom. Only 3PP (as currently implemented) has xray vision.
  5. "The purpose of suppression is to stop or prevent the enemy from observing, shooting, moving or carrying out other military tasks that interfere (or could interfere) with the activities of friendly forces" http://en.wikipedia.org/wiki/Suppressive_fire
  6. If solo or with some of my friends, I play 1PP. With other friends I have to play 3PP.
  7. I used DayZDB at first just so I knew where towns were in relation to each other and learned a few letters of the cyrillic alphabet so I could read the signs. Now I don't use anything outside of the game.
  8. I actually agree with this and it's one of the only positive uses of 3PP for me...but, it doesn't require ANY other player or NPC entities to be shown in 3PP for it to work. It's how I'd implement it for hardcore mode, allow you to check your immediate surroundings for background camo and to check your body for wound locations to work out where an enemy is shooting from (although really this should be easy enough to figure out with good sound design). No need to ever show other players or zombies on there, let alone have them visible over 7ft walls :)
  9. It means 999,950 don't care either way, if you want to read it like that...in which case we still have more people that do care that want it fixed than don't.
  10. floj

    Need help UPGRADING my computer hardware

    Saw this link the other week, might help you: http://www.logicalincrements.com/#
  11. It's very rare to have a sample size the same as the population size (although yes it has the benefit of 100% accuracy). It's why I've given error margins and a percentage of confidence in my results in this post here (very early, only 100 sample size) There's a whole field of mathematics dedicated to working out the accuracy and correlations between sample sizes and populations as a whole. http://en.wikipedia.org/wiki/Statistics If you want to argue with techniques dating back to the 17th century, then go for it, I hope you win some kind of award for correcting all the fools and idiots that have tested these theories out and corroborated their accuracy.
  12. Yeah I'd say 25% is about fair since it's the midpoint, that's basically just reading the poll as being 100% accurate (which it won't be) - the error margins are what you add in for it to be more meaningful in analysis :) And sure, that's a lot of players, 250k of them...but then...the people that want it fixed are gonna be somewhere around 42% of the users...or 420k of them or thereaboute. At the moment they're in limbo with the two server system. I guess a lot of players aren't complaining because it doesn't affect them as much as the 1PP hardcore (3PP even being in the development schedule removes resources from 1PP development) and the 3PP players that are desperate to keep their crutch. It's why I made the poll, to see the silent objectors that cant be bothered to read 160 page arguments but do have an opinion and are affected.
  13. I think maybe you're underestimating it. Since you've already shown an ignorance with even spelling the word poll, I doubt your statistics education went very far. Please tell me exactly what 39 against 36 votes means to you as a layperson, this is just votes from people that currently play 3PP and is people saying they want it fixed against not wanting it fixed: a - More want it fixed than don't? b - Roughly the same amount want it fixed as don't? c - Less want it fixed than don't? Personally I'm siding with b at the moment. Then add in the fact that we have another 23 players playing 1PP that want it fixed so they can play 3PP servers without worrying about it. It's now 62 votes against 36. Again, a, b or c? This time I'm inclined to lean towards a.
  14. 33% want to leave it as it is? No. 17-33% want to leave it as it is. However 35-55% want it fixed (not including the 1PP hardcores at all) So, it might be as low as 17%, it might be as high as 33% - those margins will get tighter and zero in on a more accurate figure as the sample size increases (just checked a minute ago with 144 samples and it was at 18-32% and 35-51% respectively). Either way, it's likely that the people wanting it fixed is gonna come out as a higher proportion than those that dont, unless the counts really change from here on...it's possible, but that's where the 95% figure comes in, I chose 95% because that's the general level chosen for meaningful statistical analysis (and it was already an option on the website I was using - doing the math manually is a pain in the arse and I haven't done it in over 10 years)
  15. Sadly Fran, this results in over half the people on 3PP servers being unhappy with the exploit still.
  16. Completely correct, 3PP itself isn't an exploit, but it has an exploitable feature. Firstly, 'poll' Secondly, as the 'poll' results show, over half the players on 3PP servers don't want the exploit. Your argument to keep the exploit because of popularity on 3PP servers is void. Also regarding the adjective 'tiny' it had 95% confidence (basic research level) at the levels calculated when there were 100 votes (and as more votes come in it's getting stronger and stronger). Lrn 2 statistic. Nice try
  17. I doubt the nooby would see me with my sniper rifle 500+m away and in a concealed position, even with the look round walls exploit...but then I don't shoot bambis anyways. Also news just in, half of 3PP players don't like the exploit either. Personally I don't think 3PP should be removed because it is so popular (something like 60-70% of playerbase want it), but the exploit should definitely be nerfed/removed.
  18. floj

    REALLY ??????

    Don't go to Elektro? Head inland and avoid the bandits until you're ready for them?
  19. Skinup:If you think I haven't got a valid point, by all means report me and try to get me banned. I think my points are pretty valid, you've just stuck your head in the sand and resorted to ad hominems by calling me a troll :D Lauri: That'd be good too, but since almost 2/3 of the playerbase wants 3PP in the game, I think it's unrealistic to expect the devs to concentrate on 1PP to try and force that viewpoint upon them (which is sad news I know), it will be improved at some stage Im sure, but not whilst we have the other issues like rubberbanding and desync all over the place
  20. When the majority said they didn't want it in the game maybe?
  21. Well it means that you've changed your tune from being pro-exploit at least. And it would appear that over half the current 3PP players are anti-exploit as well...so yeah, it's fresh air for me. After having comments like "People vote when they join servers" "People have 1PP servers now, it's not a problem" Basically the argument by popularity for the pro-exploiters has just been well and truly sunk, which I think just leaves them with their argument by tradition "It's always been there" to which we simply reply "Slavery" and now they only have logical fallacies to fall back on. Smells mountain fresh up here, you should see the view.
  22. Even with the separate server solution, the majority of 3PP players want the exploit gone. B+C > D. EDIT: I missed the second part of your statement - but even disregarding the current 1PP groups (A+B) it still shows an almost 50/50 split within the 3PP community as to whether the exploit should be allowed or not - and you still have the fact that group B would also play 3PP if it was removed.
  23. Ah shame I'm not a redditor...but yeah I had considered the idea of visual fracturing...probably in pages 1-5 of this thread where most of the progressive ideas were lol Can't remember if I mentioned the idea I had as a fix for it though, which would be a 1-2 second delay between losing LOS and the entity fading out. This works in two fashions to aid the player: The delay prevents undue fracturing when running through trees or items which only obscure the player for a short time and the fade provides a clear signal to the player that this disappearance is due to LOS and not because of desync/teleporting. EDIT: The main reason I made the poll was to highlight the silent B's and C's because one of the crux's that the exploit people were advocating was '3PP servers are full, everything is fine, if you don't like it, go play 1PP, everyone who plays 3PP is on our side' But of the people already playing in 3PP servers, half of them want the exploit gone and there are even more players that'd play 3PP if the exploit wasn't there. Personally I'd like a 3PP view in hardcore, but with no entities ever visible on your screen whilst in 3PP - basically allow it for checking your camo. any wound directions and for occasionally enjoying a nice vista from the extra 6ft up....oh and disabled whilst in vehicles ofc :)
  24. OK I was just waiting for the first milestone from the poll and we just passed 100 votes, a small number for a population size of 1 million, but you can still start to draw some analysis of the results. Raw Data - 2/100 abstain from the issue. - 28/100 want to play 1PP and don't care at all about 3PP. (A) - 70/100 want to play 3PP. (B+C+D) - 45/100 want to play 3PP without the exploit. (B+C) - 25/100 want to play 3PP with the exploit. (D) So with some statistical mumbo jumbo we can say, with 95% confidence that: Upto 5% of the overall playerbase will abstain from the issue. Between 20 and 36% of the overall playerbase want to play 1PP and don't care at all about 3PP. Between 62 and 78% of the overall playerbase want to play 3PP Between 35 and 55% of the overall playerbase want to play 3PP without the exploit Between 17 and 33% of the overall playerbase want to play 3PP with the exploit It's still pretty loose with only a sample size of 100, but I'm sorry to the people that want to keep this exploit, so far, you are clearly the minority of the potential 3PP playerbase. 25:45 against. Now I can't rephrase the poll now without making everyone vote again, but I think we can safely assume that the 1PP diehards would want it removed as well, which makes it a staggering 25:73 against. As for part B of the poll, I just did that for lols really, it's upto Rocket what he wants to do, but any new ideas would be welcome too I'm sure :D
  25. Estimates are 10-50% of players can get motion sickness from FPS, so you're not alone there. http://www.theguardian.com/lifeandstyle/2011/dec/19/video-games-makes-me-sick Found this interesting as well http://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fps
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