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Everything posted by floj
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Make sure it's on Internet, not LAN in the top bar...think I saw a thread about this being set incorrectly as the default
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You sure they don't work? When I met up with some TMW guys one of their bodyguards had a suppressed M4 and all I heard were the bullet impacts.
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Unarmed / Low Tier Melee Players not Listening to Armed Guys
floj replied to hannibaldaplaya's topic in New Player Discussion
Even if they don't directly kill you, they've just stolen all the supplies you needed to survive. Same result, just prolonged. If someone seems nice and asks me if I want to trade or wants to help me out, sure I'll pass the time of day with them. If they ask me to stop and start trying to be a dominating arsehole, wanting to handcuff me or drop all my supplies I'll run off and test their aim - might even attack if they're alone and I have an axe or stalk them til they're less wary. EDIT: Oh and if someone has a gun and really needs food or water...they're not gonna let you live because they're just running to airfields and grabbing weapons instead of scavenging for food and supplies themselves. By the time I have a weapon I usually have a ton of medical and food supplies just from looting on the way to places. -
Unarmed / Low Tier Melee Players not Listening to Armed Guys
floj replied to hannibaldaplaya's topic in New Player Discussion
Exactly, why let the griefers have fun at your expense (making you die slowly from rotten fruit/disinfectant/robbing all your belongings and leaving you like a fresh spawn anyways)...just run and make them take the shot. Can't say it's happened to me yet, but I'm not gonna fulfill a 12 year olds power trip fantasy.- 78 replies
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Meant to buy Supporter Edition, but accidentally bought just Access
floj replied to calicogirl's topic in New Player Discussion
+1 from me, can you post the Steam response here when they get back to you pls :) -
Is it possible to use the pens to write on already filled bloodbags? Truthfully or not :) Haven't tried myself yet but if no-one knows I can give it a whirl later
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you can put limitless bags into one bag?!? WUT?!
floj replied to blaskapelle's topic in General Discussion
Not working as intended, might crash/desync the server. Might lose you all your inventory. -
Unarmed / Low Tier Melee Players not Listening to Armed Guys
floj replied to hannibaldaplaya's topic in New Player Discussion
If you're a fresh spawn then what's the point in handing over your supplies to bandits or letting them cuff you. Make em shoot you and damage what little loot you have, cuz anyone holding you up is probably gonna kill you anyways. Or they just slowed you down on your way to get water and food from the start, so you're better off getting another new fresh spawn and not having that delay during which the thirst ticks down.- 78 replies
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Agree about the larger map, disagree about the imposed area limitation based on time survived. Personally I doubt I'll be building bases and all that jazz - although this is a pve element, it sounds more like what the larger pvp clans will end up doing as somewhere for them to restock after regularly dying and somewhere store their precious loot stolen from their successes.
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Desync when in the same area as a Steam Friend.
floj replied to ripzeus's topic in General Discussion
I had the same bug with buddies whilst carrying 2 full medkits and an ammo box. AFAIK none of us were using the item in item in item glitch, but I'll confirm with the others tomorrow. In the end I picked up a third medkit to view the contents which caused me to be unable to use anything at all. I was then unable to clear this issue logging out and in to different servers so since I was on the coast anyways I suicided off a building and the problem had disappeared when I got back to my body (friend guarded my corpse for me) and I picked up all my original gear - I didn't try picking up the third medkit on return tho :) Might have been some other player on the server that was making the issue more profound which then took effect because we had a fairly large number of items in our vicinity as well. -
At least you aren't hoping to skin other survivors and go all Leatherface/Buffalo Bill on us... Oh my god what did I just say
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I really really doubt that most of the current players with their current mindsets are gonna enjoy when high end gear [for pvp] becomes harder to find, I'm trying to caution them against that mindset. The 'hot and heavy' action in Balota is somewhat boring after you've been playing FPS for 20 years already. I'm sure it's very exciting to have a game where you're allowed to rob people of their goodies beyond them just dropping a gun and ammo like other FPS. Maybe you get a thrill out of winning one-sided combat where only one of you has any weaponry (sounds like the Iraq War). Interacting with random people beyond moving a cursor and clicking on their head is way more fun...hence why we're all on these forums, discussing *shock horror* our opinions. My opinion is, stop demanding the game be balanced just for easy pvp when there's already a multitude of games available for you to scratch that itch with LIKE Arma/BF/COD/CS/TF2/Halo - even Quake itself although I don't expect most of the current alpha players would want to spent the time taken to get out of the noob tiers there and into the proper gameplay - that's just listing the more commonly played FPS games...you could go play some Starcraft, LoL, DOTA, Street Fighter, even Eve Online, Civilisation, Xcom and Frozen Synapse are all pvp games as well... Survival IS easy at the moment IF you server hop until you find a nice full town of untouched goodies populated by 1 other player stacking up in a different airbase, try imposing some self control and actually scavenging for supplies in a full server, avoiding contact until you're geared up OR just sharing the wealth and making some new friends along the way. The current PvP mentality hurts the game by making the player interactions much harder for new players to attempt - which is a cycle of decline until everyone thinks everyone else is gonna KOS and so they KOS as well... which then does turn the game into a shallow shell of what it could potentially be. Now how about a hug whilst you let that sink in, cuz I sure don't feel like crying cuz of the big bad scary pvper, I feel like laughing at him cuz he's missing out on the unique qualities of this particular game.
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I've noticed that wearing tactical vests and helmets the zombies often won't cause you to bleed...probably 9/10 times there was no need to bandage afterwards, but I haven't tested it properly yet
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Trouble is that then everyone's using TS or mumble to communicate outside of the game (and seemingly silently coordinating themselves to players in the game)...unless they've all found walkie talkies/mobile phones to communicate with. Rip up a red tshirt you get some red rags, blue for blue...tie the rag round and arm or leg, use that for ID. Make it more immersive not just a magical telepathic communication between survivors. As it is you could already coordinate your whole team to wear matching hats or backpacks or both...but everyone's more worried about wearing milspec camo right now.
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Adding guns is mostly texture and modelling work done by the artistic team, not much of it is actual coding at all aside from inputting some numbers. The ideas in this thread are mostly gameplay oriented and so will be mostly coding work. SO yeah they'll take longer, but that's no reason for them not to be discussed in the forums - in fact being an alpha I'd warrant that these kinda ideas are more valuable for the devs to hear from the forums rather than just flicking through a weapons catalogue or requesting balancing which probably won't occur on a proper scale until the beta stage. I expect guns will still be added regularly since it'll be separate parts of the team doing each task (although modellers and texture artists will be required for the assets mentioned here as well) and although personally I'm averse to jacking off over bits of metal designed to kill people, I don't wish to deny that pleasure from the people that are like that...of which there seem to be many. ^^ still just another weapon though, I hope for much more from this game.
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[Suggestion] Special Locations that give zone control
floj replied to king_david's topic in General Discussion
I love the idea of radios and walky talkies and personally would love a way for the devs to disable out-of-game comms to make these things necessities for large groups... The radio broadcasting tower sounds good on paper, and would be great if you happened to be on a server with some decent RPers taking control of it...but I suspect the majority of broadcasts won't really be that interesting for the playerbase :) Some looped recordings coming from isolated corners of the map would be nice for people to tune into and find extra backstory elements/supplies. -
Mosin nagant Long Range, Magnus or Coriolis efect in game?
floj replied to kataro's topic in General Discussion
I suspect they're not modelled because they're negligible in most cases "At 1,000 yards the Coriolis deflection is small but not necessarily trivial. Una computed that at the latitude of Sacramento, a bullet traveling 1,000 yards would be deflected about three inches to the right. In addition, because gravity pulls the bullet down as it flies, you'd have to aim higher or lower depending on the degree to which you were facing east or west. If you were firing due east, you'd have to aim six inches lower, since the earth is rotating toward you, meaning your target would be slightly closer by the time the bullet arrived. If you were firing due west, you'd have to aim six inches higher." (http://www.connectsavannah.com/savannah/snipers-and-the-coriolis-effect/Content?oid=2133204) "Overall, the effect of the Magnus force on a bullet's flight path itself is usually insignificant compared to other forces such as aerodynamic drag However, it greatly affects the bullet's stability, which in turn affects the amount of drag, how the bullet behaves upon impact, and many other factors. The stability of the bullet is affected because the Magnus effect acts on the bullet's centre of pressure instead of its centre of gravity. This means that it affects the yaw angle of the bullet: it tends to twist the bullet along its flight path, either towards the axis of flight (decreasing the yaw thus stabilizing the bullet) or away from the axis of flight (increasing the yaw thus destabilizing the bullet). The critical factor is the location of the centre of pressure, which depends on the flowfield structure, which in turn depends mainly on the bullet's speed (supersonic or subsonic), but also the shape, air density and surface features. If the centre of pressure is ahead of the centre of gravity, the effect is destabilizing; if the centre of pressure is behind the centre of gravity, the effect is stabilizing." (http://en.wikipedia.org/wiki/Magnus_effect) EDIT: More likely it's the natural scatter of the weapon (WW2 age etc) http://forums.dayzgame.com/index.php?/topic/160401-mosin-test-effect-of-bipod-video/ -
Alpha testing of PVP seems to work fine...maybe remove guns from the game whilst they test some other elements now? /troll (had to add this because I just know it woulda backfired otherwise)
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I think you mean 'Don't die, it's the aim of the game' But bad players are bad players....
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I doubt native american hunters would be strong enough to string or use a long bow either... it took years of training from childhood for the English and Welshmen to train up their arms to use these weapons effectively causing them to have mishapen bones in adulthood (larger left arms than right) But perhaps more mundane hunting bows could be craftable, they only have a fraction of the 'draw weight' of a longbow (50 lbs rather than 100+) which is still plenty for killing game and unarmoured people and should be usable by most adults although the crafting would require some skill. As I said in OP I don't want to remove PVP at all... just have a discussion about the other aspects of the game which make it unique from Arma... so far the only thing making it unique is the perma loss/griefing that the COD kiddies are revelling in. I'd rather not be discussing bows in this thread either, but they do have more of a hunting use due to their limited range and at least they're not gun porn...mostly (inb4 someone starts mentioning some absolutely-amaysing hunting xbow with 10000x zoom and counterbalances and whatnot). Fetishising of weapons is something I don't care for, if they had just a plain hunting rifle (gonna say a Winchester just because of Shaun of the Dead and I don't know any others except for ones I've used in other videogames) I'd be happy that there were enough guns in the game...but then others seem to want every single gun from history, probably tanks, apache helicopters, mortars, sarin gas...war things too. PvP is just one aspect of direct player interaction in this game. Not all direct player interaction will be PvP and I hope a lot of the game won't need direct player interaction at all. EDIT: I should clarify I don't mean that it won't need direct player interaction to be fun... I mean direct player interaction to function... so all the things mentioned above, don't necessarily need you to have squadmates and enemies...but they make the scope of the game broader in its interactions.
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If they choose the right kinda herbs this could tie in quite nicely with the sanity thing I mentioned and would be valuable enough .oO Craftable long bows...just find a yew tree, some string and spend a few hours whittling away in the woods with your swiss army knife :)
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Should I invest my time in 1st Person Servers?
floj replied to crazyandlazy's topic in General Discussion
FPV players aren't the master race... just TPV is broken mechanically because it doesn't take LOS into account...which is why FPV players think it's an inferior version of the game. If that gets fixed there will be no further argument. -
Since everyone's shy, I just salvaged another idea from an earlier thread - a sanity/insanity measure, affecting how you perceive the world, similar to Amnesia. Spend too long on your own, or get sick and you might hallucinate, seeing survivors as zombies. Get too thirsty and that disinfectant starts to look like a cold bottle of beer...or hungry and you'll start eating your own hat. Yes this could potentially be used with the humanity system to affect a bandits perception of the world, but not necessarily in a way that will disadvantage them - they could just start seeing all unarmed survivors as zombies. probably won't affect their gameplay too much :D Some kind of crazy looking eyes, not noticeable from a distance could be used to mark out players suffering like this - From a distance they look like anyone else, then you get close and see that vacant stare - is that a crazy hermit who's been drinking antifreeze? or a crazy stone cold killer? Maybe they're just doped up on too much morphine...Wait a minute, he's licking his lips like I'm a porkchop
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If you're aware it's alpha, you should understand what alpha means. Testing and adding features, making the game somewhat playable Balancing of gameplay and bugfixing is usually done during the Beta after the product is feature complete. Attempting to balance a game before it's feature complete is largely a waste of time (f.e. adding another gun or town as an additional feature will immediately affect the balance of the other weapons and areas already in the game and so you have to balance it all over again...)
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It's low blood levels. Blood regenerates only when your healthy and have a full stomach, so eat lotsa beans and find some water see other posts for a more indepth explanation of how the mechanics work (http://forums.dayzgame.com/index.php?/topic/159251-in-depth-video-guide-on-eating-drinking-and-blood-regeneration/) EDIT: linky