Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by floj
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Very nice link, have some beans Only thing it's missing is the luvverly minimalist looking R4 Fractal Design cases ;)
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How many people do you kill in a life on average?
floj replied to Mays (DayZ)'s topic in General Discussion
Depends on whether we call a server killing off my character as a life or not In total I'm now on about 10-2 in terms of player kills / deaths...but I probably haven't averaged above 0.5 per life with all the freshspawns due to char losses :) -
As already said, don't skimp on the PSU - it's the only part that could melt the rest of your rig (and it should outlast all the other case components and be with you a long while). Get a known brand and get a gold rating for the wattage your gonna need. Consider what might be the first thing you replace in the future, forward compatibility etc... spending a decent amount on the case, PSU and monitor which will be with you 5-10+ years down the line is definitely worthwhile as opposed to rinsing your budget on a CPU, GPU or sticks of RAM that you might upgrade in 1-2 years anyways.
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Erk, not bothered about seeing loot spawns, I jsut like being able to find my way x-country and have the town names .. Oh and for anyone running full-screen, I recommend shift-tab and opening these in the steam browser - much faster than alt-tabbing :)
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Built mine in November with help from the forum guys at www.rockpapershotgun.com and using pcpartpicker for pricing and ordering. Works great :)
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Anyone have a link to the contour map as well? I prefer that 99% of the time.
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1. Search before posting a new topic. 100's of KOS, Why is my vision blurry/greyscale, combat logging, server hopping, spawn killing threads all bury the interesting, novel ideas and stories people have onto page 99. 2. If it's a bug, search the bug reports and report it as a bug. 3. Try reading a thread before posting exactly the same opinion that was discussed on the first page. Even reading the whole OP instead of just the title is a start - Admittedly there have been some looong loooong threads (think it took me the best part of 2 hours to read one of them), usually that's because people are ignorant of this issue and the problem exacerbates itself as more and more people add the same ignorant points that were discussed and rubbished on pages 1-5. 4. There is no rule 4 5. Discuss points, not people. As stupid as someone's idea might sound, it's the idea that's dumb, not *necessarily* the person that wrote it. Picking apart someone's arguments with logic and reasoning is better than just calling them names. Take time to discuss the pros and cons of an idea, consider arguments from both sides. 6. If someone does call you names, it's an anonymous person on the internet. Get over it and/or use the report function, mods don't read *every* post so need their attention drawn to the offensive ones. 7. Lrn2paragraph. Wall of text is wall of text is too much effort for people to read and so they won't. (Leads to rule 3) 8. Although it's an English forum, not everyone here is a native English speaker and Americans mispell words with missing 'u's and replacing 's' with 'z' because of Obama. If you can understand the point raised then pointing out the grammatical errors isn't adding anything. 9. Providing links to hack sites is dumb. 10. We're all here to enjoy and improve the game.
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Read a thread before posting the same thing :P :D
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TBH, I did just (after reading this) search for rules and didn't find the official rules. Then I noticed them on Orlok's sig and the only thread is in the DayZ mod subforum... mebbe sticky the official rules at the top of a subforum in the SA section? EDIT: It's a dumb search function that only checks your current subforum? Cuz now I see the SA forum rules in the announcements section when I search from the forum homepage :/
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It's mostly a controlled vent to avoid me breaking my own rule 5 :)
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One post above dammit (and on the first page of the topic as well)...do people ever read threads anymore or just post their opinions regardless of what's been discussed already? Might have to do an idiot's guide to foruming EDIT: btw Karma, nothing personal, just seems that 50+% of my posts are reiterating exactly the same ideas to people that haven't read threads :)
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Which is why I already mentioned a 20hr cycle...so that no matter when your normal gaming time, you get a variety of light conditions
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That's why I already suggested locking all public hive servers onto the same cycle...why just have that feature in private hives? Have it where the main playerbase is gonna be. Scaredy-cats who don't like the night can go play on a 24/7 daylight private hive... think we're on the same page but one of us is reading it backwards :)
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That's because night-time is badly implemented for now...(try the gamma trick and it goes too far the opposite way, like playing in black and white daytime)... but as already mentioned, if you keep the actual dead of night to a minimal 30-60mins, you could go make yourself some dinner, play a different game or just play a 24/7 daylightprivate hive until the sun starts to rise on the public one again. It's why I suggested having long periods of twilight and long sunrise/sunsets rather than a 50/50 split of blinding daylight and pitchblack night. At the end of the day (pun intended) it IS upto you if you want to avoid a feature of the game the devs are making for us :rolleyes:
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Why not just ensure the public hives work as intended for the major playerbase? Don't really see why everyone has to play on a private hive and put up with *potential* admin abuse to experience DayZ properly. Private hives are the easy way out, better to make the public hive have proper gameplay in the first place and leave the private hives for the weak that can't cope with night-time.
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http://www.youtube.com/watch?v=pDzHsQapOKQ Solo and want to loot an area full of Zeds? Makeup+tanktop = the perfect disguise
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You don't have realism though. Realism would be having to find a safe place to setup camp for the night and still having the potential for flesh eating zombies to stumble upon that camp and attack you in your sleep. Zombie games/media without darkness is just wrong.
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Yeah they can at the moment - but once restarting servers every 1/2/4 hours isn't required it'll be far harder to use doors as a barometer of player activity. I think adding randomisation would be nice for the gameplay as it stands now, but once loot respawning is implemented it'll be a redundant feature. But I would like a random effect of doors slamming shut if they've been left open :) (so I voted for all open at server start)
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Once loot respawning is added...randomising the doors won't be necessary? Doors could be left open or closed and there still might be freshly spawned loot inside. At the moment it's because we only get fresh loot on server restarts = all doors closed. So no, random doors aren't needed BUT they'd be awesome if they could reflect a breeze slamming them shut after a survivor has already looted :)
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The amount of people up north is TOO DAMN LOW.
floj replied to [email protected]'s topic in General Discussion
When loot spawning is added and Balota is constantly empty of loot, players will *maybe* start to explore a little bit more. Personally I've been enjoying the quietness to learn the landmarks for navigation in the wilderness (got a lovely route worked out for gearing up from the start without going near Balota/NEAF/NWAF or needing a compass) :) -
I agree with locking the public hive to the same clock - day/night cycle is being implemented by devs, it's intended to be experienced as part of the survival experience. As it stands at the moment it needs a lot of tweaking to make it playable without gamma tweaks (and to remove the advantage of players using gamma tweaks over those that don't). At the moment players can and will just avoid nighttime as it suits them to and rob themselves of part of the zombie apocalypse experience (whoever heard of a zombie game/film based purely in bright daylight?) I also agree with only about an hour of night-time per cycle, but my idea for this is to have Chernarus on a far Northern latitude during the Summer months - this would result in a stretched out daytime and shortened night, with substantial amounts of dawn/dusk/twilight light levels. If you go far enough North into the Arctic circle you could actually have a 24hr day...but I think that's over the top and would render lightsources and NVG (if implemented) useless. So yaeh I'd have night-times taking a short percentage of the overall cycle. In order for the public hive to ALL be locked tothe same clock either the cycle has to be short enough so that any play session will loop through the cycle OR the cycle has to be long and unsynced with the RL 24hr cycle. Having a really short cycle will screw with anyone using celestial bodies for navigation (Sun and Moon will whizz around and make it hard to maintain the same bearing). So I'd recommend 20 hour cycles. This would ensure that players who play the same day every day will have the in-game time shunted forwards by 4hrs each time, players who play at the same time/day on a weekly basis will have the same experience - which in turn ensures that people in one timezone or another don't get stuck in perpetual darkness! 20hr cycle implementationReal Life In-game6pm Mon 12am Day 16pm Tue 4am Day 26pm Wed 8am Day 36pm Thu 12pm Day 46pm Fri 4pm Day 56pm Sat 8pm Day 66pm Sun 12am Day 76pm Mon 4am Day 8...If people want to play in perpetual daylight (and ignore an experience the devs intend) they should play on private hives. EDIT: Just realised I did a 28hr instead of 20hr cycle - amended nm
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Yes please - with the currently suggested 10k zombies we get an average of 200 for each of the 50 odd towns (higher for the big places)... and they'll respawn :) http://www.naturalnavigator.com/find-your-way-using/weather Also not mentioned in there, you have morning/evening changes in wind direction up and down valleys as the air heats up/cools. Basically, visible cloud direction =/= wind direction at ground level
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There's a lot of customisation in TF2 as well...and yet only other players get the joy of seeing that hat. Also customisation gives you an advantage in terms of concealment and lethality. That said, we're not trying to remove 3PP, just fix it so that players in both modes get to experience the game as the devs intend it to be experienced. (and fix the PvP crutch/exploit at the same time)
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Do you like the dub beat?
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WoT doesn't use exactly the *same* system that we want to bring into DayZ, I just highlighted it as a 3PP pvp oriented game. But yeah, DayZ has more complex terrain (and a larger area of it). Then again, WoT has a large number of players clustered in the same area all together from the get-go. The servers would be having to perform no LOS checks between players that are several km away from each other in DayZ. One thing that could reduce server load in a similar system in DayZ would be the short timer from a succesful spot before the player fades out of view in WoT. This and actually having a soft fade rather than hardcut in visibility might mitigate the pop-in issue somewhat.