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IIIBYRDIII

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About IIIBYRDIII

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    On the Coast
  1. IIIBYRDIII

    Rolling Update Rev. 0.30.113953

    <blockquote class="twitter-tweet" lang="en"><p>Going into internal testing on the hotfix right now, will update.</p>— Brian Hicks (@Hicks_206) <a href="https://twitter.com/Hicks_206/statuses/420156619863769088">January 6, 2014</a></blockquote> <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> there you go
  2. Currently Instable. Severe studdering issues. One step freeze, two steps freeze. It's like an anticheat system doing memory checks every 7/10 a second and freezing during the check.
  3. IIIBYRDIII

    Rarest Item?

    Maps can easily be found in cars and garages, Weapons are not hard to find at all, look under beds and sinks for the M4 in barracks and in cars and schools for the mossins. The .45 can be found in firehouses pretty easily along with plenty of mags. I have only found one walkie talkie and it has no use that I've noticed, can't even place a battery in it. Defibs are all over the place in jails and hospitals, My items that are the hardest to find that are useful are charcol tabs, saline IV's, blood test kits and long range scopes. I have yet to find a compensator for the mossin so I'm not sure it exists, correct me if it does. And don't get me started on the shotguns and the .357 magnums . . . Those DON'T exist as of yet.
  4. IIIBYRDIII

    Rarest Item?

    The thing about the Red dot for the .45 is it's so small most people miss it. I find it a lot on the two story canopy towers around bases and airfields.
  5. IIIBYRDIII

    Combat logging

    Ok, so after 100+ hours of playing Standalone I've noticed a few things that would make the game much more enjoyable and at the same time more realistic. When you kill another player and they combat log while you're trying to loot their body it's frustrating to say the least. A lot of people including myself find themselves hopping from server to server hoping to find an area (most likely Balota tents/airfield) trying to reacquire the items they have lost only to run across another player doing the same. At this point you notice they have looted 3/.4 the items in the area that are usable and you know if you kill them all is lost until the server resets. This is frustrating to say the least. You have to attempt to capture them and most of the time you won't have handcuffs to restrain them and/or they will not surrender. What I'm suggesting is that once a player is dead that their body lie how it hit the ground for at least 10 minutes, giving other players a chance to aquire the loot off of that said player. This won't stop the server hopping/mass looting runs but it will ease the strain. I kid you not with a squad of myself and seven others were in combat for over 2 hours last night and failed because we ran out of ammo from lack of people to loot. Who else feels that combat logging should not make it where the body vanishes instantly and should have an idle period where it can be ravaged?
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