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chpp

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About chpp

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  1. chpp

    Stable Branch: 0.45 Discussion

    Excellent work, can't wait to try it out.
  2. It's kinda stupid to compare a mod with a standalone game. Mod is a modification, meaning you can throw stuff at it but you'll always be limited. Standalone means that you can improvise, do whatever you like, but it's obviously going to be more difficult and time consuming. Let me break it down to you: Standalone: huge content potential, but very time consuming, can modify anything, including the engine. Mod: some content potential, easier to throw stuff at, but cannot modify the essentials, including the engine. Therefore: Progress in mod will be faster, but limited. Mod wouldn't be able to use the inventory system that the SA already uses. Same goes to the clothing. These are just examples. Conspiracy theorists like OP tend to be wrong. The whole gaming industry is a lie? Tell you what, one day, hopefully sooner rather than later, we'll have fixed zombies in an unexpected experimental branch, then vehicles, etc. Just give it time. You can't make a perfect DayZ in a year.
  3. chpp

    Changelog: Stable Branch: 0.34.115106

    I think some objects may cause the lag. I was playing with 3 friends, we were fine as long as one of us wasn't in the game. As soon as he joined, we all lagged, terribly. Not sure what the glitchy object was, but it was apparent that something on his char was causing it, as soon as he logged out, the rest of us managed to play well. I think we need to test the shit out of all those items and figure out what's causing it.
  4. This sounds really interesting. Will surely hop through soon and see if the RolePlay works. Would love to see people RolePlaying fear and the like. Good luck!
  5. chpp

    Berets more useful

    No stats from hats, please. That stuff should stay in Runescape and the like. What berets could be useful, though, could be that in the future, perhaps bandits and so-called heroes will have some types of berets they tend to use. Of course, a bandit could use an UN beret to trick others into thinking he's friendly. Still, I think we will eventually develop so called bandit items and hero items to give an initial identification to random strangers. It'd be up to the stranger to figure out whether to trust the appearance or not. That's what I love about this game :)
  6. Look, mate, you are essentially an alpha tester. You bought the game to test it, not to play it to its full potential right away. You had warnings in Steam before buying, you have a warning in the game every time you start it. If you think you know how to make a game better than the developers, go ahead and make a bloody game. The developers have already set their priorities and those are based on actual knowledge about how to make a game. They are not making a game for a certain bobotype3434 to enjoy right now. They are making a game that can be enjoyed at its fullest as soon as possible, but without any game breaking bugs. If they follow your posts and add vehicles right now, they might come up with certain issues. And, of course, the alpha testers would be testing something that is not really needed to be tested (the basic cars which are not final, like you said. Why would they add something placeholder if there's no need for it?). The developers are developers for a reason. They know what they're doing, so stop being selfish and look at the bigger picture here. If you think you can make a better game, I encourage you to do so.
  7. It's entirely down to who's after what. Some people play for killing. Others play for the unique concept of the game, meaning you would pretty much RolePlay a real apocalypse, doing what you would do in real life. I personally am one of those after roleplay. If this game was about killing random people, I wouldn't bother playing. I do agree, though, that there should be some sort of a filter to place players into according servers by their playing style. And by no means do I mean disabling killing anyone on some servers, that would deteriorate the game. Disallowing killing random people on sight, without first interacting with them on roleplay servers would seem sensible. Because to me it makes no sense that a zombie apocalypse would trigger a world of people trying to kill all the remaining people by all means. Surely, the trust or no trust element has to be in the game (personal gains vs humanity), so you would have to be extremely cautious, but just going around killing whoever you find on your way is entirely stupid. If you look at world history, even in World War 1 the french and the germans celebrated christmas together, coming out of their trenches and sharing booze, even giving gifts to eachother. It didn't matter that they shot at eachother the day before, and carried on the day after. Humanity kicks in at one point.
  8. chpp

    How much KoS should there be?

    For me, this game is so much more than just another PVP game. That's why I play it. If I wanted to kill people, I'd play Call of Duty or something. For me, kill on SIGHT is complete bullshit and I can not understand it, at all. I am not in any way opposed to killing other players, but in my personal opinion it should only happen under certain circumstances. When I see another player, I always try to make contact by voice. If they ignore me, I will engage. If they do not ignore and appear friendly, I will help them out with resources if needed. If they decide to use my generosity against me by killing me after, say, I've given them an M4 mag, then so be it. That's what this game is about for me - trust or no trust. That's my personal opinion about the game and obviously I don't expect everyone to follow that model exactly, but I think that's much more sensible and enjoyable than just killing anyone you see just for the sake of it. So I voted for option five. When I see someone in the forest running ahead of me, why would I just kill him? For me, DayZ has a RolePlay aspect in it, which kind of means you don't just go killing other people unless you really need to. Then again, nowadays it's more kill or be killed kind of playing...
  9. chpp

    Rolling Update Rev. 0.30.113860

    I really don't want to get into an argument here, but it makes me sad reading some of the posts from absolutely ungrateful people. The game is already really good. Yet it's still Alpha. If you don't like it, don't play it. It has been stated many times, DayZ is basically not here for constant playing right now, but for development and stability purposes. Dean Hall has been doing a fantastic job, his approach to developing a game is entirely different. He pays attention to detail more than anyone. Why is there only 4 weapons, as someone asked? Because all 4 of those have been done in great detail and we will see more of them added in the near future. The Alpha took 2 years to release? Bullshit. That's just an argument pulled out of someone's arse. If I recall correctly, 2 years ago even DayZ Mod wasn't much of a thing, let alone the Standalone version of the mod. You bought the game for a lower price. There is a reason for the lower price - it is not completely playable yet. As the price raises, the playability will increase, so why didn't you just wait for the perfect game to release instead of rushing the purchase? I personally think the game is fantastic already, although endgame is currently an issue (and i never expected otherwise for the Alpha). You just need to manage your expectations. Thank you Rocket and the team, you've been doing a grand job, keep going guys, because most of the community (the sensible people) are behind you and willing to help whenever needed!
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