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The Power Nap

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Everything posted by The Power Nap

  1. The Power Nap

    New Dev Blog Report: November 2012

    Rocket, Are vehicles going to be in the Foundation Build initial release at all? Or are you going to leave them out until the related mechanics are polished? In respect to Arma 2 glare: It's like Steven Spielberg took control of my eyeballs and set them to fuzzy nostalgia. I keep trying to wipe the Vaseline off my monitor to no avail :)
  2. The Power Nap

    New Standalone Screenshots released

    While blood spattered hallways are fun, but I think more evidence of people's lives being frozen in time are far more distressing; at least to me. Children's toys on the floor, half-cooked/burnt meals on the stove, phone off the hook, that sort of thing. When my grandfather passed I wasn't upset till I had to deal with tidying up his house. Cleaning out the fridge, seeing the half eaten sandwich that he was never going to finish, the reminders for doctor's appointments that were moot now, that is what finally made me break down. As a survivor going through somebody's house I think seeing a post-in on the wall reminding a child to take their school lunch, and that mommy loves them, would have more impact on what has been lost then a bloody hand-print. my 2 cents
  3. The Power Nap

    Respawn at the beach and gear loss

    Happened to me a few times. Last time I was prone right next to a tree. I could see it trying to spawn me in at an invalid location, causing all this.
  4. The Power Nap

    Spawning Outside of Buildings, Not in Them

    I think most ideas posed in here are workable. But I think instancing will be something that only happens in the stand alone. I don't think ArmA 2 can handle it out of the box. I'd love to be proved wrong, though.
  5. The Power Nap

    More Realistic Starvation and Thirst

    So basically like hardcore on Fallout? Why not? It's a good system.
  6. The Power Nap

    Spawning Outside of Buildings, Not in Them

    Another possible option is making some of the currently un-enterable houses instances like the new Fallout. Paired with the sleeping bag item and the fortifications that have been proposed in this thread, it could meet most of our requirements. The only flaw, and it is a serious one, is that you cannot defend the house from within it. You are also vulnerable to people camping the exits of the house, though this could be deemed a realistic threat. Some of us take sleeping seriously... :)
  7. The Power Nap

    Spawning Outside of Buildings, Not in Them

    Why not add a sleeping bag item that you could deploy inside a building. If you "save" to the sleeping bag you can spawn inside that building, otherwise it's outside for you. That allows you to fortify a building, keep server hoppers from bypassing, and allows you to spawn inside your own safehouse.
  8. The Power Nap

    The unrealistic request forum.

    Zombies want ice cream, but they can't pay so they just punch. Sounds like a lyric from a song, either heavy metal or ska.
  9. The Power Nap

    The unrealistic request forum.

    Jump Kicks Soccer Mini Game Team Fortress Style Hats Chest Bumps, with associated buffs for showing love to your brochachos (no homo) Bike Locks Player built Breweries Manticores David Bowie Playable arcade machines in run down pizzerias in both Polana and Dubrovka, extra pancakes if both "Splatterhouse" and "Rastan" are implemented Repairable Smart Cars Repairable Stunt Planes High Heel Shoes Repairable NASCAR racers Jellyfish A large Minotaur that roams the area of Guglovo. When he sees you he screams "DADDY!" and runs at you full boar. Drops NVGs. Repairable Ice Cream Trucks. Plays the music whenever it moves. Extra pancakes if the music speeds up the faster the truck goes. Collectible DVD minigame. Forest Fires. Armies of Religious fanatics believing this is the end-times, converting or killing anybody they see. The ability to ring the church bell. Sailboats Road signs as melee weapons Zombies as melee weapons No paved roads Pet Cats Rat Traps, more common than bear-traps. Breaks toe instead of leg. Deploy-able two story houses. Repairable Air Conditioners. Repairable Steam Roller. Air Horns as items. A lot like the Enfield, spawns in a lot of zombies who chase you down. BB Guns. Repairable double decker buses. Haircuts.
  10. The Power Nap

    Handcuff or rope to tie someone up

    Restraints and less-than-lethal weaponry has been suggested before. I'm on board with this idea, but you have to de-grief it a bit. You can't have people stun-locking someone for an eternity. So either enable respawn if they are knocked out/tied up, or have it kill someone if it is done to them repeatedly. Other than that, bring on the rubber bullets, zip-tie handcuffs and bean-bag rounds.
  11. The Power Nap

    A possible fix for self defense killing.

    Something I proposed
  12. The Power Nap

    Self-Defense Radius

    A possible solution to people defending themselves getting negative humanity would be to implement a bounding volume around all the players. If another player shooting into your avatar's bounding volume you can retaliate against them with no humanity penalty. EDIT This could be achieved by associating a flag with each player called 'aggressive'. If you shoot at another player's bounding volume and their aggressive flag is set to false, yours gets set to true for a period of time. This could be played out in different forms. If you shoot at a bandit who hasn't been aggressive for a period of time, you could get marked as aggressive. There could be an exception that if the player you're shooting at has low humanity, your flag doesn't get set. I can see arguments for both. The penalty in humanity could be half to nil for shooting an aggressive player. Having some reduced humanity penalty makes sense in the fact that people who continually put themselves in these situations might be trying to exploit/grief, thus some accumulative effect.
  13. The Power Nap

    Self-Defense Radius

    My 4th post in this thread. I like that you ignored the 'not a discussion of' before it. You're skimming my posts about as much as I'm skimming yours, in short thanks for the bump.
  14. The Power Nap

    Coloured Arm Bands for quick group ID

    I support arm bands, but I don't think there should be any server restrictions on who gets what color. If you can infiltrate a group by finding the same color armband you've earned it. That being said there should be a crapload of colors...
  15. The Power Nap

    Self-Defense Radius

    Seriously, this is a discussion on an alteration to a current mechanic not a philosophic discussion on the validity of 'Lord of the Flies'. You can try and argue that everybody would start shooting each other but that is simply not the case, full stop. Man is a social animal and will suffer brain injury if not in a social environment. ArmA is a simulation, thus shortcuts are needed for all the data you take in on people in real life. The humanity/bandit system is such a shortcut. If you want to argue that it is an incorrect shortcut start a thread/contribute to that thread. They shoot because death is not real in DayZ. It might work if you get permabanned from the HIVE when you die. We all know that is unfeasible, so workarounds must happen.
  16. The Power Nap

    Deployable bushes for camouflage

    I would only support this if the bush made a cartoon popping noise when deployed.
  17. The Power Nap

    Self-Defense Radius

    I don't think the robbery edge case you came up with is an issue. I think my proposed system would work fine. Of all the youtube streams I watched of DayZ, and all the hours I've played, I have yet to see an actual robbery. Quite frankly people just shoot.
  18. The Power Nap

    Self-Defense Radius

    Easiest would be if((otherplayer.boundingBox().raycast(rifle) == true) && this.shotsFired() && !otherPlayer.isAgressive()) { this.setAgressive(true); } then tacking in this code when another player is killed if(otherplayer.isAgressive()) { //Lesser Humanity penalty //Bandit calculations blah blah } else { //Greater Humanity penalty //Bandit calculations blah blah }
  19. The Power Nap

    Self-Defense Radius

    We have a legal system evolved over thousands of years detailing when it is/isn't okay to kill someone, and it is far from perfect. I apologize but your argument just doesn't hold water with me. If your argument is that the humanity system is fundamentally flawed, then my counter is that ArmA is fundamentally flawed because it doesn't properly simulate real life. The bandit system is a way for someone to help other players identify another's playing trends because ArmA can't simulate pheromones, facial ticks, or any of the numerous ques we humans react to. I'll start this off by saying that, aside from kneecapping the second guy and running off, I'd do exactly what you did in those situations. But I would not have a problem with the penalty in humanity that I got, seems to be the price of surviving. xXI Mr Two IXx, I think we're at a point where we are going to have to agree to disagree. If you do come up with a better system, please post it as I would be interested.
  20. The Power Nap

    Self-Defense Radius

    Broken and not perfect are two different things. Anyone who's spent time developing software knows that you cannot account for everything, and compromises are made.
  21. The Power Nap

    Self-Defense Radius

    I can agree with you to an extent here, but I'm the Caring-est of Care Bears, and I've had to knee cap KoS survivors to just escape. Maybe it could be a reduced humanity penalty if the other party shot first. This is valid and probably deserves its own post, even though it's a bit esoteric.
  22. The Power Nap

    Self-Defense Radius

    Game engines have coarse and fine grained collision detection with all of their objects, It would be easy to set this bounding volume to a coarse grained collision volume farther up the collision chain. The only obstacle would be if the engine allowed scripts access to these volumes. i.e. ArmA is already doing these calculations, let's try and leverage them a bit more. Nothing will be perfect, but you can make improvements.
  23. The Power Nap

    Self-Defense Radius

    I searched a bit for it, can you provide a link?
  24. For those of you who played System Shock 2 back in the day, you'll know how an overwrought maintenance mechanic can ruin things. Most people would end up just running around with an axe because they are prolific. I'm all for a gun maintenance mechanic, but it doesn't need to be that harsh to affect people's play-styles. The more fouled a gun gets with burnt powder, the more inaccurate/prone to jam it gets. Make cleaning kits a loot-able item, and care-bears like me have come out of the woods to get them. It should also affect each gun differently. A revolver isn't going to jam at all from being dirty, yet a 1911 or Marakov will. Enfields, Winchesters and AKs won't be affected by fouling as much as any NATO weapon. Adding in random jamming where it makes sense along with a decrease in accuracy all as a function of how dirty a weapon is would be a welcome addition in my book. But as far as weapon breaking goes, that doesn't make as much sense. I've inherited firearms from my grandfather that all work well, and they have all been shot regularly in their lifetime.
  25. The Power Nap

    Tranquillizer gun.

    http://dayzmod.com/forum/index.php?/topic/29792-suggestion-non-lethal-weapons/
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