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Sooden

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Everything posted by Sooden

  1. and now some pointless drivvle from me :P KOS is the low skill play, the panicked player, afraid to lose their stuff... but they are the one that try to say; -'Git gud' '-Don't get attached to your stuff' 'dayz menna be hard' and 'in the real world...' Few reason for this conclusion; If you are playing dayz to survive, to be the best most productive survivor, gun play is not top of the list (very little else to do right now). You don't draw attention to yourself and waste resources to kill someone (have i said, ''too much ammo in game?''), you try to avoid them, or, maybe, if you have the skills, try to interact and gain something. Shooting someone before they shoot you is a game of luck, who sees who first, and yes aim counts, but its not skilled game play... you don't need to open up and shoot someone because they may be a risk, well you don't need to if your skilled :P ( Video ,dont need to be super kit to win :P) The game is trying to be 2 things, and as the random KOSer is getting what they want from the game, people coming into the game for survival, expecting to sneak around and have encounters like the movies that 'may' end in gun play (meh, even the old westerns would be something, a stand off :P).. well they are just getting shot and the KOSer, legit feels they have scored a point, 'dun good' in the game (and they arn't good enough to go to PUBG, where all players are expecting a fight).... cus, there is no downside and stuff is easy to get. You can still play the game as a survival game, in fact, i lasted 5 days on one run until i put myself in unnecessary danger because i thought my character may get wiped with an update. I could have gone on for ages and ages, but very little to do, yet, if the goal is to live as long as you can, i'm an expert :P. you just have to stay away from people (and you don't need the guns and kit), and that's where the game lets it self down :( Interaction is heavily swung to KOS, especial when a player has a gun. Sure you can interact with players, i get about 70%/30% good interaction while meeting up with players with no guns... see that player 5 mins later with a Gun and bang! Its part of the game, its low skill, its boring. But there is no downside, you don't get hoarded (but this can be overcome with silencers), you don't run out of ammo, well i never have, but i don't KOS, but after 5 days i must have had 200 x .308 has stopped picking it up (also the ammo used in the video), i just didn't bother picking up the AK ammo, and the Stang mags... (some time struggle to find a knife, but guns :P Video ) so, in conclusion; if you are playing dazy as a survival game and just KOSing, your really failing at the game, and normally, your aggressive game player will get you killed fast...but KOSers don't care as long at their K/D ratio is positive :( Maybe add a survival scoreboard with out kills on it :P then we can let them know how much they suck... as they say' 'i've killed 10 people today'', and you say ''yes, but your average survival time is 30 mins and you've been playing for 3 months now :P''
  2. Sooden

    Reason for death

    agree, else we are left confused when it happened... here is me , full everything, out in the sticks and dead >< cant learn from a death is it seems random, bug. As this was on PC, could also be a cheat that i've seen is active for version 0.63 experimental
  3. Sooden

    PVE Servers

    I'm happy with the way things are, but i do think there should be some PVE only and restricted PvP tools build into the core dayZ. Not saying have them active on official servers, but to let people that want them, use them, when renting their own server... options such as. - No PvP damage - Restricted PvP times (so maybe they only fight each other on weekend and base build in the week) Can't see the Devs entertaining such and idea till after version 1.0, as they have 'set in stone' whats going in. still, it may be worth their while to offer such options, if they are not to hard to make, in-order to sell the game to people that wanna RP with no PvP (such functions can be good for content creators/youtubers as well, who wanna plan out a story, but a random KOS just f**ks it up). Fair enough having your own server and saying it PvE only, but, as i found out, if a server is open to all (and sometimes white listed) Cowards and trolls come on there, knowing there is less chance a player will KOS, and they just kill players (happened to me, day one, of coming back, wanted to just catch up with Devs progress,was expected :P). So, to be less trollin', a proper systems, that lists a server as Pve (In code,not just player rules) or restricted PvP times, is needed. ...And before someones says, ''that's not what dayz is about, that's not what dean set out to do''... If that's the only reason not too, that would be silly. Offer more options to customers (within reason), sell more games :) After all, no ones losing out, such people probably wont play long without such safety nets, and therefor, wont ask their friends to join. Also, a reason you would not see PvE only on official is, would have to make yet another 'Hive'... still if they had delt with 3rd person visual restrictions in a proper mana (Example where given years ago) there would have been no need to have 1st and 3rd person Hives, and maybe PvE official would have been on the table --- Some people wanna Rp rebuilding civilisation... some people in just wanna play army men and not just KOS but hunt other players down... that can really spoil it for some players... Idiots going to that extra risk, to hunt someone down, put your self in danger and for what? a kill? Video may be fuzzy for the first few hours of it being up, while you tube processes it. somewhere in the video is an interaction with another player, well 'interaction' may be to strong a word :P... they wanted to get a kill, was just silly and immersion braking... they where playing a frag match, i was playing a survival game. https://www.youtube.com/watch?v=-icfDVbXo4A&feature=youtu.be and as you can see, i'm not dissin him because i can't PvP, it's because it was low grade PvP, you can get that from a Death-match game, if i wanted that, that's where i would go :P Still, days is open to all.
  4. Sooden

    Improve textures

    I understand that textures have to be moderate for FPsec on lower machines but some are just lazy. example -already a low quality texture that is then stretched over a door it was not formatted for. Nothing bugs me more in a game than seeing areas where the devs seem not to have bothered (it happens, such an easy to fix that it gets put back and then forgot), or simple graphical mistakes left in the game. Maybe they Dev are gonna do a texture pass, would be nice to know. If it’s not planned, I think it needs to be done before full release and not left upto moddders to do. Not even talking about more clutter detail but really basic stuff that still looks like it’s from the Mod. If stuff like this makes it to full release, games publications are gonna rip Dayz apart :( please don't let it go out like this. also, there seems to be a mix of textures.. some just normal's and diffuse, some with spec, some good resolution , some really low and the worst issue, inconstant resolution of detail >< ...and you know i'm right, when the standard now is to use PRM textures in games representing reality, having textures like we see here look relay poor. Maybe your on it already and i missed the news, i hope :)
  5. Sooden

    Food water consumption

    apart from the needs being exaggerated for game play there could be another reason. although humans can go without water for a longer time, once dehydrated, you get problems... which would have to be simulated. You not gonna be running around, maybe a slow waddle when very dehydrated, Problems regulating temperature and processing foods, vision problems,black outs... whole mess of things. so guess they kept it simple
  6. Sooden

    Dayz standalone Full release Refund question.

    what he said :P it is a risk, you could jet 'jipped' and the normal course of action is to complain and not trust that developer (don't know the developer, don't wanna risk it, then wait). Buying into an alpha is buying into an idea, which may changed due to alpha players feedback, unforeseen limitation, changes in the market, changes in laws, changes in technology,changes in staff.... so you cant be bound as a developer to a set release date or a ridged roabmap... even with the real rip offs.... i would hate to see alphas and kickstarers get regulated (after all, to back it is a personal choice,stop taking my sovereignty!!), because people that couldn't not wait to see if the game gets finished/is what was expect, but wanna play it now >< its risk and reward; you get to play early, you get a discount, you get to give feedback and shaped the game (after all, they are gonna listen to any common voice forming from backers), but you could buy into a flop, or a con... alpha access has let developers get lazy in some cases (they have the money before they finished the product, not their cash on the line) but has let smaller developers flourish, and gets games published that are to risky for a company to put their own cash on.
  7. Guns sell games :P but would be nice if primate things where added as later content. Some will say, ‘’but you wouldn’t know who to do that in a real survival situation’’.. Well some do, some don’t… same with guns, but everyone seems to have an innate ability to work fires arms in dayz :) The devs say they do read to post that was in a live stream 5-6 months ago ( https://www.youtube.com/watch?v=-RmJrnp85K0 ) But they are now set on what's making in it for beta… I think. Maybe modders may fill the gaps, maybe dayz will, but i can't see it being easy to add that layer... so may be a major update (if at all, maybe not enough people care, if they are just here for PvP, the extra detail wont be important) Some knife holsters would be great… then I can pick how I wanna chop people up :P
  8. Sooden

    Playing experimental 0.63

    yup, just saw that :( that's depressing. Be nice to know if they are working on this, don't leave whats left of the community hanging... the other game that came out is now having it Hackathon, you can be sure people are gonna bring up Dayz problems in defence... be nice to be able to say what the devs are doing, if anything. This is why i said to another game devs (Conan Exiles) that they can't relay on battle-eye to spot the programs (it gets the basic, mass used memory hacks), can easily just knock up an new on and hide it from BE :( Even saw just now, some forums only give out there cheats to trusted members, so you cant go out there and buy a copy to block it you need preemptive cheat code not this, 'cheat found, let patch the problem'. Could probably suggest something but i don't know how Dayz was written, and i'm sure it would be a waste of my time. But i saw someone did shoot though a hill! (in an advert for these cheats) come-on, some simple verification code... yeah i know, that's heavy code on an automatic weapon, so meany shots(Remove all auto gun lol, i kid), and i'm sure there is a reasonable system (always first show traced, then every 3-6 after that on a random count,if 2 instances detected, auto ban), but your the ones we paid to make the game, i'm sure you can work it out. ...or the data being called up, are they doing it from external call ups, or using ones open in dayz? surly you can then tell if a program is accessing them, if its APIs for creators, then have them locked on official servers.... i'm hoping its not as simple as that, that would be a worrying oversight... Waiting dev fedback, after all, we've been giving you feed back :)
  9. Sooden

    Playing experimental 0.63

    did you see anyone about? wondering if there is a bug and not a cheat
  10. I dead... and i'm m supper salty! nah, i'm good, but, i don't know if it was a bug or i got killed. Version 0.63. So wont file a bug report as i just don't know, but seeing there are no scopes ,not gillies, i didn't hear or see anyone (maybe you can spot them in the vid?), was in a isolated location and healthy. The death seemed random Video
  11. Just a concern..But not new (Don’t post if you don’t wanna read a small book’s worth of text :P) Way back when the kick starter happened it was exciting, Loved the Dayz mod, work on a mod of the mod myself (the kids backpacks where added to dayz standalone shortly after I posted a screen shot from my mod and the importance of low level pack…was also holding a sword :P). I felt involved and the game was going in a good direction. Then dean left and things seem to change, the worry set in and I voiced it… is Dayz going to be something special or just another FPS. Also predicted Sony would rip of the idea. The game kept focusing on FPS and adding some side function survival stuff (a good amount of it, but still on the side)… I said that people playing if for the FPS would jump ship as soon as another, better FPS was on the market >< Then the battle royals came along and days became a below par FPS with survival. This is the issue, The FPS aspect and the survival are not integrated, and worried they will not be. You will have 2 games in one, doing neither very well, just to get the game out? Or maybe it’s the vision of the game? If that’s true, I’m sure it will be enjoyed by people after a quick shoots, and not saying there is anything wrong with that, just hoped Dayz would be ‘ground braking’. After a long brake I got into 0.63 and looks good, and I know there is more to come but… with what is there, it’s still a FPS or Survival game, 2 in one. I will try to explain: -If you want a quick blast with friend, it does that, not very well compared to other game (From what I have watched). You can play is as a FPS with some zombies that get in the way (not part of the goal, they give nothing to the FPS as entertainment, they want to fight other players) -If you want to role-play/pretend you’re surviving in a post apocalypse world, with reasonable expectations, you get the basics and bug out. You don’t go after big guns, that’s where the FPS just camp. You do get the tools you need and try to make sustainable food and clean water (super easy once you know how and no challenges left*1). -This is what we have as 2 games in one… If you FPS, you not setting up camps and farming (Don’t need too), if you’re trying to survive for weeks, there is zero reason to go into most areas once you have an axe, a knife and, and some way to make clean water. (Role-players seem to hate PvP/FPSer and PvPers think role players need to get over it :P) -2 Conflicting types of game in one… but wait, the old argument that went around and around in the old forum… if it’s was ‘’blah blah blah, people would be killing each other’’, and it when on for ever…. But this isn’t a survival simulation issue but a game design issue and one that many games suffer with. Also related to ‘risk and reward’, not just in game assets but enjoyment. ‘It’s a game’ and you respawn when dead. This is heavily swung in the favor of FPSer/PvP. Their goal is to get weapons and fight, a crazy, psychopathic trait in a human :P Nothing wrong with this in a game, no one should be forced to do it another way but… …What about the long term, RPing survivor, playing a survival game instead of a FPS? Sure, they gotta protect their stuff, defend against raider (Though these guys are not raiding, still :P). How would they do it… they go and find the psycho and remove them… thats nature, threat reduced and all is good? No.. it’s a game and we respawn on death, so the FPSer just tools up again and gives it another try, the Survivors have to defend again and take out the same thread they just did! And on it goes (that’s a PvP game loop not a survival game loop*2)…. You can no remove threats and that is an issue (in a lot of games), so in survival, you are forced to Partake in FPS over base building and farming… or got to game that’s more survival based (the forest, The long dark –sadly not MP… even Conan exiles does survival well with PVP, but that’s because not guns :P) I guess that’s a long way of saying/pointing out, Dayz is not a proper survival game but a mishmash of FPS and survival, that doesn’t work together/correctly. …and in 0.63, didn’t get sniped by people just wanted to kill you for no reason other than the luls, then I found out scopes are not in game yet..haha I would offer suggestion but don’t know if at this stage there is any point. Form the live stream they seem to talk about adding survival, but if they have got this far without really adding it, I worry :P I’m sure the game will get fixed by the Modders, and Dayz is just a platform on which Modders will make games… *Cus, right now, I don’t know what Dayz is trying to be* ---well, just one more comment: P Dayz wanted to keep away from the RP/stats/leveling side of thing, I agreed… then they talked about soft stats (Still happening?). There needs to at least be some reward for surviving over FPS… if it’s a survival game. FPSer don’t normally last that long and they don’t care (nothing wrong with that, put the Keys down!). there are so many that could be added as reward for surviving in a survival game (*3), but then the FPSer could cry that is not fair, as they just want a fun FPS game… Dayz, you can’t do both well >< --- *1) no survival challenges left unless you do the anti-survival action of putting yourself in extra danger by looking for people, or picking up big guns and amour you will never use. Sure, I do put myself at extra risk for fun, but it’s has rewards…. I go looking for nicer clothes, don’t just survive, and thrive: P *2) When a player or group is aggressive, it’s the other side that needs to reduce the threat. Normally by removing their recourses or access to them (as threat respawn), Buying the none aggressive side time to get stronger, and if successful, they become safe. In dayz: Where the survivors recourses are some weapons, food and water and a base. The FPS recourses are what spawns on the map… they just server hop, tool up and they are back :P *3) spend long enough in the woods in Rl and you will soon notice how you can single out and pinpoint sounds… a visual marker of somesort (as an option) as a reward, but would so upset the FPSer crowd
  12. Sooden

    Just a concern - game direction

    tried that game, no my thing. i like atmosphere :) Also, i wasn't happy about how the items are presented in Dayz, but the game you mentioned took a step back, it click and loot boxed, like 'state of decay'. what i wanna see is a mix of loot out in the open and 'boxes' that need a method to get into. So the first fresh spawn cant just look everything, they have no tools... also mean there is more reason to go back to a location when you have some tools, and maybe get better loot... instead of this, see 3 house are looted in a town, well i guess all of them are... and, fresh spawn runs to a military base and gets high end gun and ammo... cus it was out in the open and didn't need to brake into a locker. when you just have boxes (Cabinets,draws) for loot, it no different to seeing loot on the floor, apart from you u always know here it gonna be (or could be)....''ah a Cabinet i know that a loot box, no need to look around :)'' As i went around in that game, it was like playing cratch cards... click on a box, wait for the timer and see if i got somthing, was repetative and got old fast. Sure if your into that, its you get a buzzy but not my thing. Not dissing the game you mentioned, but its not for filling the needs dayz already does, in it basic form, and i'm waiting for the modders :) 'scum' looks cartoony to me and it has robots >< and its based on a prison island... this is where you can tell if dayz was your sort of game to start with. if the fact the new game has robots, Tv cameras, Bio implants (the metabolism read out) and a scoring system doesn't put you off... then you where in dayz for the wrong reasons. Dayz is bleak, gritty, simple (to simple sometimes), atmospheric (ooh i love what the sound team has done with weather).. i can still lose my self in the limited function we have in dayz, just walking around (it simulates that well :P) so, even though there is a lot i wanna see fix/improved/finished in Dayz, scum is not an alliterative (at least for me).
  13. can only hope the slow progress mean surprises we could never envisage :P As, there is a direct competitor for dayz on the market now (Looks naff to me, but gonna look -its alpha), that listed a lot of thing i talked about in another post (so we will find out if my ideas where correct :P), which a survival game should have to set its self apart from just another FPS (an no, i didn't know of the other game till today). i'll wait for Dayz, don't think the new game is a competitor, no atmosphere and very, very gamey (click too loot, all boxes look the same,to meny stat read outs....to meny stats), hope Dayz never goes in that direction :P So i don't feel disappointed, not expecting it to be out at a set time, nor to have anything special... just that it will be a bare bones for modders to make a game (seeing it as a platfrom and not a game, makes more sense, base on the planed ,limited functions and mechanics... that we know about) As for the communication... its difficult with kick-starter and talking to your player base.. still a kinda new concept in development and i have see disasters when Devs say something that does not happen (gets drop from the road-map). Normally we would not know anything about the game till it's a few months from release (we would not know Dayz had this big set back in dev time, if it was privately funded), maybe a press release 6 months before beta... but we have had access to devs since the start, who are not in the mind set to communicate with the public >< Just cool its not been dropped, seen some good titles just vanish, never picked up again (some times that for the best, as the game missed its window and now its 'old hat') so yeah, they probably do need a team just for press/info update ... best thing to do is never give ETAs (elite dangerous: sandro sammarco: ''no ETAs, no guarantee''...is what he says to anything that's not pretty much complete and shipped... they learnt the hard way, not to give time estimates :P)
  14. Sooden

    How was your Day(Z)?

    when they add scopes back in, most fresh spawns will be lucky to manage that :P ------- my day, much like the last... found all the food and water i need... don't need much gear in Dazy to survive. Then ran around the map on a high pop server. Didn't bump into anyone (1h) but avoid police station,coast and mill bases... kinda got a bit lost and saw i was near the NW base, eek! went west and was safe... but you could hear them all playing army men in the base (if only they kept it here, but some suck at PvP, so they go to the coast with their guns, and panic if they see another player - bam!). snuk past a group of 4 zombies that could not seem to hear the gun fire. picked up a jacket, put a jacket down. Logged out.
  15. Sooden

    If the 'healthy' status returns. Stews / casseroles

    still not feedback on improved food mechanics? I member making a post years ago :P still, now we have the elephant in the room, a recently launched alpha i will not name (may get in trouble, call its the peeing simulator :P), but they have gone full hog on such suggestions (to for if you ask me.) Always thought food and nutrition was important in survival games, even if its hidden from the player I though Dayz wished to have a nutrition system behind the scenes, after all we have vitamin bottles.. and seem to remember, just downing cans of soft drinks was gonna be bad for you. I hope such detail wont be overlooked, but if its not in the road-map by now, i guess it wont be (added: they have added down sides to canned soft drinks in the 'stress Test' version :) ) Would be nice to know (worked on it myself for a project i never finished :P)
  16. Sooden

    Just a concern - game direction

    didn't find dates in the lore yet, but looking... still interesting reading :) Looking back over the live stream to see where i heard the numbers...stating to wonder if i imagined it was years things fell apart :P but after looking back over the video, just in case the dev team happen on this thread, i want them to know i'm not hating on the game :) Think your doing a great job, just hashing out some of my concerns here, and getting up to date with where dayz is/is heading. (i'm impressed with things we can't even see, like how your keeping sensitive values server side, yay)
  17. Sooden

    Just a concern - game direction

    That made me think... cus i know very little about gun culture, being from the UK... so maybe people do have ammo about (i remember there is a country where every male gets a gun and one box of ammo). still , in my head, when they say in the live stream that its so mean years after the event, and to find powerful weapons around (automatic), that where not locked up and easy to just take... it doesn't add up in my head. just having to find a crow bar first, to get into a weapons locker, takes the game a bit more away from the 'Drop in' FPS style. Fully get the lower end stuff, pistols, 9mm and .22 being more accessible, but just feels like there is an infinite supple.. that may be a compounded issue, as no one is picking it up? as they are going for the Aks and such? ---- As for base building, the game that probably did that well, but executed on cheap servers >< is Conan exiles... in that game you remain in the game when you log out.. for anyone to kill you (harsh). in Dayz, i think any sort of settlement if fair game if someone finds it... Its not ideal for official servers, but private server can white list (have rules). Conan added raiding time, for 5 hours a day (Too long><) based could be attacked, boxes broken into... so just had to try and have people on at that time (has its own issues, limited server population being one, server end up full at raid times and not all can get on) --- As for people that can play longer than others, that's really is where the survival /FPS issue come from, i think. Dayz wants to offer both player types a fun game. Something you can jump in and play and not be disadvantage if you cant put hours in, yet reward people that wanna live in dayz :P I don't think Dayz can do both, as one makes the other pointless, maybe i will be surprised? ...and i don't get why they are still trying to do that, cus they are putting them selves in a market with battle royal games (and don't wanna be nasty, just fair, dayz ain't up there... you are half in/half out). I do think if they focus on survival, they could have a great product, but that would mean upsetting the casual Pvper. yeah i wanna see Dayz as a pure survival game, that my interests :P but if its to be a battle royal or FPS, then that okay as well, just not my type of game. Just don't know what its trying to be (i keep saying that, don't I ?!,lol)
  18. Sooden

    Just a concern - game direction

    they started it :P even if i got the first one.. the second one would have had me... if only dayz let you use corpse as human shield :)
  19. Sooden

    0.63 Stable (BETA)

    Just hoping they don't try to get it out and call it 1.v to get it off thier books >< They spend to long with the old engine, that they know was not up-to what they wanted to do (well they know now) and are reworking the core (from what i understand). I like this idea, but don't wanna see it rushed out,just because there was such a mess around with the first try. Count 0.62 as a failed project, salvage asset and 0.63 is a reboot. Projects fail (hurts when they do, especial if your the only dev ... woh is me) but don't rush to fix past mistakes, put a line under it and plan from a fresh. you may get flack in the short term, you may lose some players (already have their cash..MWAHAHA!)... but if you do a great job on the reboot, that's soon forgotten, new players come along and the old one come back (you will not them in game, every other sentence will be.. ''you don't know what it was like, back in the early days(dayz)'') Was worried to see them saying 'beta' this year, just hope that is a mistake in language.. or they announce, after beta, a free update of functions and content will be developed... cus i can see them getting much added in 4 months :(
  20. Sooden

    Just a concern - game direction

    The issue with guns in the game is, how many, and so much ammo. Then a gun is easy to get (i spot more guns than water bottles, guess cus it 2-3 years later, they are all in the sea now :P), and then the ammo, so abundant that you can waste it, rather than than think, ' i may need that to hunt with that' or ' i may need that when i'm really in trouble', it is everywhere, sure , it may not be a barrel mag, but see a lot of ak clips... 9mm and .308 is scatter about like smarties, even in jackets (opened a shipping crate, there was a wool jacket, in the jacket, .308...creepy). hard to run out of ammo, unless you waste it It like entering a FPS game where all you need to do if find the gun and ammo, and they are everywhere.. Sometimes it looks like Dayz whats to be Pubg with zombies, maybe it does? But that's not a survival game (sure your surviving, but you wouldn't call Mario a survival game because you don't want to die).. and i have hear some call pubg a survival game... that's like calling unreal tournament a survival game (just in pubg, you are picking up clothes as well, and have an inventory). In my book a survival game is where you have to work at something to survive (processes). There are no ready resources (or very few), no access to easy food and water, can't make fire on a whim (lol, the drill kit, to easy, bit silly), a FPS if where you dropped into the game with guns and fight for your life. yes your trying to survive in both, but one is FPS and one is Survival. hmm, lets brake a rule and use a real life analogy :P its not surviving out in the woods, on a camping trip, i you go down to the MacDonald for your lunch :) ADDED: Cus the subject of too much ammo is an old one, I remember making the point that low ammo would separate the poor shooters from the good shooters… to survive in an aggressive manner would mean being good with a gun and not spraying ammo… instead of what we have now, get a gun, hope you get the first shot in. They tried to correct the ammo spraying with damage to items, missing the point completely... the killers were not interested in the items, so it didn’t matter if they ruined them… after all, there are so many of them around, you don’t need to loot a body. The ‘point’ was then made (by the foums) that there was a lot of ammo, but that’s because we need people to test the guns and gun mechanics… this seemed to sick as an idea, but here we are, still so much ammo. Maybe it will all balance out when they add more zombies? You use a gun, you get swarmed, and have to use a bucket load of ammo? Cus, right now, all that ammo is for PvP Don't run at a spraying cannon :P
  21. Sooden

    Just a concern - game direction

    you comments on 'morale system' reminded my of a system i worked on years ago, it was a a survival game set in a nightmare world (kinda like silent hill). You could rummage in trash piles and find 'food' but you where not happy about it, but if you found a nice wheel of cheese (maybe in a shops cellar), your standard of survival went up... as that went up there where 'soft' perks, and as it was s Score based game, the more luxurious your situation, the more points per tick you got (not saying days needs scoring :P 2 very different games) Still, how well you where surviving was a big part of my game. Just managing to survive kept you alive, but the goal was to rebuild some sort of civilisation from what was at hand... it formed the games main goal/loop. also: i know some of the concepts i listed are a 'bit to much' for a game like this... would suck the fun out of the game for some (maybe a lot of) people as thats not why they came to Dayz. But is show how dayz identaty is an issue. -Payers coming here for a PvP game (not bad people) will see everyone else as a PvP opponent (so git gud) -Players coming here for a survival game will see other players as an opportunity to interact (lol, i'm friendly) when you have the 2 different types within the same system, swung in the favour of PvP (no down side to not killing and easy loot), survival game play becomes a disheartening experience. You don't expect psychopaths around every corner (maybe one of two, but they would not be fairing well). Killing another player onsite should be a mistake, not a goal... a sign of poor player (not, ''well they are gonna kill me, so i will get them first'' <> should be ''they may have skills i need, maybe they can help me out...if not, then i plug them :P'') Normally i hear on the other side, that you just have to get good at PvP, and while i can understand the PvPers point of view (cus of the identity confusion of the game) i don't think they can see the other side, as complex survival game are not their 'bag' so they have no concept of what survival players are expecting (and this identity did get somewhat muddied with other shooty games calling them self survival, i'll mention the long dark as a classical survival example). Its not that i personally could not become a great PvPer (siting in a bush and sniping is not skilled game play :P, even taken them out in dayz with pistols, by walking up on them), played lots of games that or not my thing, to join in with friends... i like trying new things at least once (lol i remember when i bought project cars 2 and steam said ''are you sure you want to purchase this game, its doesn't match the sort of games you play'', but i was willing to try it, and got good at it :P, then never played it again, not my thing) Just, i don't come to Dayz for pvp... there now PUBG, CS_Go,Battlefield, lots and lots... and i don't play any of them, not my intrests... so i came to Dayz because i though it was survival. If one player is playing Dayz as survival and on playing it as PvP they are after 2 very different things from the game, and the survival players become 'fun ' targets for the PvPers, until the survival players understand its not a game from them, leave (or goto private servers), and then the PvPers go back to one of the other PvP games.... Oh Dayz, if only we knew what you where :P Added: Always make me cringe a bit when i see teams of people (on streams and such) head to toe in military gear and M4s. Looks like some sort of war game without rules... everyone a target. The weight and stamina system may so somewhat to fixing that :) hope to see some more adjustment. Living in full battle 'get up' all day, eating infinite tin spawns and water on tap,not really suffering the heat, able to lug it all about even though that takes years of hardening the body (Hmm 'soft skill'). wet dream of the peppers who bought a lot of guns and are waiting for the end of the world, but didn't even stock up on toilet roll :P (my end game kit)
  22. Sooden

    Just a concern - game direction

    if i get back into dayz, i will try and find ya :) rather play a support roll than a killer looked at your linked post, seem all that skill stuff was discussed and ignored a while back :P and then the team went with , well, hmm >< ---and here is an addition to my post... more long winded waffle form me --- flow chart :P So here is the issue Is it FPS or Survival. It seems, once you have some water in you and a few apples (maybe a tactical can or 2) , you can run to a military location and kit up (maybe do it on a low pop server first?). Then camp out and snipe (Never understand the fun in that, but each to their own) or go on a rampage. Personally, once I have a hunting knife, I’m set :P (I guess you can go hunt chickens with an AK, but all seem to easy) This is not a survival path; this is right to end game kit. This is FPS. So what would a survival game look like (not all are going to like this and like dayz as it is, all I’m doing is defining what dayz could/should be like, to be a survival game over FPS) – said it before, not sure what Dayz is trying to be. ---‘Start game’ Everyone needs Food and water, but it’s kind of too easy. Water is easy enough to find and food spawns in big tins that fill you up for a good amount of game play time. You don’t have to do anything but loot house and find apple trees, and I’m sure they are adding more loot-able foods (Mushrooms)… .. yes, sometimes is hard to find food on a populated server, normally the player in cammos has it, as they hide the bush :P… but it’s not hard for the first person to turn up and find all the food… just luck. Seems reasonable but is it? Food is solely down to who got their first, and that player has plenty (remember food is key, no now they are off getting all the guns as well, and its snowballs) Food is presented in the wrong way. Sure have some cans, make then risky to eat (have a lot of them at home in RL, Washing detergent has eaten through the cans). Make a Good food can a prize, and rare, not something you find in nearly every house, if your first there (what is it they said in the stream, 3 years after the incident?). This ease of food is pandering to FPS types, who find the need to eat and drink an inconvenience over part of the game. At the start, Food should be a constant effort, until you have the means to improve your situation. If cans in house are all but removed (made rare) the natural food will take a hit and not need adjusting… but also need to add, effort for food. If only there was some sort of shoreline, could pick muscles and other sea slugs, then you have to cook them… Going to take time to pick them up. Where are the insects? Hand full of ants, not nice , not going to kill ya, but not going to sustain you enough to go running across the map… but its food that’s always there, if you take the time you harvest them (maybe nodes run out an refill?) Without them easy tins, you not going to be faming high end gear, when in the next 10 mins, you need to work out where to get food again (as dayz has accelerated systems, it’s a game)… have to get some tool and resources so you can collect food in bigger numbers, that you then have to carry all of the food and tools around with you if you don’t have a base, meaning you’re not packed full of guns and ammo while your nomad-ing it around the map… see where this is going? And this is just changing the food a little. -- Also Then if we really want to be harsh, we can make all water dirty or at least clean water rare. I have drunk from puddles in RL, where dogs and people have walked… knocked my flat for 3 days…. Well, this is a survival game. Make it hard! When your drinking from bad water (don’t have it kill you right out) and eating poor food, you are weak, you are struggling.. you may die from the environment (OMG, not by a player). The long dark, although single players does this pretty well on the hardest settings… you goanna have to get good to survive, you not just going to walk in there and live the anarchy dream…. Lol you may even lose toes and fingers to frostbite before you find a match! Or just die :) But making water difficult may be a step to far, but at the moment, the environment plays a small factor in the survival aspect… how good you are with a gun and FPS games seems to be key (Like I said, before you go nuts! I don’t know what dayz is trying to be) --This is where we break the FPS loop and put in the Survival Loop. It's many years after the disasters and there’s t0o much ammo! (told you , you would not like it). just laying around >< So let start with how the ammo is presented.. Out in the open, on tables and such, like the mod. No new thinking… will forgive you that, but not in the Dayz Rebith – 0.63. We have seen ‘State of decay’ love it or hate it, it has a looting system. You have to rummage and I think this should have got the mind juices thinking for the new alpha of dayz. Sure have some very limited ammo accessible, but let have some emersion. Draws/ some locked, some can be forced into, and some make noise Weapons chests, made to be hard to get in (Get some used out of crowbars and lock picks)… I mean, if it’s meny years after the problems started, the only guns and ammo are gonna be locked up or overlooked. Finding usable ammo should be like gold dust, you should wanna hold onto it for defense and hunting (but I also said this back in the day, didn’t listen then:P), not going out to play FPS… this is a clear sign there is an issue, if you going for a looting ,scavenging survival game… people should not have the ammo to waste. Then you have 7 days to die (not played it) but they farm resources and craft and have guns… yes it’s a very simple game, but the concept has some good points…. I don’t know enough about guns, but don’t people cast their own bullets in RL? If you have to do that, you have broken out of the ‘start’ to ‘FPS’ loop… if you have to collect casts, or go to workshops, ammo can then be plentiful, but to the people playing survival over ‘pick up and play’ FPS game. --Changing ammo changed the game from FPS to Survival Making such a survival game is risky and has to be done right… I could not see dayz taking the risk , it's too late in the day. Modders will fill the gap, and like Dayz sold Arma 2, Mod will sell Dayz, so the dev team will only worry about supplying a stable platform. Still, gotta give the Dayz team a big thumbs up for not giving up on the project J
  23. Sooden

    United4Games.com - ROLEPLAY|NO-KoS

    been playing a month now and loving it.
  24. Now these are ideas that have real no practical use in the game but could set it apart from the rest. (so not for suggestions) Like if you have a backpack of soda cans, get shot at, and 'pssssss...' start spraying out soda :P Get hit in the face, scars even eye patches (arrgh, shiver my timbers) Going gray from stress, related to the shock mechanic. -Proper Hard core server setting (new sever type) that syndrome you get when you taking in to many fluids and get dizzy, (can kill you) Cool down sock from sprinting, just like some runners get (that why you see them put in heat blankets as end of a marathon, so they don't cool to fast, has caused death)- allergic reactions, to food, or meds, you don't know it till it happens :P Trench-foot from wet boots Defecation (some things a game doesn't need) hope to see what you got :P
  25. Sooden

    Giving Away M4A1s

    nope i meant 360, its an old joke. its meant to be wrong:P
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