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Everything posted by Sooden
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never played that but don't like the looks of a skills page. More of a hidden mechanic, more of a knowledge stat than an achieved level. Guess it could go up or down, and even work with weapons, if you don't practice with weapons your not as good at aiming. Seem everyone has okay marksmen skills in dayz even if they are like me and not best with a gun, seems a little strange.
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Dam you got me... Me too :)
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1: not sure non-pvp areas would be right but I agree and have posted on different issues about senseless killing not being realistic, and they need some sort mechanics to balance it out (maybe they have some planned). 2: hope they add medical books, learn skills as medic. 3: loots seems okay to me, once you have water bottles and lot food, but i'm not after guns. and if they add hunting and gathering, it will make food easier. 4: yup random killing needs mechanics, the player should develop some of the physiological problems of a mass killer. 5: and potatoes :P (think they have them too) 6: Also buried stashes would be nice, real like 'prepper ' so if they get robbed or lose something, they have a back up. 7: I'm confused lol 8:they did say about adding some
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option >video> User interface > Resolution (at the bottom of that drop-down menu )
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don't wait out in the open if you're trading, have a wall to you back and one way in if you can (and have a gun aim at the door)
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started in the dark, spend 5 mins Working out how to use a flashlight :P Ran around with no light on only turning it on in short bursts when in building. No encounters, got food and water and ran of randomly in the woods :) game complete.
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Discussion : KoS Mentality and how to keep it to minimum
Sooden replied to LeoIvanov's topic in General Discussion
so if no one can play like you do , no one will play the game? You'er so smart <_< What, lets just wait and stop talking about it? The fact this topic keeps coming up means its need to be discussed , dur i don't mind reading the same topic over and over to get the current feelings on the subject. As i mention in most of these thread, the physiological effects of' Mass killer' needs to be simulated in DayZ, it wont stop KOSing nor should it, but it will balance things out. I wont go over them again, research it yourself. A killer killing lots of people for fun would soon be removed in survival and they would not respawn to keep killing, and after a short time some stability of communication would form. This is something that cant be hard wire with rules but with simulated affects, and if dazy can pull that off, they will have created a great game for the right players. -
<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
"One of the last kinds of serial killers is the Gain Serial Killer. A gain killer is one who kills to gain money or items they believe to be valuable." Ref: http://www.bxscience.edu/publications/forensics/articles/psychologicalprofiles/killer.pdf Above also shows they may have high IQ but cant relate to others well, so as stated before, if there is a skill system then they may have problems learning from others or books. I real dont think giving super powers to heroes will effect anything and as said, there will always be KOS, but the killer should be properly represented in the game via psychological effects. This would help balance out the survivor bandit problem. Atm the bandit has a grater advantage as their actions have no effect. No! i'm not saying people that Kill lots of people in a game have a real life problem, but as a simulation they should in the game. Its just another effect of the situation and not a punishment for KOSing and would probably only really effect people that kill and kill. As it is now, everyone is killing each other cus they have too, out of fear mostly. Don't know how psychology will effect the game play but i think its an important function the game needs. Its easy to pull the trigger in a game -
Twisted, loved it :lol:
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<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
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<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
not saying there would be no KOS, normally people would be holded up , not to waste ammo (but there is to much in Dayz atm so you can just spray it) And not sure how Dayz will fix all the issues, after all they are the smart ones. But a Lone wolf with lots of ammo and weapons hunting people is not realistic and they would be hunted down and removed, and stable groups form that learn to trade and such. You would not have people just hanging out picking off people for fun, putting them selves in danger and wasting resources on the chance that person has something, they would not last. Now i don't know if Dazy can create the correct dynamic for the planned type of game, as i don't think anyone has yet, but if they can, they have a new model for this sort of game Disaster > looting fighting > groups form> lone wolfs remove> communities and trading and as we have today tribal warfare. yeah it gonna be ruff but the kitted out bandit just taking people out for fun not a realistic part of the dynamic. So if they cant find a way to fix it, just another war game and i have seen this in other games as a main plot >< but its not realistic. So, to get this straight. not saying stop KOS, not saying let all hug, Just get it real and i think this will happen over time as the game develops. -
think i have seen something like this before a Shader issue. Graphics drivers or card dosn't have the needed shaders.. just a guess, i no pro at computers
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<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
If they cant control the mentality of people stocking up on wepons then going out to kill as many people as they can, (witch would be ridiculous in Real life, you would not put your self in that danger unless your psychotic) then DayZ as a survival simulation will have failed and will just be another war game. a person like that would be removed as a threat quite fast and then they are gone for good. there would not be lots and lots of them (cus same person comes back in game). I think Dazy team know that and have plans to guide the game via concepts, not gift for goodies and so on. Dazy will lose a lot of Pvpers (as they go back to war games), if Dazy they get it right and will make a unique game type of scavenging survivalist. Sure there will still be KOS cus that's life (and part of the game), but not people that want a deathmatch, it would not be the type of game they wanna play. So DayZ can define its self as the best Survival sim (Before you comment on that research some documentaries and RL news on what happens in survival*1) or just and other war game. not an easy thing to make , a realistic survival zombie sim :P *1 when there is no outside threat, just people, there are fights and looting, not people running around with guns shooting all they see and they are looking for food not guns (that's why ammo need adjusting).But when its people and an outside threat, there is a lot of teaming up and those that are a threat are removed till stable groups form - as dead people cant respawn in RL, but that a unique problem dazy will have to work on. -
<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
when they balance out the ammo so its really rare (hope they do) and add hunting, its gonna be a choice of KOS someone for chance of stuff or shooting a deer for food (Dethmath people will get fed up when they only find 10 shells a day). Atm (as posted earlier) there is to much ammo and it has no value. So with so much ammo, its like a FPS, and unrealistic that so much would be available (as posted earlier). But i don't think my earlier post was read or understood, i don't have the best language skills :) -
<<<< [How to] Improve random player killing. >>>>
Sooden replied to Zeeb (DayZ)'s topic in General Discussion
my ideas to balance Survivors and bandits and i know its ALPHA, and some of these ideas may be in the pipeline - Teaming up for social benefits (kinda relates to #4) Some sort of social health system may help reduce Solo KOS'ers. The need for human contact or the effects of being alone for so long. Not sure what the effects would be, that could take some real research. But maybe coupled with learning skills from books and teaching from other players, and the lack of ability to relate to the above if your a loner killing psychopath (not a dig at players, but that's what you would be). The social aspects of working with others or soloing should be worked into the game system if they are going to simulate survival. - Wanted Posters (kinda relates to #5) maybe if a killing is witnessed and the witness survives (like skyrims bounty system), they could make a poster or note. Then people could read this note and it auto tags the killer for anyone that sees the killer, and the only way for the killer to lose tagging is to change their kit considerably. So either they have to kill all near players or swap out kit they probably don't want to change. You may think this will make more KOSing but also give a benefit of people running away after their group is attack, rather than just staying for revenge. I think this would be a fair system to help balance out survivors and bandits, also make use of pens and paper. - To easy to kill Ammo and guns are to easy to find (M4) so there is no value to them, i do think its planed to balance amount of items across servers, but its not happened yet. There is nothing to use guns on apart from people atm, when there are animals, maybe ammo will have a grater value. what if you only had like 15 shots and needed them for hunting, then you may not wanna hunt people cus you need fresh meat or other resources from animals. from what i have seen, lots of player have hundreds of shots, and that works out as a lot of ammo, very unrealistic atm, but i guess that will be sorted in time. The upside of all this ammo for now is the testing of KOS and weapon. Until they have tested weapons systems thoroughly i think the ammo and guns will stay high. And if, 'when', ammo is reduced, i think a lot of the random KOS'ers will go back to their deathmatch games and more people wanting a survival simulator will play. This game needs to define its self as one of the other, sure some will not like that, but then maybe its not the game for them, they got into the game via the ArmA2 MOD and their mind set was its just a MOD for a deathmatch game, DayZ should not be like that.