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slizzedy

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Everything posted by slizzedy

  1. slizzedy

    Exp Update 0.62.139869

    So I just found a fully repaired bus and decided to go on a trip to the NWAF. Going around the AF I noticed something strange. In first-person I had around 80-90FPS but in third-person I had only 17FPS. So there seems to be something odd going on with third-person and driving.
  2. slizzedy

    Exp Update 0.62.139869

    Then why is there a health counter if blood is the same as health? Because it's not the same! IMO you should only lose blood if you are actually bleeding.
  3. slizzedy

    Exp Update 0.62.139869

    So apparently I am losing blood because I'm starving. I have not been hit once and am losing blood. Is it supposed to be like that? Cause it doesnt feel right since I'm starving, not bleeding. Would make sense if I lose health, which I also am losing, but not blood.
  4. slizzedy

    Exp Update 0.61.136240

    I had no problems skinning and quartering chickens, did it 3 or 4 times yesterday. So servers are down again? New update incoming?! A heads up from the devs would be nice.
  5. slizzedy

    Exp Update 0.61.136182

    Good advice, I'll try a more inlandish route next time.
  6. slizzedy

    Exp Update 0.61.136182

    BTW what do you guys think about the current loot distribution? I havent played much in .60 but it seems to me that loot in general has become more rare and it takes a lot more time to gather your basic gear. I personally think that it's good to make things like food more rare, but right now there is a bit too few items around.
  7. slizzedy

    Exp Update 0.61.136182

    I died last evening so a wipe would be Okay for me ;)
  8. slizzedy

    Exp Update 0.61.136182

    This is getting annoying, why are the servers down every evening?!
  9. slizzedy

    Exp Update: 0.60.+++

    I can't even find any experimental servers. Removed all the filters, sorted the list by server version and all I get is 2 servers with .60 version but different build, going by the name THE TEST. Any chance of getting the IP adresses so I could try remote connect?
  10. slizzedy

    Exp Update: 0.59 (+hotfix).

    I have a problem with my character. I've been to prison island, unfortunately I didn't have matches to make a fire. So after I swam back to the mainland I just started running, my clothes dried after a while, my character didn't get any cold status though, wet status of my character also went away. But after a while, when my clothes and character had already dried, I started shivering. So I got some matches and made a fire, sat right next to it for about 15 minutes, but my character is still shivering, still no cold status. Is there any way to stop this? Heatpack maybe? Edit: Never mind, I just logged back in, got a 30 second spawn timer and spawned as a freshie -.- bye bye Glock17, bye bye fully geared AKM :(
  11. slizzedy

    Stable Branch - 0.59 Discussion

    Yes we got it unstuck, took us about an hour though :D
  12. slizzedy

    Stable Branch - 0.59 Discussion

    So me and a guy I met were trying to unstuck a bus that was stuck on the train tracks just outside of Cherno, took us a while and we almost flipped it and also got this: The bus was floating in mid-air with my buddy at the wheel :D also got it stuck on a road sign and had to unstuck it again... as it seems someone hitting the throttle helps getting it unstuck with the bow.
  13. slizzedy

    Exp Update: 0.59 (+hotfix).

    OMG yes it was my controller, it wasn't upside down though. Left stick is a bit loose, gave it a noth back to the center and the walking stopped. I feel kinda silly now :D Thank you! But this still leaves the question why the problem did not occur on .58 stable.
  14. slizzedy

    Exp Update: 0.59 (+hotfix).

    I just tried repatching to stable and joined a server, character doesn't walk to the left. Patched back to experimental and joined a server, character automatically walking to the left again. I have now submitted a report on the feedback tracker, feel free to upvote if you like: https://feedback.dayz.com/view.php?id=28805
  15. slizzedy

    Exp Update: 0.59 (+hotfix).

    Could have been me :D
  16. slizzedy

    Exp Update: 0.59 (+hotfix).

    So I had the problem that my character kept walking to the left no matter what I did. Today I joined a different server on which I have never played before so I started with a new character and this one also keeps walking to the left. -.- Is this a known problem? Any suggestions for fixes/workarounds? I tried tapping the a button, restarted DayZ and my computer several times, I tried unbinding the "strafe left", binding it to a different key and resetting it to default. None of it helped.
  17. slizzedy

    Exp Update: 0.59 (+hotfix).

    I've tapped all sorts of buttons, my character won't stop. I know the issue where the button is like stuck and you double tap it to unstuck it, but this time it won't work.
  18. slizzedy

    Exp Update: 0.59 (+hotfix).

    LoL what is going on this time? I just logged in and my character won't stop strafing left. I already relogged and he still keeps walking.
  19. slizzedy

    Exp Update: 0.59 (+hotfix).

    Good news everyone: asigning a larger swap file seems to resolve the issue for me. Before it was set to automatically and windows assigned 1135Mb for the swap file when the game was running, even though there was plenty of free space for a larger swap file. I have now manually set it to at least 1024Mb, max 8192Mb and the game runs just fine, no recieving even though server is now at full capacity, no CTDs, nothing. But this still leaves me wondering why windows would not assign a larger swap file in automatic mode even though there were like 10Gigs of free space on the OS-partition. Would be good to know how much other people's windows assigns in automatic mode. I'm on Windows 7 Ultimate SP1 64bit. On a side note: finally got a mag for my Amphibia S, time to go sneaky and take out some zombies B)
  20. slizzedy

    Exp Update: 0.59 (+hotfix).

    Thanks for the reminder, I just wanted to check first if other people have experienced similar issues. Also I'm trying to make sure there is nothing on my side that could be causing trouble. I'm currently moving programs from OS-partition to another so I can asign a larger swap file, see if that helps. If it doesn't and nobody on here has the same issues I'll submit a feedback report.
  21. slizzedy

    Exp Update: 0.59 (+hotfix).

    What the heck is going on with the game? When I started the game for the first time today I got a warning from Windows telling me there is not enough free RAM. I got 8Gigs and at the time I got the warning there were about 2,5Gigs of free RAM (game already included). So I just shut down all other programs (mostly browser, email and media library). Then I joined a server which was at half capacity (32 players). While I was running around I got a receiving screen for like 10-15 seconds but I was still in game, after the receiving was done I could continue to play. Then suddenly the game CTDed. This happened a couple of times, then I couldn't even join a server because it would instantly CTD. Now the game crashes when I try to start it from the steam library giving me the following error, which is also related to RAM. Edit: As it seems I can start the game up and join a server again with no crashes. But when I joined my character instantly went "OOWW", screen flashed red aaaand I got broken legs because apparently I fell out of the school building while joining oO so yeah, patched myself up and went on, but after 2-3 minutes I got the receiving thing again and shortly after that the game crashed telling me there was less than 8Mb of free space in my swap file, which just cannot be true since I've got more free space on my OS-partition than the swap file needs. I don't know what the heck is going on but the game is seriously broken for me.
  22. slizzedy

    Shotguns are a Joke.

    I'm really surprised to read about your experience with shotguns. Have they been nerfed? I can remember that a couple of versions ago (when the MP133 with pistol grip was introduced) I easily got some kills from one shot to the chest at bigger distances than you were shooting (about 20-30m). The shotgun seemed like a VERY DEADLY weapon to me in close combat situations. Only downside I saw was that it ruins most of the targets gear and you'll bearly get any loot. But maybe it was desync like other people mentioned. I have also seen this dirt and rocks coming of a body when hit thing you described. I am pretty sure that this happens when you hit the gear of the player. Certainly, all of shotgun pellets hitting a small derringer is pretty much unrealistic.
  23. slizzedy

    Stable Branch - 0.58 Discussion

    The development of this game is getting ridiculous... it's been almost 4 months since last experimental update and 2 months since last stable update and all they got show in the status report are a couple of weapon sounds (which we probably won't hear because of desync), pausable animations and vehicle parts damage (which looks ridiculous)... Yeah yeah, I know, work on the engine and renderer is being done, there are a lot of things being worked on in the background... maybe they should really focus more on a few particular tasks... Concerning the engine, I've always had a bad feeling about them trying to wrap the ArmA engine around something it wasn't meant to do in the first place, and I get the feeling that this is just what's been slowing progress in the past couple of months... now with the zombies gone due to server performance issues I've really lost faith in them ever being able to really fix desync and performance issues to a playable amount. At the moment the whole game, movement, interaction with the world just feels kind of clumsy and delayed, and it has never in any version of the game been any better. Every tiny performance improvement they have claimed to make seems to have been eaten up instantly by new features and I'm starting to wonder how much more they can improve it. Right now even without any zombies and just a hand full of vehicles the game feels really awkward in terms of movement and interaction. I dont even want to think about how the performance is going to be if zombies come back and they add in more cars...
  24. slizzedy

    What I think needs to be said about the new renderer.

    No, your and almost every other players lack of understanding comes from not being a programmer. Me and you, we both have no clue what it takes to develop a renderer, what components it has and how much work needs to be put into it. Your post is a perfect example for that, because all the things you've mentioned have nothing to do with the renderer. So even if they told what they are working on it probably wouldnt help you in understanding how far the progress is. Do you even know what a legacy renderer is?
  25. I think there are two main reasons why the game performs so bad at the moment: 1. Rendering is attached to the simulation, which is done on the server. So client performance depends heavily on server performance. 2. The renderer is really bad at object culling (or doesn't even do it at all?!), which means it's rendering things that are obstructed by other objects and can't be seen by the player. So even if you go into a house in a large city you still get bad FPS because the game is still rendering all the objects outside. Both will be resolved with the new renderer, which will be detached from the simulation. Until that is done, we'll have to deal with low to medium settings and jumpy framerates, unfortunately. A workaround for now: just lower the object details when you go into cities. I usually set it to low when I get into a somewhat larger city, and then when I'm out in the wild I use normal to high settings. Due to the object cullíng thing and DayZ being mostly CPU-limited, this is the setting that will give you a huge FPS-boost when you are in towns/cities.
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