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slizzedy
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Everything posted by slizzedy
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I'm really surprised to read about your experience with shotguns. Have they been nerfed? I can remember that a couple of versions ago (when the MP133 with pistol grip was introduced) I easily got some kills from one shot to the chest at bigger distances than you were shooting (about 20-30m). The shotgun seemed like a VERY DEADLY weapon to me in close combat situations. Only downside I saw was that it ruins most of the targets gear and you'll bearly get any loot. But maybe it was desync like other people mentioned. I have also seen this dirt and rocks coming of a body when hit thing you described. I am pretty sure that this happens when you hit the gear of the player. Certainly, all of shotgun pellets hitting a small derringer is pretty much unrealistic.
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What I think needs to be said about the new renderer.
slizzedy replied to WilliamTheConqueror's topic in General Discussion
No, your and almost every other players lack of understanding comes from not being a programmer. Me and you, we both have no clue what it takes to develop a renderer, what components it has and how much work needs to be put into it. Your post is a perfect example for that, because all the things you've mentioned have nothing to do with the renderer. So even if they told what they are working on it probably wouldnt help you in understanding how far the progress is. Do you even know what a legacy renderer is? -
So is there any workaround for the client performance nowdays?
slizzedy replied to haxborn's topic in General Discussion
I think there are two main reasons why the game performs so bad at the moment: 1. Rendering is attached to the simulation, which is done on the server. So client performance depends heavily on server performance. 2. The renderer is really bad at object culling (or doesn't even do it at all?!), which means it's rendering things that are obstructed by other objects and can't be seen by the player. So even if you go into a house in a large city you still get bad FPS because the game is still rendering all the objects outside. Both will be resolved with the new renderer, which will be detached from the simulation. Until that is done, we'll have to deal with low to medium settings and jumpy framerates, unfortunately. A workaround for now: just lower the object details when you go into cities. I usually set it to low when I get into a somewhat larger city, and then when I'm out in the wild I use normal to high settings. Due to the object cullíng thing and DayZ being mostly CPU-limited, this is the setting that will give you a huge FPS-boost when you are in towns/cities. -
So the way reloading works right now the player character automatically goes out of the scope instantly after firing a shot to reload the gun (I'm not talking about fully reloading the gun but the reloading you have to do in between the shots, dont know the exact term for that). And this is a huge problem when you are sniping with a bolt-action rifle, because you can not see your hits and you don't know if your weapon is zeroed correctly. In my opinion the player needs to be able to see his hits and thus needs some sort of controll over the reloading, but I wouldnt want to have a button that is dedicated for reloading. Instead you could couple it to zooming. As long as the player is looking through the scope, he wont reload the weapon automatically. But as soon as the player manually stops looking through the scope (by hitting the right mouse button) the player will automatically reload. Like this you could delay the reload a bit so you could see your hit and then reload. Any opinions on this or maybe other suggestions to make it possible to see your hits with bolt-action rifles?
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New reload mechanic for bolt-action rifles with scopes
slizzedy replied to slizzedy's topic in Suggestions
Oh, thanks for pointing that out, I actually got that wrong and that actually does sound like a good solution. -
New reload mechanic for bolt-action rifles with scopes
slizzedy replied to slizzedy's topic in Suggestions
First thing I do when I install Battlefield is configuring it to toggle scoping... and DayZ is much more slow-paced than battlefield. Sometimes as a sniper I just do scouting for my mates while they loot and also provide some backup. I really dont want to be sitting there having to hold right mouse for half an hour... So I for my part prefer to toggle scoping, so this wouldnt be a good solution for me. PS: Sure, the Devs can think on their own, but if you just rely on that then this whole forum would be useless... sometimes someone from the outside has ideas that the insider didnt think about, because he is the one in the box. ;) -
New reload mechanic for bolt-action rifles with scopes
slizzedy replied to slizzedy's topic in Suggestions
That wouldnt work on bolt-action rifles that use clips or magazines, as the R-button is used to put a new clip/mag in the gun. That's the reason why I came up with said solution, because I wouldnt want to have two buttons, one for reloading a clip/mag and one for reloading a new bullet into the guns chamber. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Pretty damn sure, I watched a zombie respawn in an open field while I was prone in a pinetree. He spawned with his back turned towards me and instantly turned around and ran towards my positon. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Here is the thread from DevTracker: http://forums.dayzgame.com/index.php?/topic/181123-reddit-rocket2guns-on-psa-from-hicks-if-you-shoot-zombies-they-will-remember-and-attack-you-again-upon-respawning I had to re-read it as well, I guess I misunderstood a part of it. Zombie respawn should always happen when you kill a zombie no matter which weapon you use, but the aggroing/knowledge of player position should only happen when you use a loud weapon to kill zombies. So the respawning part works as intended but the aggroing part does not. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Sorry to inform you that it's not working as intended. The intention was to have zombies respawning only if you use a loud weapon to kill zombies. For me it's no difference if I use a Mosin or a Fireaxe to kill zombies - I get respawning zombies on my ass as long as I keep killing zombies (no matter if quietly or loudly). This behaviour was clearly not intended, dont know where it was probably on twitter, but they described the system as I did in the second sentence of this post, so its clearly not working as intended and is therefore broken. Also they are supposed to aggro towards the position they heard the shots from, but they always aggro the player, which is probably more a fault of the AI. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Well alright maybe they needed more feedback than from a couple hundred players who play experimental. But I'm pretty sure they have got enough feedback by now and bugs have been reported so theres really no need to keep it in stable until the next patch. PS: I also think that the current feedback isnt worth much because the system is not working as intended. So they should remove it, fix it internally, test it for bugs on experimental and then put it back in stable to get proper feedback from many players. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
It is clearly broken because its not working as intended. I know it was done as a test, but tests should first be done internally, then pubclically on experimental and only if it is working they should put it on stable. Thats why I say they should make a hotfix that removes or disables the respawn mechanism from stable version. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Well it has become clear now that it's broken and I really dont want to wait another 3 weeks until the next stable patch. I think they should make a hotfix for stable and simply remove the respawning. Its not only that they will see me instantly, they also keep respawning until I stop killing zombies (even with axe!) and run away for 1km. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Soo, am I the only who has massive problems with the zombies respawning mechanic? I litteraly cannot go to an airfield or any other hotspot because as soon as I kill a zombie with my fireaxe I keep getting constant zombie respawning that are always aggroed on me. The game just wont stop spawning zombies on me until I run a kilometer or so away. Like this it's no use going to an airfield. I cannot hide because the zombies will always give away my position, I cant even get in a tree and do some spotting if I have killed a zombie with my axe before because every 20-30 seconds I'll have 2-3 zombies on my ass... This is getting so annoying... why are they adding this to stable if it's clearly not working properly? Okay I think I misunderstood you. You had the bug on yourself and also couldnt see attachments on other players. But other players who dont have the bug probably can see the attachments on your gun, as it was with me and my buddy. :) -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
I dont think these bugs are related to each other, when my buddy couldnt see his attachments in first person (played on hardcore server) I could see them. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yea I remember having an Amphibia S + mag in the preveious build and it worked properly, so it looks like a bug to me. I have reported it on the bug tracker: http://feedback.dayzgame.com/view.php?id=10416 will do some more investigation later on, like giving the gun to my buddy to see if it's the same for him. -
Fix for the Mosin and all other future bolt action rifles.
slizzedy replied to franzuu's topic in Suggestions
For me reloading is not the problem with seeing my hits. Recoil is so strong, even with compensator and bipod + prone position the gun just moves up so much and then waves around like crazy that it's impossible for me to see my hits. PS: On one of my Fraps recordings I had to play a sniper scene frame by frame to check if there was a hit on a player, and it was in the lower left corner of the screen... a bit more recoil and I couldnt see it at all. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Anyone tried the Amphibia S with magazines? When I use a magazine to reload by pressing the R-key it loads the gun and then puts an empty magazine in my inventory, and also it doesnt show a mag or bullets in the gun, but I can still fire 10 shots. Besides not showing any bullets in the gun, that's how a clip for the SKS should work right? Maybe they are testing a new mechanic for clips there? Would be strange though to test it on a magazine instead of actual clips. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Sooo any news on the hotfix? -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Not a fanboy, I just dont start bitching right away while there's already a hotfix being tested. ;-) -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
My mistake, sorry. ^^ -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Epi doesnt work when blood is below 500. Give saline first, then epi pen. -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
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Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Why dont you just get off the forums and do that right away? -
Rolling Update Rev - 0.43.116251
slizzedy replied to Hicks_206 (DayZ)'s topic in News & Announcements
Meh, its a saloon. :P Tomorrow Im going to grab a cowboy hat and a check shirt and start selling beer for bullets in the salloon. :P Maybe extend sales by beans and bacon? 2 bullets for a beer, 5 bullets for a can of beans and 10 bullets for a can of bacon, how's that sound? Any caliber is fine. And Ill definitely greet anyone who comes in by saying "Howdy partner, want a beer?" ^^