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RC_Robio (DayZ)

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Everything posted by RC_Robio (DayZ)

  1. RC_Robio (DayZ)

    Servers with connection issues to central hive

    Can confirm that my server in my sig is up and running fine now after the downtime this morning. Only issue remains for me anyway is my server restarts like 3 times in 20min then is fine till the scheduled 4 hour restart. Created a ticket with gameservers but alas no reply after 4 hours. Thanks to the dev team and gameservers for getting the hive issue resolved now if I could only get into my server.......
  2. RC_Robio (DayZ)

    Servers with connection issues to central hive

    It's Alpha and databse is the gameservers host not being able to connect to the hive. And this is not the place for your rant. This is for people that have problems with the servers to report them. Maybe you should have read the warning and not bought the game.
  3. RC_Robio (DayZ)

    Servers with connection issues to central hive

    Raccooncitygaming.com 24/7 Day (Public/3PP:ON) Regular 114557 173.199.90.111 Rented from gameservers.com in Chicago I own (rent) this server if any more info is needed. Also noticed that most of those ip's belong to gameservers.com.
  4. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Found shotgun in the same house. And some Spite and Pipsi!!
  5. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Yeeah, my server has been down for over five hours. My provider is kinda clueless, just curious if an other server owners are experiencing problems?
  6. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    That's the way most patches work. They overwrite your pre-existing install, to revert you opt out and it has to patch the experimental patch back to the public release. As far as losing item's, I haven't experienced losing any items.
  7. RC_Robio (DayZ)

    No DayZServer.exe in game files

    Finally a response. Thanks for the update.
  8. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    You could have backed up your DayZ folder then just replaced it when you wanted to go back to non-experimental servers.
  9. RC_Robio (DayZ)

    A badly needed attachment

    Thanks for the correction. Indeed a they are all suppressors. After reading more about them I see they have different suppressors for different situations. Curious as to what you think the DayZ suppressor is?
  10. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    My apologizes. I don't give up that easily because that's exactly what they want you to do. And I love the game and what it's about. Just hoping we can help improve the alpha a little bit at a time.
  11. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Absolutely not. This is experimental server and just providing feedback. Why does everyone have to resort to some sarcastic or irrelevant remark.
  12. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    No way he seen me. I'm very careful how I move about. Constantly checked my surroundings. Plus it's night and I didn't have my flashlight on like plenty of others did.
  13. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Thanks, was having issue. Yeah only see 15 here in the US atm also.
  14. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Just got killed through a house with a guy that was geared to the teeth already. He was outside and no way he could have seen me. So guess they are still able to remove the pbo's.
  15. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    You have to opt out of experimental in Steam to go back to regular servers.
  16. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Wrong thread? Supposed to be included with the patch. And nobody has seen it so I asked here.
  17. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    DayZserver.exe?? Anybody find or know anything yet?
  18. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    He did say ETA... ESTIMATED Time of Arrival. Maybe he estimated wrong? 5:30am CST. Guess I'll take a nap and see what's up later.
  19. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Link or you are full of it. Probably DayZ Mod timers.
  20. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    That's where the conundrum lies. Understand giving the killer/killers time to loot or friends in their squad time to loot. There is really no way to keep the death of a player "real". Or keeping them away from their previous life's knowledge. There is really no way around it. The shortened timer is the only feasible option at this time the way I see it. It is an apocalypse you will scrounge as fast as possible before somebody else gets to it and it will just be an empty corpse.
  21. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Not everyone is doing it. I guess he will have to continue feeling like a dick.
  22. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    More popular with the hackers and hacked servers. Tried Rust. Reminds me of WarZ. Have fun with that.
  23. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Agreed. I don't work in game development but in software development. Totally unrelated in a way. But we can throw a 100 of little things in first with our team that work, then it's a bit easier to work the few big issues around the smaller things, rather then reworking each smaller issue individually around the bigger issue.
  24. RC_Robio (DayZ)

    Rolling Changelog: Stable Branch: 0.32.114557

    Well, they could have not released the game in an alpha state, and then you would have complained about that. Alpha means they can fix what they want when they want. And if it is broken you have no say in the matter. Fundamentals??? It's a game.
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