Jump to content

Astral (DayZ)

Members
  • Content Count

    44
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Astral (DayZ)

  • Rank
    Woodland Warrior
  1. Bumping for support, as I had a similar idea but didn't feel like typing it out. A background in something major, as well as a trait or two that enable minor specializations, would add a bit more customization to players repertoire and make for interesting interactions. Someone may be 20% more effective at healing you, but they'd be 20% less effective at a firearm as a result. Maybe keep the bonuses and downsides a bit more minimal, and allow for a background that is analogous to the current "know it all" class that would enable a player to do everything, just not as effective as a specialization would be. A jack of all trades, master of none, with no ability to pick traits, and a good starter/newb class for someone to get their bearings in the game. I don't think they'd want to restrict players too heavily with a system like this, but it would be nice to consider long down the road.
  2. Astral (DayZ)

    Restore Blood \ Health Over Time

    Good to see that this is still getting thrown around from time to time. With the new sicknesses capable of draining blood to some extent as well, having yourself full and hydrated could act as another parallel system to becoming ill, countering those losses to some extent, and enabling you to recover from the ailments more quickly than if you were starving and dehydrated.
  3. Astral (DayZ)

    DayZ score-buying items with it

    It would promote the kind of mechanic in MMOs known as farming, where people could simply PvE their way to decent weaponry in a far off corner of the map, rather than having to possibly encounter players. Just no.
  4. Astral (DayZ)

    Custom Map

    It may be considered further down the line, but I think rocket's main goal right now is to get the mechanics and framework down for the time being. Once we have a fuller game, then a map switch will likely be considered, if only because 75% of Chernarus' buildings aren't able to be entered.
  5. Astral (DayZ)

    Any server administrators out there?

    For free, and online 24/7? Sounds... heh.
  6. Astral (DayZ)

    Proposed Benefit for not killing other players

    The benefit is not getting a bandit skin and being 50% more likely to be shot on sight. Besides, not every player has "great gear," as most of them tend to not survive past the coast.
  7. Astral (DayZ)

    Suggestions regarding survival options.

    Plus, imagine how much harder it would be to loot a town when you're actually in need of antibiotics or similar medicines. Sneaking through a horde of zombies, then suddenly-- ACHOO. Shit.
  8. Astral (DayZ)

    Morale?

    Morale would have a fairly decent place in a sandbox simulation. Think about it: In a "real" zombies apocalypse, one would have to keep their hopes high to some extent, or risk mental degeneration. The Vietnam War had an abnormally high number of soldiers running on low morale due to the hopeless feeling of the war, and subsequently had a large number of soldiers using drugs to maintain their sanity (or get rid of the feeling of boredom, dread, etc). If it were possible to implement morale, then reaching the extreme end of a low morale could impart different debuffs in the form of mental diseases; interface screws that would affect how or how much information the player gets from their character. Becoming bipolar would mean that your humanity swings between two different points; if possible, the highest and lowest points the player has achieved, meaning that players who haven't lost any humanity are still fairly sane. Depression would make you move slightly more slowly, as you just can't be arsed to really care. Numbness (unless I find something that would more accurately describe it) would obscure your food, water and health meters for a short time, but they would still go down normally. Schizophrenia would cause you to hear phantom sounds, and possibly zombies that aren't real. And so on. On the other hand, players can sometimes accurately simulate their own morale system. If in high spirits, they may be a bit more quick to help you. Neutral, they tend towards cautiousness and scouting out areas before rushing in. Low morale means they usually died recently due to someone shooting them and either run around aimlessly after respawning or go bitch on the forums as to how bandits are overpowered.
  9. Astral (DayZ)

    PMC Model Comparison

    I swear I saw someone at an airfield the other day that had a military outfit (greenish camouflage) similar to the screenshots, while I myself do not own the DLC. Is that something that normally happens?
  10. Astral (DayZ)

    IF this was an actual game...

    The main thing that would be an issue: Putting a bunch of work into the current framework for another game, or being allowed the freedom of your own engine, but needing the extra time in order to build said engine, and having wasted some portion of the time working up to this point. Sure, the ideas are there, but needing to switch to a different engine, map, and having to build the vast majority of the resources we take for granted in ArmA2 (aiming, movement, even just trees, buildings and cans of beans) from scratch would take a while for a transfer. I think it'd be worth it, in the end, because then they wouldn't have to wait for ArmA2's dev team to push out updates in an attempt to update their older game while they gear up for ArmA3. But for now, it's a matter of trying to develop and solidify content, I suppose.
  11. Astral (DayZ)

    Clear the screen from chat/debug

    Debug monitor will be toggleable in the near future.
  12. Astral (DayZ)

    Bandit? Spawn without a weapon!

    The best part is where he's removing peoples' reputation because they don't agree with him and he cannot form a coherent argument against it. I'll just leave this here, just because I love the quote so much, and it accurately sums up 95% of the "nerf bandits" threads (which they're likely to remove bandit skins anyway):
  13. Astral (DayZ)

    Reset My Charecter Please

    I think you'd have to send them an email in order to reset, rather than posting in the forum. dayzdevteam@gmail.com
  14. Astral (DayZ)

    IF this was an actual game...

    Game purchase, most definitely. No need for a monthly fee if people are going to host their own servers, or at least have the option to.
  15. Astral (DayZ)

    Stuck on hourglass screen after respawn

    I've heard that it is part of an anti-cheesing system. Long story short, if you take damage before you disconnect, the next time you log in you'll be unconscious for two minutes. Also, if you're low on blood then you have a random chance to pass out.
×