Someone mentioned this in another thread, but I think one really cool type of thing this game could use is a variety of non-lethal ways to disable other players. Obviously there are always going to be players who want to kill-on-sight (I often do), and I think that's a great option for players to have. But on the other hand, a lot of players might WANT to not KOS people immediately, but feel like they have no choice because failing to do so risks their own life/gear. I know I often feel this way. The handcuffs are obviously a great start, but to make them more useful there needs to be a way to non-lethally disable other players before restraining them. So I haven't really given this a lot of thought, but things like tranquilizer guns, tasers, traps, etc, anything that would basically hold a player still long enough to run up, handcuff them, and take their gear. Just imagine all the great scenarios this could create! Knock a player out from afar with a tranquilizer dart, steal his equipment while he snoozes for 30 seconds, and then when he wakes up you're gone, his gear is gone, and he's handcuffed! See a survivor you want to talk to? Now you have a safe way to approach them. Tranquilize, handcuff, and talk to them when they are no longer a threat to you. Just a thought, but I feel like this type of thing would create lots of opportunities for different play styles.