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Your DayZ Team

Zeeb (DayZ)

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Everything posted by Zeeb (DayZ)

  1. Zeeb (DayZ)

    <<<< Delay is one of the biggest enemies! >>>>

    It's alpha? Shit I never thought of that..
  2. Zeeb (DayZ)

    Funniest Dayz Video Ever!

  3. Zeeb (DayZ)

    I killed a girl and I feel bad about it.

    Wow you must be a hardcore gamer cuz you seem desperate as fu*k..
  4. Zeeb (DayZ)

    I killed a girl and I feel bad about it.

    Why do you feel bad? Killing a chick by emptying a mag in her face would make me sleep better at night, then I wouldnt have to go Chris Brown on my girlfriend.
  5. Zeeb (DayZ)

    Murked a group of 7 yesterday

    Good for you, life achievement unlocked!
  6. Zeeb (DayZ)

    We NEED some way to identify heros and bandits.

    Check my topic about this matter for some options on how the gameplay can be improved.
  7. Zeeb (DayZ)

    Why do YOU play DayZ?

    Because of the ability of being a c*nt with no followed up punishments what so ever.
  8. Zeeb (DayZ)

    <<<< Item Quality? >>>>

    We should still have the ability of choice, some might want to go for a gucci appearance, some might want to go for a ghetto appearance, there is nothing right or wrong here, it is a matter of choice which we should be given, nothing more, nothing less.
  9. A list that might actually improve random killing! I guess I start with saying that KoS is a way people play just to feel safe or to kill boredom, we have several options that could improve it alot, now Im not saying everything or even anything from this list should be implemented, but I do think things like these could be the difference between great gameplay and broken gameplay. My options for improvements are these: 1) Players should be afraid of dying. 2) All players must regret random kills. 3) Make players communicate more. 4) Force players to team up with fellow survivors. 5) Killing a bandit must be beneficial. 6) Ability to distinguish a bandit from a normal survivor. 7) Benefit from hero'ing. 8) Status which can not be easily undone. 9) True apocalypse loot settings. 10) End game possibilities. A rough list indeed, more will come over time. Let us now discuss the above mentioned options; 1# As someone already stated, making your character able to learn and improve skills during his/her lifetime would make people less likely to risk a death, maybe add stamina and crafting recipes learnt from "failure until success", all skills learned and physical/mental improvements are reset upon death. (When you run around you should increase stamina, when you craft something and fail you should learn from your mistakes, making it easier/faster the next time you craft) 2# I know most people will flame the idea of having survivor camps with NPC's, but as an MMO this could be of great value since I did really enjoy Epoch. What about a secure settlement where there are npc's which can trade or give "quests" in form of maybe turning in animal meat or other items for currency? Maybe bottlecaps, which in turn can be traded for items. Also keeping the trade between items, then you actually have to give something away that you might need later to get that extra ammo you need? When a bandit tries to get close to the survivor camp the "guards" should KoS, but it should be possible to kill the guards, so bandits can get inside the settlement. Maybe have patrols inside aswell so bandits cant just overrun it in a matter of minutes? Add high walls so bandits cant kill players from the outside with a sniper, but something inside the walls, like ladders, so players inside can shoot on bandits outside but risk their lives since theyre exposed. (Having a benefiting survivor camp which only allow players inside that has a humanity of 0+ should make people less likely to random kill) 3# The need of communication is valuable, having a safe trade function could prevent some random killing, due to the possibility to trade with eachother, maybe then people will establish communication with eachother and then not be forced to kill one another for gear they possibly might need. Since DayZ now has destroyable gear/loot, this could be a great deal of improvement to the removal of random killing. (If I met someone ingame that has great stuff, but I want to have that stuff without risking my own/destroying his gear, a trade function between the two of us would help the situation) 4# What makes people team up? Players team up with others because they feel they could benefit from a group, what can you benefit from inside a group? What if there were actually military/bandit settlements with NPC's that KoS, which could give you some pretty decent loot? What if it would not be possible to get inside alone but with only a group of armed players? Being a bandit trying to enter a bandit settlement should not matter, you would be as dead as anybody else, people should not benefit for being a bandit. (Military/Bandit settlements with tons of aggressive guards. This could force players into teaming up to raid the place for above average gear) 5# Killing a bandit should give a reward, not the other way around, KoS'ing a bandit should be beneficial. Bounty hunting should be added, players should be able to put a bounty on anyone's head, bandits should not be able to place a bounty and in turn get a bounty automatically. How about bandits drops a finger, ear or head in the vicinity upon death that can be turned in to an NPC for a currency, humanity or item reward? (If you kill a bandit you should simply be rewarded for your deeds) 6# When we get thirsty we get a message like "I feel thirsty.". What if when we stood close to a positive humanity player we get a message like "This person might be trustable." And being beside a bandit maybe gives a message like "This person does not seem to be mentally stable.", this could remove alot of random killing. (Status messages when near another player to show you their humanity) 7# A hero is a hero and should be treated as such. How about lower prices at NPC trading? Maybe add 15k blood instead of 12k, also increasing runspeed for a hero and stamina if implemented, longer survival capabilites such as the need to eat, drink or regain energy? (Being a hero should be fun and rewarding, simple) 8# This one is a simple one, simply leave your humanity locked on to the character, even after death, then people will clearly have seconds thought about random killing if they miss out on a feature like quest obtaining, trading or bounty hunting. (Humanity should be dangerous, improving it should benefit you alot, decreasing it should make you want to cry) 9# I speak atleast for myself when I say that I think the high loot and ammo count is ruining the game, why? Because when I first tried DayZ Standalone nearly noone had a gun, this was actually when I realized that with only melee weapons people tend to team up alot more since zombies were alot more dangerous and murdering another player was not a certain victory when you only wielded for example an axe. Guns should be highly uncommon since most guns were looted the first weeks of the apocalypse, ammo should be really really rare, for example, lets say I play for 6 hours, then I should find 30 stanag rounds at max, that is what I think is a decent setting. Sure people will say that the game will be no fun if they wont find ammo and they cant play 6 hours a day because of work or other activities, but lets face it, we are not playing Battlefield 4, we are playing DayZ which is a SURVIVAL game, if you do not like the concept then this is not your type of game. Firearms should be very rare, and ammo should be close to impossible to find, that is what I think could be the key factor to save this game. Having close to no ammo makes you prioritize when you use it, it is simply how it works, I wouldnt shoot random players if I had only 10 rounds, maybe I would need them to get out of a tricky situation involving zombies or even other bandits, I would save the ammo for more important usage, same goes with medical supplies and food. (Less guns, ammo and other valuables would make people less likely to waste it, on release people teamed up alot because of the lack of firearms and medical supplies, now everyone can handle themselves against both zombies and players, this might be the actual solution) 10# The most common reason to random kill is because of boredom, when people gathered all the gear they can, maximizing their inventory, there is only one thing left to do, murder players. What if DayZ had things you could do only with the best gear? Maybe certain places could only be raided with military gear because of the danger level, or maybe quests obtained from NPC based on gear? (You should be able to do something with your character even after you've gained the best things, like raiding places with extremely high danger level, or obtain quests based on your gear) ________________________________________________ The list is nowhere near completed and I will work on it as soon as I get other options poppin up inside my workshop, please feel free to leave constructive criticism and suggestions. Do keep in mind that I am a bandit. __________ /zeeb
  10. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    Yes, I played Tibia before, it is kind of the same, if you killed an innocent player you got a white skull for 15 minute and anyone could kill you without punishment, when you've killed 5~ innocent players you received a red skull which was the same as white skull, the only difference was that you had it for a whole month and you lost all your gear upon death, todays Tibia even added black skull, which is the same as red skull only that you recieved it after 10~ innocent kills, had it for a month, dropped all your gear + when you killed someone while possessing this skull you died yourself instantly. That is what I call a perfect pvp system. Open world pvp with benefits and punishments, which I believe is also the key for DayZ.
  11. Zeeb (DayZ)

    <<<< Item Quality? >>>>

    Ruined + Duck tape = Badly Damage. I would go along just fine with that aswell. Take some beans.
  12. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    The problem with having a 100% sandbox game is this: I connect to server, I loot shit, I see someone, I shoot him, I travel, someone sees me, he shoots me, repeat. It gets boring, I dont think neither of you guys baught the game to play 2 hours a week because the core gameplay idea is broken. The developers need to rethink the whole gameplay system, else the game will be completely dead in a few years because noone would see any point in wasting time, which would suck dirty donkey balls..
  13. Zeeb (DayZ)

    <<<< Item Quality? >>>>

    It should be my choice to do so if that is what I wish. Well to be fair, I want to be able to wear ruined clothing for appearance purposes only without getting too much of a disadvantage from it. Hench, losing inventory slots instead of dropping stuff.
  14. Zeeb (DayZ)

    Next patch: a big one?

    They should add atleast 1 gun each update, if they dont then people will stop playing very soon, myself, I moved back to DayZ Epoch.
  15. I knocked out two guys once at the same time, I felt like Mike Tyson, I stole their shit too.
  16. Zeeb (DayZ)

    Why are freshspawns now referred to as "bambis"?

    Thank Frankie.
  17. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    Maybe you should buy yourself a copy of BF4, it is a deathmatch game, you would probably like it. DayZ is a survival game that tries to grasp the concept of a real life apocalypse situation, do you honestly think every single one would be a murdering psychopath as soon as we face the end of times? I didnt think so either.
  18. Most people does not make diffrences, stop being some kind of grammar police, it is just pathetic, if you know the diffrences, then good for you. But you cant change the world.
  19. I think screen should turn black and white, blurry with the sound fading away, but only at extreme blood loss.
  20. Zeeb (DayZ)

    Thanks DayZ but I'm afraid I'm staying

    I actually feel the opposite, I am not ungrateful, just bored.
  21. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    I can tell you are just one of those forum flamers, hence I will ignore what you wrote.
  22. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    It is a shame that people does not feel something can be done, something can always be done and things can always be improved. The reason why I am now back to DayZ Epoch is because I feel the standalone must get improved, else it feels like im playing, as mentioned before, a deathmatch game. I already have deathmatch games where I can frag all I want. I play to survive, not to be forced into killing others every 5 minute, that is fucked up. Epoch is the only mod I've played which actually have less bandits then overall DayZ average. Something needs to be done here..
  23. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    Yeah I baught Arma 2 and this standalone because I wanted a pure survival game, now it just feels like a deathmatch with zombies as a twist..
  24. Zeeb (DayZ)

    <<<< [How to] Improve random player killing. >>>>

    @Tygrys: I've killed more people than you can imagine, and most of the times it is because I got bored. All potential threats gets taken care of, I rarely die in this game and when I do it is because I was careless and trusting, that is why I believe something needs to be done. KoS'ing bandits like myself needs penalties.
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