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Everything posted by Deranged Pineapple
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I made issues about controls last year but got no response yet. Might be because of my wording also but I'm afraid that we are too far gone with this development cycle that anything will ever be done of it. What concerns me most regarding these controls is BI might be using it as baseline for Arma 4 and just modify it a bit and not completely overhaul it to support milsim better, I really hope I'm concerned for no reason. Current weapon handling compared to Arma 3 is a joke in DayZ (my opinion only of course) and lacks deeper freedom of double bindings, two-key binding etc.
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Could you repro that CTRL+Mousewheel Up keybind so it actually won't trigger Mousewheel Up and/or CTRL binds also ie. if you bind some action to CTRL and some action to Mousewheel Up and then separately bind CTRL+Mousewheel Up to Zero Up can you then only access Zero Up action with said two-key combination or does separate CTRL and Mousewheel Up actions trigger too? I can set those keybinds but they do revert back to comma separated binds after I apply the changes. Sorry for bad wording, kinda hard to explain this in not native language 🙂 These two-key keybinds haven't worked for me since beta launched and BI changed the way controls are handled. Might be doing something stupid on my end so not ruling that out yet 😛
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I'm quite certain they are not gonna fix any of those two-key controls etc. I've created multiple issues (might be worded badly though) regarding key bindings and controls in general and have got close to zero responses. I think for now you cannot do any two-key keybindings. It would be swell if we could bind lets say CTRL+Mousewheel Up to Zero up etc. which would help left handed players a lot in my opinion as we lack bindable keys in arrow key vicinity. God I wish Arma 3 controls were possible in DayZ but unfortunately they are not.
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Fair enough, when I didn't know the mechanics well enough I use to crawl around just to be sure not to draw agro and then I saw some hero skinned dude just run past me while I was crawling on the side of the road and he pulled every infected into a grocery store and just continued to move on as infected started slow-ass walking inside:) After that encounter which happened fairly earlier stage of my DayZ Mod experience I never died to a infected again :) ...and you could say they were rendered stupidly easy to handle after that.
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Do you mean infected from the original vanilla dayz mod? They were in my opinion the biggest joke and offered no challenge what so ever. When I played the mod infected could not even run indoors 😄
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Unbelievable that these keybind problems are still an issue (and there are plethora of them if you need to use custom binds because you might be left handed etc.). I have created few tickets concerning keybinds and haven't got a single answer. Funny thing is everything works just fine in Arma3 which makes me wonder why there was need to reinvent the wheel again regarding controls.
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I hope the official to make the short tube HK416 and holographic sight!
Deranged Pineapple replied to 438261870's topic in General Discussion
It really depends which countries were part of said NATO operation. If you assume the forces were primarily U.S forces then we can assume that M4 and M16? variants were used mostly. If turkish or germany forces were there then small arms would be from different selection. NATO does have standard round though but if I understand correctly they doesn't have standard weapons for the countries that are part of NATO. So therefore it really depends which countries were part of this conflict etc. but of course we can safely assume main forces were U.S forces. -
BE blocks the file from loading
Deranged Pineapple replied to COMRADEBLITZ's topic in Troubleshooting
Feedback tracker has a ticket regarding this issue: https://feedback.bistudio.com/T139480 I left a comment there what I have done to try to fix the issue but nothing helped so far. Maybe add some comments to the conversation in feedback tracker so they see this issue affects more people. I think only thing left to do for me is do a platform wide re-install which I rather not do for just one game. -
[SUGGESTION] Inventory concept | Tab System
Deranged Pineapple replied to Asmondian's topic in Suggestions
Just a quick question, how do you suggest players to drag and drop items from upper body to lower body with mouse only ie. no use of keyboard. I could see that using 1-4 keys would select desired tab to access that inventory space but you need to be able to do it with mouse only as well. Of course you could set tabs in a way that when you keep mouse hovering the tab it would get activated and then player could drop the dragged item there but that would be abysmally slow tbh. -
Health and blood regeneration surely should to be slowed down as currently there's no need to think before hand what you are going to do or could you even survive the situation you are heading in to if you get wounded (tip: you will survive wounds every time without any preparation at all). Current situation reminds me of those crappy fps shooters where you have auto regen for health happening all the time.
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Nope, that's just Finland in the forest when there was no snow.
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If you don't mind me asking what is the light glow in the horizon in that picture? If you imagine a world without literally zero light pollution as if electric grid has gone dark completely I would think that without cloudless sky you could not really see anything in november. Obviously with clear sky starlight would help a lot. I was in belgium few year ago in summer time and night was terribly dark (not pitch black though) without light sources there too. Of course I could not witness how it could be without light haze coming from cities. Question usually is that does the darkness we have now serve a purpose in gameplay wise if and when they aim for authenticity. I think yes but that's only my opinion :)
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Rotate items added ASAP
Deranged Pineapple replied to PandahFistophacleezeSykes's topic in Suggestions
While it may not be necessary it would be more than well come addition. If you try to put weapon in your backpack it might not be able to fit when oriented horizontally but it could fit vertically. And I can't recall my self placing something with same shape as DayZ weapons in my own backpack horizontally? And yes, it has been suggested before to allow rotate items to play inventory Tetris more effectively. Btw, joining date does not really say anything about not knowing if anything has been asked before. I've been here way before SA was announced but my joined date says otherwise. You can use this website without logging in you know that right? -
You can find that information in this website in status reports.
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If I'm not too intrusive could you share the location where you could see somewhat properly (if I understood that correctly) without no additional light sources when sky is covers with clouds. I live in Finland and this time of year when its not yet snowy and sky is clouded without additional light sources I could not see even my hand raised in front of me and that was couple of weeks ago when I was walking our dogs in the nearby forest. Without light source I would have been walking there all night as I lost my bearings very fast. Of course Finland is somewhat more to the north comparing imaginary Chernarus but the actual location of what it is depicted from is not that far away and that's why I used my location as a comparison. When moon is visible and there are no cloud coverage then I agree that Total F*cking Darkness (ahoi Filthies!) is a bit too much.
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Holding mouse buttons and carpal tunnels ...
Deranged Pineapple replied to Deadboy (DayZ)'s topic in Suggestions
I have to agree too that click-again-to-cancel as proposed would be nice addition. Players then could decide themselves whether they like to hold button down or click to activate and click to deactivate. It would be annoying to have to create autohotkey scripts again for this game too just to make controls better and more easier to our wrists tbh. -
Status Report - 27 February 2018
Deranged Pineapple replied to Baty Alquawen's topic in News & Announcements
For me in after image it's really hard to see major stars at all compared to before image. Can't really say if it's because I'm looking the images from Dell laptop with 4k ips screen (not calibrated) but in the before image it's very easy to spot major stars. -
0.62 Sounds make it hard to differentiate
Deranged Pineapple replied to Henk Grunn's topic in General Discussion
I too hear random toned down footsteps occasionally when running in a field and can see that theres no one around and it made me feel like i'm going insane :) -
why was "fast forward" removed
Deranged Pineapple replied to plasma (DayZ)'s topic in General Discussion
Could he mean that all rented servers acts as private hive at the moment when rented servers won't connect every time to the same hive? Any ways that's a bug and BI has acknowledged it. -
Any official opinion regarding a gamma exploit fix?
Deranged Pineapple replied to exwoll's topic in General Discussion
For some reason Arma 3 doesn't work like that to me at least on KotH servers (yes I play on servers where night happens and is very dark). Don't really know why. Dark areas appear quite clear when increasing brightness and contrast to the limit where game still seems visually decent. I truly hope they manage to find a way to prevent to complete negate night effects in DayZ. -
Yes the weather even when it's raining is quite easy at the moment and could be drastically more harsh and unforgivable. Indeed snowy landscapes would be nice with every other winter properties you mentioned.
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Server season follows time of year (when it's set to real time and not specifically set to something else). That's the latest information I gathered about it so if it is indeed so then it's january in chernarus currently. It might be close to 0 celsius occasionally and getting drenched in that kind of temperature and weather would be uncomfortable to say at least. EDIT: typos
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Stable Update 0.61.136770
Deranged Pineapple replied to Hicks_206 (DayZ)'s topic in News & Announcements
Maybe he got killed by a player using a stick ;) On a serious note pointy sticks are quite good killing infected as its one hand weapon, rather fast attack with nice damage even when hitting body only. Might be good against players too I think. -
Please Help!! Dayz fails to open!!!! battleye error!!!
Deranged Pineapple replied to Longhorn4606's topic in Troubleshooting
I got an email from BE yesterday that a problem with BE blocking file aticfx32.dll has been fixed. It happened when using 16.7.2 driver package. I just installed the newest AMD Radeon Software package (website indicates its 16.7.2 still but after installation radeon dashboard says it's actually 16.7.3) and Dayz starts up normally. -
Please Help!! Dayz fails to open!!!! battleye error!!!
Deranged Pineapple replied to Longhorn4606's topic in Troubleshooting
I have not tried rolling back, just playing arma3 while I wait for any answer from battleye. Did check files for corruption and for malware in my system though and everything seems to be ok. Oh and btw, file in question is not missing, it's getting blocked by battleye. EDIT: Just noticed that the file that's getting blocked in my case is actually different than OP but still part of radeon drivers. [INFO] Blocked loading of file: "C:\Windows\SysWOW64\aticfx32.dll" EDIT2: Just rolled back drivers to 16.3.2 and Dayz loads up fine.