Jump to content

McDoogle9505

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

2 Neutral

About McDoogle9505

  • Rank
    Scavenger
  1. McDoogle9505

    Changelog: Stable Branch: 0.33.114926

    From what i can tell, the spawn timers for servers need to be adjusted so they arent implemented when you're kicked from the server. I just placed loot on the ground, got kicked, now i have to wait 300 seconds to re spawn and possibly regain my stuff, that's if the admin doesn't re kick me immediately, this would also suggest that your character sits on the ground for 30 seconds as if you were to log off, doesn't really give you the opportunity to go somewhere safe if you don't know when he'll do it.
  2. McDoogle9505

    TEMPORARY TROUBLESHOOTING TOPIC

    It happens regardless of ping, I only join servers with less than 30 ping, often less than 20 but still get a red chain all too often.
  3. McDoogle9505

    TEMPORARY TROUBLESHOOTING TOPIC

    Again, having issues with my character not being able to interact with anything, Just have receiving on items i right click on, cant open doors or pick items up, have to leave server and rejoin for it to update my character, but still cant interact with anything. Everyone shows as 0 ping, and apparently I show as loading on the player list. It also seems to effect players close to me, my friends also loose the ability to open doors or interact with items when im close to them. Only thing ive found to fix it is to kill the character, reset it and re-spawn. Unfortunately, im now locked in a building without any means of killing myself or having someone kill me, This is about the 4th time this has happened to me. I've re installed the game twice, and deleted any folders relating to Dayz, nothing. Really need a hand with this, cant do anything, cant play at all.
  4. McDoogle9505

    TEMPORARY TROUBLESHOOTING TOPIC

    Anyone wondering, i fixed my issue, i had to kill my character but it worked. Apparently my friend was only ever effected when i was in the same server, at the same location.
  5. McDoogle9505

    TEMPORARY TROUBLESHOOTING TOPIC

    Me and a friend have the issue of not being able to do anything with out characters, regardless of server. We join, we spawn, we can access inventory but not alter it, we cant draw guns, we cant see each other, and everyone on the server shows as 0 ping. Zombies also dont attack us. Any ideas? I have 80 meg down and 20 up internet, my friends is slower but similar, no issues with any of our connections.
  6. McDoogle9505

    Support for 3GB+ GPUs

    its still the same engine at the core, DayZ will always be CPU heavy unless they built/bought a new game engine, which i dont see happening.
  7. McDoogle9505

    Day/Night Cycle

    Personally, i think if it looked like it does in this thread here http://forums.dayzgame.com/index.php?/topic/155162-color-to-the-night/ we would be good. Your eyes adapt in real life to the dark, you can see better, so providing there's stars and the occasional street lamp to give light, you should be able to see, and of course, in colour.
  8. McDoogle9505

    Building, Bases, Power and more Later game Ideas.

    I suppose the only way to stop server hopping would be to have the player re spawn at the coastline when they join a different server, or taking any sealed bases off the spawn list, as in, you try spawn in a location where there is a sealed base, it spawns you outside said base, not far away, but not inside. Underground bases are a neat idea, but would require a lot of work, as you said, it would screw with the download file even more so than walls and lights. The concept of owning land is maybe somewhere to go with the idea, but we dont want to make it impossible for people to steal, its unrealistic, just make it difficult and time consuming. Putting a few things in place would deter the lazy and unequipped from trying to raid you. Something I forgot to mention was the idea of beds, If they installed beds (again, in bases), you could have your character sleep before you log off. When you log back on, your character is much more rested, and thus require less food and water throughout a 4-5 hour game period to keep going.
  9. McDoogle9505

    Server List time of the day info?

    I feel people should have a choice in which server they join in, if you have very recently spawned, its difficult to make your way around and gather gear, but you'll find later on in the game, especially when tents etc get implemented, people stick to one server, day or night.
  10. McDoogle9505

    Building, Bases, Power and more Later game Ideas.

    One or two more things. Before anyone says anything, i kept it in one thread since the ideas stem from the single idea of a Well Built Base. And any large fuel containers (used to fill up jerry cans) would also stop re-spawning fuel once the base was sealed. and would have to be refilled by outside sources. Any loot or fuel would be given a long timer before it re-spawned to stop people from simply destroying a section of the wall and regaining all the fuel.
  11. Loving the SA right now, which is why its 6am and I cant sleep. In fact, im siked about what the game could become when its released. After vehicles and everything have been added into the game, and we get back to the point at which we were at with the Mod, there needs to be a direction for players to go. Naturally, it was to develop bases, pitch tents and form groups, some quite large. But due to lack of security, raiders and zombies would easily find and over run any bases created, meaning players would be left at square one, like re spawning. While theres nothing wrong with this, after all, it is a survival game, once someone has created a small base, there done, game over until a raider or zombie comes by. One idea was to allow players to gather the resources to build makeshift walls around a particular area, whether it be from wood, sandbags, fences, or even brick(each with its own property,advantages and disadvantages) and allow them to circumvent any zombies or players from being able to enter the base unless they had the use of tools or weapons. --- Walls would become damaged overtime as zombies or players damage them, and thus need maintaining. --- Once a perimeter is created, sealing off an area, zombies would cease to spawn in that area until its no long sealed off, Consequently, this means any loot or fuel would stop spawning in the area the moment the area is sealed, stopping people from farming resources. The only exception would be water wells, which would remain to spawn water --- Wood would be the most common(Obviously) but offer little to no protection, break easily, and wouldn't require anymore than an axe or crowbar to break apart. --- Sandbags would again, be reality common, mostly found at military bases, and while offer better protection against gunfire and explosives as well as better durability, could be broken down without any use of tools by the player. --- Fences, such as that found at military bases, could be repaired as they stand, or constructed using found kits (such as that of the barbed wire kit in the Mod). They would offer no resistance to gunfire, mild to explosive(people behind would of course be harmed) but excellent to zombie(high durability). They would require something such as bolt cutters to break through. --- Brick walls would be the least common, extremely hard to obtain, stacks being rare and each character only being able to carry small amounts at a time, thus a large vehicle is needed. It would of course, offer the best protection of all, against player and zombies alike, but shows little resistance to explosives GATES AND LOCKS Allowing the player to create makeshift gates, in a similar way to walls, would of course help complete the area. again, wood being weakest and metal being strongest but harder to obtain. Spawn items such as Padlocks and keys, and even house keys, which would give players the ability to lock up after themselves, protecting there base to an extent while they were logged off. Padlocks could be broken using bolt cutters. Houses could be broken into using an axe or similar tool. Of course, if a player dies with there keys, they loose the keys, meaning whoever finds them, can enter freely. This also means dying inside a locked base means you have to break in to get them back. I mention houses because of smaller groups, 2 people aren't going to be able to seal off electro and keep it under raps, but instead will want to seal off a single or a few houses, while still giving them some protection. POWER AND GENERATORS Have generators rarely spawn in certain parts of the map, varying in size from small to large(depending on the power output), have them in need to be repaired using engine parts, electrical parts etc and have them only carry-able by hand (no inventory), and forcing them to slow walk. This means you cant carry a generator more than a few meters without a vehicle,(would take up most of the vehicle capacity depending on sizes). They would require fuel and need to maintained, like everything else, ever so often. This would allow players to place generators inside the walls of a base, and light up the base during night. I'm sure all of us could use the light during the night. This also would be mean you would have to collect lights to connect to the genny,(street lights could be connected aswell). Lights ranging from small lamps to outdoor flood lamps. When turned on, generators would produce considerable noise, depending on size of course, attracting zombies and players. Zombies would also be attracted to lights connected in the same way they are with torches. Stemming from the idea of regaining some form of civilization, once power has been restored, or via the use of large gas canisters, give players the ability to cook food using an old stove. FARMING FOOD Not in the waiting for beans to spawn, but growing fruit and veg. Place hoe's in the game (no not the women) and spawn packets of seeds, or allow players to give up fresh fruit or veg to use as seeds, the main issue is the amount of time it takes to grow, as the servers run on real time, trying to keep the growing rate realistic would be impossible. One other interesting thing would be the use of toiletries, that is, the excrement of matter and urine. How would you feel about your character needing to take a dump after eating too much in the middle of the woods, completely vulnerable.
×