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Your DayZ Team
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Everything posted by Zurvivalist
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I'll look into this tomorrow, as I rarely ever stay on the coast long enough to test things . I did however try sardines once raw ... got sick .. just as fast as eating a worm.. so thats something i guess
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We really should all try to meet up sometime. Would be interesting to test out large group survival . Full server full of like minded hunters/farmers /fishermen .
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In boats on the coast... only took 30 damn hours of running back and forth to find some to make that video ...... Yea, Still working on getting the setup right . Trial and error at this point. But thanks for the feedback.
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Just learned something new . Sadly I did not get it on video , as it caught me very much off guard . I logged into my normal server. Day time cool I did my normal thing. Crouch, draw rifle , wait and look around before i move I hear steps... ( after reflection on the events , the steps were not normal people steps. more of a rustling like you get when you sit in saw grass on the coast . ) I look around .. Dont see anything. I logged out between a bush , pine tree and rock .. so i blinded myself a bit . I started moving forward to peek out and see what's going on around me ( on 1pp server) Look to my right , look too my left , nothing all clear, Stand up take two steps and and looked to my left A DEER not five feet from me , on other side of big rock I see doe , doe sees me , I raise rifle Doe FUCKING SCREAMS ! and runs like hell I shat myself and try to keep it in my screen, look to my right , JUMP OUT OF MY SKIN as i dodge a charging Buck, WHO ALSO SCREAMED as it ran by!!!!!!! I stand there ..paused , in total shock and awe. as those white cotton like tails bounce across the field I've tracked game for miles, recording their animations and sounds. mapping their routes .. Never heard them scream when scared! god dammit.. good job Devs ....good job
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Improvised Leather Backpack from wild boar pelt
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Had a confirmed report just a few days ago in Msta of a Domestic Pig . not the wild boar .
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send me a pm and I'll add you to the dayztv squad map
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I'm sure its just the art dept work , more so than other departments. But would rather see something besides guns is all I'm saying. Let the art guys work on the survival models for a while or something. There are a few things us campers would love to see added in. As an american , I love my guns just as much as the next guy. I own several. There are just tons of other things that could also be tossed in that would be quicker and just as nice to show off. I think also ,part of my annoyance is with the fact that all I keep seeing is shitty guns I dont personally want . or care about . I mean .. Where the fck is the shotgun love ? No Saigas , No bernelli m4s , no AA-12s the M14 !!!!! Dammit I want my M14 back ! Improvised FLAMETHROWERS ! Something cool. something different .. Not just , OH look ... ANOTHER assault rifle... yeah......
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I have a map if you want it. Its still a WIP . But reliable
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Basic idea here is just to brainstorm a bit about how we may fix camping in DayZ It may be a problem that can never really be addressed. But I figured it was worth a shot. So let's hear some ideas Currently our major issue is lack of wilderness space. As amazing as that sounds, with a map this size. We really don't have a lot of places to build camps. That are level enough , and out of high traffic zones. Personally I feel the glitching methods ( hiding a barrel under water, or in rocks ) Is not a proper solution. And I don't like the idea of living out of a couple of barrels stashed inside of trees off in remote places.. It breaks immersion to a certain degree. And ofcourse to the other end of the extreme spectrum I couldn't really support locking storage units by player id or anything like that either as we seen in the mod days. For the same reason as above. So for the players that want a proper camp site, .. A tent, a fire pit, maybe a smoke rake for his fish , and a garden plot ... How can we address the issue of being able to hide such things in a way that would make finding them just as difficult as it really should be. Mind you I'm not talking about Base building or Fortifications , That's an entirely different system altogether . My personal ideas involve some major changes , First the forest areas need to be a LOT more dense , Hopefully someday we will see this happen. I would like to see it go so far as to need a machete to chop down bushes to make a path to walk through certain areas of some forests. Unless you're following a game trail. The ability to see several hundred meters into a forest in some areas just sucks for gameplay , the woods as they are now really provide very limited cover or protection if that is what you're seeking. A lot more undergrowth could address this issue nicely . Secondly , I think we need either new tents, or a crafted item like a ghillie covering, we can make out of natural fibers, ( let's say,, ropes and straw from hay bales ? ... ) Dye the whole thing in a barrel with berries to match your particular surroundings ) And this possible cover should be coded much the same way our current ghillie suits are. But to a more extreme. I think the best solution would be to have them not render beyond 50 meters or so. Simply because this would address the video setting exploits . I defend this idea by saying that IRL you should not be able to spot a shelter like that , in an actual forest, It would blend in after a distance and you couldn't make it out. But those are just my ideas. What do you guys think would work out best ?
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Again this post is designed for simply brainstorming ideas on how to fix or improve the immersion and experience of Hunting the AI animals . I have spent the last two month doing nothing but animal hunting . Trying to figure out patterns , behavior , hitboxes and so on. ALL questions btw could have been answered in five minutes by the Devs... Dunno why they choose to keep certain info locked up from us when we need to test to bug hunt.... Anyways ... In my testing I have observed some very impressive AI behavior. Very nice detailed animations . Which really do give a feeling of decent immersion from hunting and witnessing wildlife in the game.. You can see some examples of these on my youtube channel Here..Currently The only game I can think of that did it slightly better was a few mods I used in Skyrim . https://youtu.be/J7V8W79KoL4 https://youtu.be/PY3heUwEyog As impressive as DayZ currently is in reguards to the hunting simulation aspects. There has to be room for improvements that will not overly stress the limitations of the engine of multiplayer performance. So i reviewed a lot of other "Hunting games" for inspiration . Honestly for games that are Just for hunting,, they fell very short . Poorly and cheaply made, So good job Devs in putting the majority of them to shame already. As to our hunting experience. I have witnessed that certain animals will travel while others seem to remain in certain areas. For example, Elk , Deer, Cows seem to travel a lot along game trails and from water hole to water hole, Where as hogs and chickens will stay with in a set area and just wander around a bit. So here I have a little list of ideas that might work to improve overall experience. Life Cycle: Like in the Skyrim mod, I would like to see animal reproduction occasionally . So from time to time we will see that herd of elk with babies, This will add to the ambiance as well as cause some players to have to think about how they feel about shooting a calf or killing its mother . A hog with piglets would also provide that little extra meat to the solo hunter if he was able to bag them all. (Side note, in IRL if you shoot a solo mother hog with piglets, then without moving wait a while , the babies will return to the corpse , giving you a chance to shoot them as well. ) This would also give the poorly armed player a chance to harvest fresh meat by killing the weaker babies rather then missing out on the larger game due to lack of high cal weapon, Predators and Prey: I'm sure this is hopefully already in the works , But I would like to see the predators in the game interact with the prey animals more . Bears and wolves , chasing or hunting the deer, A horde of zombies chasing a chicken through the city.. That sort of thing .And also of course the predators eating their kills. A simple thing , but a simple thing that creates chaos and unique experiences . Its weird to never see zombies eat anything ,. even when they make a player kill, or to find a fox eating your rabbits killed in a snare. An entire city of zombies collected in a backyard eating a cow. (Imagine blindly running through a back door to find that waiting for you ? ) Aggressive males: I'm not sure how this would work out in the code yet. But I would love to see the large Elk , Wild Hogs, and Feral Cows, attack you if you got either too close to them , Or directly in their running path. I don't even really think this would require new animations, Just simple collision damage. A bull charging you is really no different then getting hit by a truck. Maybe rather than making it a killing blow, just set it to be a leg breaking , knock you out, ruin some gear blow. Animal hitboxes: Yea they currently have no heart/lung or headshot hitbox, So this needs to eventually be addressed . Bleed out and death animations: Rather than every kill shot being a perfect drop . I think bullet damage should just cause different degrees of massive bleeding. This could allow them once shot with a killing caliper, to still run anywhere from 25-100 meters before they drop dead, At which point ragdoll physics could be applied allowing them to flip, fall, roll, or slide depending on their speed and terrain . This could allow for more unique , action based and adrenaline inducing hunting results. Tracking. When a player runs over a road, in 3rd person , you can see footprints behind yourself. Apply the same principal to the larger game animals. Maybe a little darker to contrast against normal terrain. And last around 300-400m behind the animals who made them. This would give us a chance to track wounded animals, or find an animal to hunt. Location and diversity: Animals can be found out in the wild pretty much any time of the day, Just certain times are more common and easy to spot them , For example Deer are most common in fields from dusk till early dawn , at which point they return to the thicker forest areas. While animals like Cattle and Chickens wouldn't care at all about time of day. Ambiance: We have these annoying little particles of fuzz and dragon flies that buzz in our faces all the time , why not build off that and add roaches to houses , flies to spoiled foods, dead bodies and so on. Maybe mice in cities along with lootable rat traps that work just like snares to catch them , for ugly apocalyptic survival food for city dwellers . And on that note while I'm thinking about it ... worms are a great source of emergency protein, Albeit gross, they should not make you sick 100% of the time when you eat them.... Sounds Sounds already work .. occasionally but not well enough . After studying chickens and cows, I have learned that they do seem to have a set range on how far you can hear them , which is good. But needs to be expanded on. While you would only hear a chicken clucking from a few meters away which helps in narrowing down its location , A Rooster should crow occasionally when they are spawned in a town , which could be heard from a few hundred meters away. Which would alarm any passing players to animal activity in that area. Elk cows and deer should make much louder calls more often , which can be heard from a greater distance to aid in finding and tracking them . In order to help reduce the current random encounter system of silent animals that we have now , and Isn't very fun. . Animal Calls: Additionally, we really should build off the walkie system and add in animal calls, Such as rabbit squeals to attract foxes, wolves, bears. and Deer / elk grunts to attract large males. I think using them to actually lure in animals would not work or just be too complicated to code in . But , this system could be used to triggers response calls from the target animal , which would at least notify you if anything is even in the area. You could use a Elk call for example and listen for them to respond, until you narrow down their locations. calls could be found in treestands or crafted . (collected deer antlers for rattling ) Those are just a few of my basic ideas. But I am more interested in hearing what everyone else thinks could help improve this area of game play.
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Been getting errors like this a lot recently . Typically when i log out of a server and / or try to join another
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Inspired by the Prison island ; I thought that maybe we could replace these two areas. With a couple of very large indoor military / airport / mechanical complexes . Kind of like how the prison is but much much larger. Long hallways , tons of individual rooms, several floors. Could probably even get into some underground basement areas. Bunkers and so forth . Would not really change the looting possibilities . But would raise the risk level greatly of this area. As well as make it more aesthetically and immersively pleasing . I think the risk vs reward balance on an area like this would be great., Imagining exploring the rooms one by one , at night . Dealing with infected and possible human ambushes. Would add massive value to weapons like the flash grenades, and trip wires . . Would give PvP focused players a unique area where Close Quarter Combat skills would be essential . And the PvE players a potentially creepy environment to work through .
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did not know a fox would spawn there . Only seen deer and cows before
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Talked to him last night , apparently the funds ran out .
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Is anyone else concerned that the NewUI is a big step back?
Zurvivalist replied to WilliamTheConqueror's topic in General Discussion
Apparently there is much more to the UI system than on we imagined . From what I understand . The current UI or (old UI ) Runs off the CPU , every time you open it You are essentially loading a new object . Just imagine walking through a empty field and a building spawning in front of you when you hit a button... basically. This is putting even more load on the cpu (Which is probably already maxing out) , this game currently puts more load on cpu than it really needs to . As they tried to split the workload between CPU,GPU and Ram more so than other games who normally put more of the work on the GPU and Ram ... The "New UI " which is for the most part functioning properly on the back end, Puts its load onto the GPU which is at the moment under utilized..It just needs a shiny new skin and layout to be more user friendly . DayZ is currently kinda weird about where it draws its power from .. More of the work going on the CPU and Memory is why some of you may have experienced issues where you bought this new high end video card but didn't get the performance boost you would have expected from other games. Or had decent multi core CPUs but the game ran like crap. The way that DayZ runs at the moment ,it really prefers high end single core processors with mid to high range graphics cards. This is why some people can get away with lower end cards as long as they have mid to high range CPUs and decent ram.. While those with high end multi core PCs and high end cards may run like crap. It just really doesn't like Multi cores for some reason. At Least that's my understanding of it... I may be completely wrong. -
I have the owner on my steam contacts, I'll ask him for you
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Was going to add in a video on indoor and gas stoves when i showed how to cook with a frying pan .. Just have to find one first lol
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Keep an eye on my channel I will try to keep posting new Hunting videos and tutorials for everything survivalist related .
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Lard at the moment is only required for cooking in the Frying pan . I will double check the issues with the fire place, and post a up-to-date tutorial on what i find
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Was told by Brian last month or the month before on Exp , that they would be patching and fixing the dual core bug in january. Since its now about at the halfway mark in the month , and this issue is preventing me from playing on all but two servers in the entire freaking server list...... I was hoping one of the Devs could give some clue as an actual ETA on when this will be resolved on stable ?
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hell if i know man , but at every restart cars reset , camps vanish