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5 NeutralAbout ghost_kage
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Bio
Clan:
Zoo York Gaming
Games:
DayZ
No More Room in Hell
Project Reality
Casus Belli
Insurgency
Hidden: Source
Splinter Cell Conviction
Ghost Recon Future Soldier
Star Wars Movie Battles II
Star Wars Galaxies - EMU
Battlefield 3
Project Zomboid
Gaming Rig:
Processor: AMD FX-4100 Quad-Core 4.0 GHz
Graphics Card: AMD Radeon HD 6950
RAM: 16 GB
Left Monitor: LG Flatron
Middle Monitor: View Sonic 1080p LED
Right Monitor: LG Flatron
Triple Monitor Driver: SoftTH
Keyboard: Razer Lycosa & Z Merc Combo
Mouse: Logitech G9
Head Tracking Hardware: PS3 Eye & TrackClip Pro
Head Tracking Software: FreeTrack (2.2.0.279)
Joystick: Saitek Cyborg X
Sound System:
FiiO E-10 DAC
Yamaha HTR 5830 AV Receiver (5.1)
Klipsch THX Promedia Sattelite Speakers (L/R/C Front)
Dayton B652 Bookshelf Speakers (L/R Rear)
Klipsch THX Promedia Subwoofer
Sennheiser HD 280 Pro Studio Headphones
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So I don't know whether or not the devs actually have time to look in the suggestion forums, but I figured I would post this here just in case. I have a suggestion that I really think would be neat to see and one of those small things that adds to the immersion of the game. Animations and options when opening doors. So, if anyone has played the splinter cell games this will sound familiar. Basicly, when you walk up to a closed door (not a gate, this idea only applies to doors in houses and building) it has three options. Open Door, Open Door Quietly, and Kick Door. Open Door: Relativily quick method of opening the door, it allows you to enter a house or room quickly while making a little bit of noise. Open Door Quietly: Slow method of opening the door, however this method is silent to zombies, a slight creaking noise can be heard by players. Kick Door: Loudest, but fastest way of opening a door. Kicking a door will knock a zombie or player standing on the other side of the door over; players recover quickly, zombies recover slowly. I honestly think its the little things like this, and other great things that rocket has implemented that stand this game out from the competition. Obviously this would need to be tested, require good animations to be made, and probably not be something to add until later in development, but things like this are what I really hope to see in a simulator such as DayZ.
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New Standalone Screenshots released
ghost_kage replied to mattlightfoot's topic in Mod Announcements & Info
I suppose this is a little bit off topic, but one the subject of building interiors it had me thinking about how buildings and rooms will come into play in the future of DayZ. I have a suggestion that I really think would be neat to see and one of those small things that adds to the immersion of the game. Animations and options when opening doors. So, if anyone has played the splinter cell games this will sound familiar. Basicly, when you walk up to a closed door (not a gate, this idea only applies to doors in houses and building) it has three options. Open Door, Open Door Quietly, and Kick Door. Open Door: Relativily quick method of opening the door, it allows you to enter a house or room quickly while making a little bit of noise. Open Door Quietly: Slow method of opening the door, however this method is silent to zombies, a slight creaking noise can be heard by players. Kick Door: Loudest, but fastest way of opening a door. Kicking a door will knock a zombie or player standing on the other side of the door over; players recover quickly, zombies recover slowly. I honestly think its the little things like this, and other great things that rocket has implemented that stand this game out from the competition. Obviously this would need to be tested, require good animations to be made, and probably not be something to add until later in development, but things like this are what I really hope to see in a simulator such as DayZ. -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
ghost_kage replied to venthos's topic in Mod Servers & Private Hives
This looks amazing. I've downloaded the mod and sent you a personal message. Can't wait to play! -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
ghost_kage replied to venthos's topic in Mod Servers & Private Hives
This looks absolutely awesome. I will definitely be trying this out, will give me something to play while I wait for DayZ Standalone! -
New Standalone Screenshots released
ghost_kage replied to mattlightfoot's topic in Mod Announcements & Info
This is really excellent work, keep it up rocket, your team is doing great! I can't wait for the official release, I'll be buying two copies one for me and one for my girl friend. One thing that would be awesome to see is maybe bodies in the houses of either suicides or victims who didn't make it. Also, I hope that looting is going to be more realistic like finding items on tables, or in cabinets, or maybe even fridges. I guess kind of a Fallout 3 type thing, but I suppose you all are already working on this with realism being the main focus for your guys. Again, excellent work, keep it up! -Ghost Kage -
Should we remove barbed wire in the next update
ghost_kage replied to mattlightfoot's topic in Mod Announcements & Info
Yes. I've never seen it used for anything other than trolling people. it's unrealistic when you walk into a city and every building is blocked off with barbed wire. -
Can't wait to hear more information about this! Hopefully the final product will start to look more solid. I hope there are tons of clothing options and customization so that each survivor is unique! Also, can't wait to see what the map looks like! Give us teaser screenshots and videos please! :D
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Printable DayZ Map - Wells, Hospitals, and General Stores
ghost_kage replied to ghost_kage's topic in DayZ Mod General Discussion
lemmiepie, just download it, then print it using Windows Photo Viewer. When the printing option appears click full size. -
Don't know if this has been suggested, but I think it would be pretty cool to have bandit skins added to the types of clothing lootable around chernarus. While some might argue it would make a player look hostile, I think most of us know by now the humanity system no longer turns people into bandits. Thoughts? :P
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Yeah your probably right SystemiK. Looking forward to the new update, can't wait to see what's in store for us! My only hope is that there aren't as many quick fixes as last time. My friend and I were trying to play the night that like 10 hotfixes came out, and every time we finally downloaded the latest patch, and got in game, a new one was released, and the server bugged out. Not to mention I got debug wildernessed, and even though I ran all the way back, I died on login as the result of another bug one day later.. =( lol
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A lot of the suggestions make sense, but I think the idea behind the blood bags being so over powered is to increase player interaction and make people play with others, as opposed to just playing solo and shooting other players on sight. This game really shines and is meant to be played with others, not jus against.
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Niemands "Cleaning a Village aka Settling down"
ghost_kage replied to Niemand (DayZ)'s topic in DayZ Mod Suggestions
I like the idea, definitely. I really think something similar to this will be added eventually. We won't see it in Arma 2, but maybe in the Arma 3 version. I hope that an individual map is being made just for DayZ, with fully enterable buildings, and some sort of version of this idea implemented. Maybe even 100+ populated servers. Who knows what we have waiting for us when Arma 3 hits stores. -
Sounds like a pretty cool idea too me. Creative and practical for in-game scenarios like the one you depicted. I definitely think it would be cool if something like this is added, however it would need to be somewhat rare and only found at military base hospital tents, or something like that. At the moment it looks like only things that make the game harder are being implemented so it might be awhile before we see something like this.. lol
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It's in-game but I have never been able to find it. Every time I've needed it its been too cloudy, and then by the time the clouds clear up, I've found a compass. :P
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Okay, so I'm prepared for the type of person who is going to reply to this saying 'Just don't be dumb and hit respawn", but I still think this is something that needs to be implemented. It's far too easy to accidently kill yourself when attempting to adjust the options or even disconnect. I really think that one of the things that needs to be added is a warning menu that pops up when you click on "Respawn" in the game menu. This is the only game that I've played that has the respawn button inbetween the Options, and Abort buttons. If it's going to stay in that spot then it needs to have a second warning menu pop up. I just lost my ghillie suit the other day and I am a very unhappy camper. :dodgy: At this point I'm not worried about doing it again, as I've learned my lesson. But this a lesson that should not have to be learned in the first place, as it's a flaw in menu design. I know that rocket didn't make the menu, and that it came with Arma 2, but in a game where death is such a loss, suicide should be much more difficult than clicking too early when attempting to change the controls.