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Arthur Dubrovka

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Everything posted by Arthur Dubrovka

  1. Arthur Dubrovka

    Update 1.13 Xbox Experimental (Change Log)

    Hey, great changes and update! I wanted to know if any quality of life updates especially for code locks are in the pipeline? For example the open and close mechanic with locks are really a pain in the ... Maybe more like it's handled in mods. The lock stays at the door and if you type one time your code, you can open it up without entering the pin again...?
  2. Arthur Dubrovka

    Base building rebalance | Comprehensive list of suggestions

    As always, great suggestion thread! Thank you very much! Edit: And take a look at the other suggestion threads from @Asmondian
  3. Arthur Dubrovka

    DayZ Livonia PC Open Beta

    But that's not the point. Shure, Expansion mod will be great. But what's planned in vanilla? That's the question. I play PC only but want to know, where basebuilding and fortification of buildings is going. That's all, and I don't think it's to much to ask for...
  4. Arthur Dubrovka

    DayZ Livonia PC Open Beta

    Car issues was termed as longtime goal... devs wrote about it. Complicated task, will last long, official statement was made. No official statement, no roadmap, so a question would be allowed... maybe.
  5. Arthur Dubrovka

    DayZ Livonia PC Open Beta

    I boiled water and it worked? Water container would be great!
  6. Arthur Dubrovka

    DayZ Livonia PC Open Beta

    These two points really need an official statement. Intended? In the pipeline? No ideas? Just a statement, because basebuilding was introduced as one of the BIG features in 1.0, but is useless right now (besides RP) and never talked about again. PLEASE!
  7. Arthur Dubrovka

    DayZ Livonia PC Open Beta

    I like it really to be honest. My loot behavior changed tremendously. If I had to choose between 3 water bottles and a nice and shiny gun, I think you know what I take. If you get a cookingpot, you can get cleaned water by your own. I would prefer a few more streams and ponds. Maybe the possibility to cook water directly in a fireplace (with a pot) or the option to craft a makeshift tripod. And maybe lower the infection rate of ponds and rivers. I was able to cure my infection with charcoal tablets and clean water (cooked in a pot). Then, after reaching Nadbor, refilled my bottles and the pot and I was good to go. After that, there was no problem to reach the southern end of the map...
  8. Arthur Dubrovka

    Xbox Update 14/01/2019

    I'm shure that's Dolph... Dolph Lindgren!
  9. Arthur Dubrovka

    PC 1.0 Release Date Announcement

    GL Devs I hope everything will be successor... Im excited (and afraid) about all the reviews in the gaming world press after releasing 1.0 - THE RELEASE OF DAYZ 1.0 Its a really big announcement after 5 years of development! Wish you the best!
  10. Arthur Dubrovka

    Status Report - 20 November 2018

    Thank you! We need a focused feedback about basebuilding and it's mechanics, please.
  11. Arthur Dubrovka

    base destroyable?

    That's true... and as long as it stays like that, bases are completely useless. A base is like a big "SALES - GUNS N AMMO FOR FREE" sign. Beside of RP.
  12. Arthur Dubrovka

    base destroyable?

    Damn it would be sooo nice if your mates and you are on a scavange run and you gave your guard a radio and it informs you with a call that Intruders try to raid your base. Btw sorry for my bad English, I'm not a native speaker :)
  13. Arthur Dubrovka

    base destroyable?

    I would love to see some new mechanics of basebuilding in dayz but maybe it's a mod thing. In my opinion it could go much further. Barking dogs which alarm you if someone ttys to enter. Maybe NPC's which need food, water and equipment and to defend a base in offline times. But that's something which never will happen in vanilla. :) BTW maybe I visit the Village...I'm in love with the idea of always keep the direct chat on! I play a a character on that server. Maybe we meet each other.
  14. Arthur Dubrovka

    base destroyable?

    Or at least take a look what was done, what's good, what's bad... but I think/hope they did that already.
  15. Arthur Dubrovka

    base destroyable?

    And I hope the devs take a look at all other survival games and mods to think twice about how to handle the problems which occurred at basebuilding. After 5 years of development I hope they did a little research :)
  16. Arthur Dubrovka

    base destroyable?

    This would one believable mechanic. For example. I don't know really. Maybe it shouldn't be like "I have an axe and now I KNOW I just need to hold left mouse button for 10 minutes and I'm in". Maybe different tools have different chances to break through. Sledgehammer 15%, hammer 5% and so on. There will always be the chance you get the Honeypot but you never know. And maybe the tools get ruined very fast. It don't has to be a buddah belly. Something believable for shure. A small bulletin board. A self-made little office or a workbench, I don't know. Something where informations and status of your base is aggregated. I don't know how they plan the decay of bases but I think they should be repaired from time to time. Do you remember those first Arma 2 Mods where you had to check every single wall if it decays in the next few hours? Oh man... not very comfortable gameplay. A opportunity to check the state of your base and the ownerships doesn't seem to unrealistic for me. But I doubt something like this would be implemented.
  17. Arthur Dubrovka

    base destroyable?

    And that's the question of this thread, will it be like it is in the future (with more stuff you can build) or are several game mechanics planned for base management, building and ownership. How somebodys playstyle in the meaning of basebuilding is, isn't the theme of this thread.
  18. Arthur Dubrovka

    base destroyable?

    This is exactly what Rust is doing and will end up in weird basestyles which are good protected but don't looking good. And this is maybe my biggest concern. I just don't want ugly bases... I want bases looking good and fit in the environment. But this is only possible if they are hard to raid or if you are a group of maybe 10 people and always keep an eye of your base... don't get me wrong I don't want bases which are impossible to raid but it needs to be balanced. I just want to know which mechanics are planned for this problem.
  19. Arthur Dubrovka

    base destroyable?

    Yeah, that's true but here should go gamedesign against realism I think. If I'm in a group of 5 people in a apocalypse there will always be a few of them 1-2 to guarding the base and in dangerous situations calling help via radio. That's just not possible and that's why it's necessary to handle this fact gamedesign wise.
  20. Arthur Dubrovka

    deleted

    Dude... seriously?!?
  21. Arthur Dubrovka

    Barrel placement, how does it work?

    You need to hold left mouse button. If it doesn't work, walk exactly to the point where you want to place the object and drop it from your inventory to vicinity. I recognized, sometimes you're not able to place via placement system, but if you do it via vicinity (inventory drag drop) it works. I tried to put the battery charger on a table, doesn't work. Jumped on the table and dropped the charger and it was possible.
  22. Arthur Dubrovka

    base destroyable?

    Exactly what I thought, I didn't read/found something from the devs in detail about basebuilding. Which mechanics will be implemented? Although there were several discussion threads about basebuilding, advantages, disadvantages of several features I read no word about it. I hoped so much that there won't be the same systems like in every other average survival game but right now it looks exactly like that. And like above said, it's not experimental or stress test branch... it's stable... Beta. It would be really nice to read some information because it's a really time consuming feature.
  23. Arthur Dubrovka

    base destroyable?

    Till now... no sense :( I don't understand it either. Why make bases in the beginning so useless because everybody can destroy it in seconds, especially if it's really hard to build. For me right now it just makes no sense. I would appreciate it if it's alot harder to penetrate a base and while balancing slowly make it easier to break in. Not the other way around... if it's hard to get in you could really test bases and it would make sense take heavy stuff like generator etc into a base but.
  24. Arthur Dubrovka

    Night Is Great!

    I love it alot, it's really immersive. But it needs more lightsources, freshspawn maybe with a flashlight and a ? till everything is balanced and all lightsources are in. Yesterday we started playing and it was evening. We started to craft rags in panic because of the incoming night. Now lightsources are really important and I like it. But one time I found the gaslamp and didn't recognize that it doesn't work. After it gets dark I couldn't play because of the rain I was unable to light my crafted torch. I found a room and my character dried quickly, but my equipment didn't so I can't do anything. This is something they should recognize. It's just not fun at all if you have to wait the whole night without a chance to get a light source. Edit: ok I tried it and everything gets dry after a short period of time. I was able to light my torch again and ran from door to door so my torch won't get to wet. Worked really fine! And if the light of they day comes back it's sooooo rewarding... just great! I wish I find a battery to switch my flashlight on ^^
  25. Arthur Dubrovka

    Help! Spawn without loot.

    And on community tab, every server has its own character if I'm informed right.
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