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Everything posted by Arthur Dubrovka
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Dayz Suggestions Part #1 [With pictures]
Arthur Dubrovka replied to Asmondian's topic in Suggestions
Hey Asmodian, thanks again for this perfect suggestion thread/overview! Maybe add some sort of register so everybody can see in one view which topics were suggestetd and which not. Something like this: Part 01 #1 SURVIVOR'S DIARY AND MAP #2 FIREARMS SIMPLE MELEE #3 BIGGER AND DARKER BUILDINGS #4 SECRET LORE WITH TIPS #5 ZEDS ALREADY CRAWLING #6 REAL POST APOCALYPTIC CLOTHING #8 CONTAINERS =/= SIZE AND RIGHT CLICK TO INSPECT CONTENT #9 USE DUCT TAPE TO SILENCE A HOSTAGE Part 02 #10 THE BOW SHOULD BE A MELEE WEAPON >> PART2 #12 HOLD BREATH WHILE HIDDING #13 TRADING SYSTEM BETWEEN PLAYERS #14 BIG HANDBAGS #15 BLOOD SPLATTER OR BLOODIED HEAD ONLY WITH HEADSHOT #16 PASSENGER TRAINS IN DAYZ #17 SCOPES REFLECTIONS / GLARE #18 SAFETY ON STANCE (BUILDING TRUST AND DOUBLE CARRYING) Part 03 #19 TRAVELING ZOMBIE HORDES #20 SOLUTION FOR GAMMA BOOSTING (RUST EXPERIENCE) #21 ABILITY TO DESTROY LIGHTS SPOTS #22 CROSSED WEAPONS IN BACK #23 TORCH / FLASHLIGHT WIELD #24 BATTERY LIFETIME INDICATOR #25 BLOOD TYPE LABEL IN BLOOD BAG AFTER TEST KIT -
Dayz Suggestions Part #3 [With pictures]
Arthur Dubrovka replied to Asmondian's topic in Suggestions
Vote for sticky! -
Because of 62/63. Is the crash new environment sounds are producing a reason of not releasing 62 and everything will be postponed to 63? Or will 62 released without new environment sounds?
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... with a chance to break your food :)
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Status Report - 18 April 2017
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
I think they will add as much as possible in the first beta iteration and features which are to buggy to implement will be added in following patches... maybe? Edit: thnx for the wall of text! I love them! -
Take apples. They're good for hydration and against hunger.
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Q&A with Lead Animator Viktor Kostik
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
With new melee system will bayonet attachments be an option again? Will it be possible? -
Can vehicle doors, hoods, etc be repaired?
Arthur Dubrovka replied to Storymaster's topic in New Player Discussion
I thought it will protect you. As they implemented the Lada, they implemented the degradation of vehicleparts too. The devs made a vid where the car parts felt away after shooting on it. If I remember it right. Oh yes! I want hve my freedom of spray! Spray my hammer green, and may nailed baseballbat black! I think stuff like that will be implemented after Daisy hits beta. -
Can vehicle doors, hoods, etc be repaired?
Arthur Dubrovka replied to Storymaster's topic in New Player Discussion
I hope stuff like that will be implemented in beta stage. Finetuning of all the different systems (repairing/cooking/crafting/medic etc) -
Status Report - 8 March 2018
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
Withe the new character and melee system integrated, would this be an option in DayZ? In addition something like put feed on chest to disable getting up again or detain someone? This would be a real good addition, especially in RP situations! -
What would you do if you ran into two players at their own camp?
Arthur Dubrovka replied to yazar8's topic in General Discussion
Mmmmmhhh... dunno what to do. Most of the time I don´t search active for camps. A few times I met some people at their camps and it most of times a gunfight started up. Because of that metagaming thing... ... I hope mechanics will be implemented, to secure your base, if basebuilding and fortification is a thing in DayZ. I would have waited till they leave their camp too, but I would´nt doublecheck at gametracker to be safe while looting. Thats a bit cowardly to be honest :) If I´m well geared I like to take nothing out of a camp and just muddle up some things. -
Status Report - 21 February 2017
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
Holy fuuq, I don't know what to type! AWESOME! -
Oh yes, pleeeeeaaase!
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I hope and think the whole crafting will get an overhaul if DayZ hits beta. It needs to be more intuitive.
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for me its ok. If you feel uncomfortable with this patch take a break. 2500h+ is really a lot. But rollback? :D Damnit... this community is awesome. First everybody cries development isn´t fast enough and after releasing a patch with multiple bugs and pushing regular fixes time after time people want a rollback... I dont get it.
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If bolts are persistent it would be a great weapon to clean up all the zeds. Tried it out but the bolts dissapear after killing a zed. But they are oneshot kill. After shooting on trees or walls you are able to pick the bolds up again. Someone tried out the range and accuracy with the pistol scope from the longhorn? I never had all three parts a crossbow, scope and bolts.
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Here some of my favorite screenshots out of 60/61 Ok this one is much older than 60/61 made out of two shots:
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1. Double or triplesized map 2. 1PP visiual effects of helmets visors and sunglasses. 3. seasons (summer/fall/winter/spring) (an old vid)
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Exp Update 0.61.136067
Arthur Dubrovka replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Because of wipe I dont know because I died before patch was incoming. Anyone else notices much less Jittering/lag in houses or if you go through a door? It´s much better now for me and Im playin at a high ping server. -
Exp Update 0.61.136067
Arthur Dubrovka replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Nice they changed Alpha text :D referring to the forum. Good idea devs! -
Simple list of suggestions for Infected
Arthur Dubrovka replied to Luftpancake's topic in Suggestions
This would increase the lvl of difficulty alot! Like it. Players should be able to do the grab function too. If someones weak because of bloodloss or have a broken arm/leg. -
Would you play in a realistic/hardcore server/mod? (poll)
Arthur Dubrovka replied to exwoll's topic in Suggestions
I would love to see that! A hardcore mode/mod with realy high restart timer. Think about it if you want to KOS! Nice addition especially for RP Servers. Possibility to drag your mate out of the line of fire and use Defibrilator, except headshot for shure. Not that he would be able to get back to the fight, just to get him up again >> need to build a barrickaded house. Give him medical assistance till he could go ahead on a journey. And degrade of weapons, tools and food. You need a weaponcleaning kit. Some things can only crafted in special buildings like those big sawmills or toolshops (those little ones with drill, grinder installed in it); food can be made longlasting by salt, Refrigerator, smoke. Coop for chickens or rabbits etc etc ...and a cooking system. A warm meal will be much better for your status and your stamina then could beanz. Could have an impact to: like in Zomboid. I would realy love to see where I´m hurt and which type of wound I have. Deep cut, scratch, gunshot through leg. And treat it accordingly. Very important in my opinion. Not able to run from south to north like "The Flash". Inventory not able while running around. If you search someones Backpack it consumes time. If you want to take something out of your backpack it consumes time. Pockets in trousers and Jackets should be instantly available while moving. -
:) and I'm not. I like it if it's a good balance between realism and game design.
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This was my first thought. The most realistic way would be to go to every part of a wall, sandbags, barrels, waterbarrels, tents, fireplaces, electronic support, generator, wires, barbed wire etc and check everything by its own. I think back in the mod dayz it was like that. You was forced to check every single part of a wall. I agree it would be to easy to throw everything in a toolshed and all structures get repaired like you got a magician in your base. But a overview about the structures and their status plus what's needed to repair them would be a good trade off between realism and game design... maybe. edit: and I want a chicken coop!
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Yes, I liked the system of LiF for basebuilding. Maybe it doesnt need to be a monument. A Toolshack would be better. There you have to put in loot and tools to maintain different buildings in your base. If you see a building in your base is degrading on a low level u can select the building you want to repair/maintain and this consumes different amounts of time, tools (or degrades the tools by uses) and loot. It would be nice if some structures couldnt get maintained or builded with only one player. There have to be two or more players arround to maintain a Watchtower for example. edit: and I would prefer a system where basebuilding is much harder than barricade structures. This I would looove to see! Some Resources you need for basebuilding or crafting in general will only be madeable with the use of those industrial buildings. If you need Big wooden beams, you have to go to those saw mills, craft them there and bring them back to your base. If you need metalwork you have to go to one of those little workshops. Cars would be easier to repair near those old ruty car repair shops. There are more buildings for shure which could be implemented for this type of gameplay. And for shure this basic stuff for lonewolf gameplay. Makeshift tent/shelter, primitive rainbarrel, fireplace, noisetraps hidden stash, which you could craft with low tier gear and which degrades faster then a base maintained by several players. +1