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Everything posted by Arthur Dubrovka
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Because of 62/63. Is the crash new environment sounds are producing a reason of not releasing 62 and everything will be postponed to 63? Or will 62 released without new environment sounds?
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... with a chance to break your food :)
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Status Report - 18 April 2017
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
I think they will add as much as possible in the first beta iteration and features which are to buggy to implement will be added in following patches... maybe? Edit: thnx for the wall of text! I love them! -
Take apples. They're good for hydration and against hunger.
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Q&A with Lead Animator Viktor Kostik
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
With new melee system will bayonet attachments be an option again? Will it be possible? -
Can vehicle doors, hoods, etc be repaired?
Arthur Dubrovka replied to Storymaster's topic in New Player Discussion
I thought it will protect you. As they implemented the Lada, they implemented the degradation of vehicleparts too. The devs made a vid where the car parts felt away after shooting on it. If I remember it right. Oh yes! I want hve my freedom of spray! Spray my hammer green, and may nailed baseballbat black! I think stuff like that will be implemented after Daisy hits beta. -
Can vehicle doors, hoods, etc be repaired?
Arthur Dubrovka replied to Storymaster's topic in New Player Discussion
I hope stuff like that will be implemented in beta stage. Finetuning of all the different systems (repairing/cooking/crafting/medic etc) -
Status Report - 8 March 2018
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
Withe the new character and melee system integrated, would this be an option in DayZ? In addition something like put feed on chest to disable getting up again or detain someone? This would be a real good addition, especially in RP situations! -
What would you do if you ran into two players at their own camp?
Arthur Dubrovka replied to yazar8's topic in General Discussion
Mmmmmhhh... dunno what to do. Most of the time I don´t search active for camps. A few times I met some people at their camps and it most of times a gunfight started up. Because of that metagaming thing... ... I hope mechanics will be implemented, to secure your base, if basebuilding and fortification is a thing in DayZ. I would have waited till they leave their camp too, but I would´nt doublecheck at gametracker to be safe while looting. Thats a bit cowardly to be honest :) If I´m well geared I like to take nothing out of a camp and just muddle up some things. -
Status Report - 21 February 2017
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
Holy fuuq, I don't know what to type! AWESOME! -
I hope and think the whole crafting will get an overhaul if DayZ hits beta. It needs to be more intuitive.
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If bolts are persistent it would be a great weapon to clean up all the zeds. Tried it out but the bolts dissapear after killing a zed. But they are oneshot kill. After shooting on trees or walls you are able to pick the bolds up again. Someone tried out the range and accuracy with the pistol scope from the longhorn? I never had all three parts a crossbow, scope and bolts.
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Here some of my favorite screenshots out of 60/61 Ok this one is much older than 60/61 made out of two shots:
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1. Double or triplesized map 2. 1PP visiual effects of helmets visors and sunglasses. 3. seasons (summer/fall/winter/spring) (an old vid)
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Simple list of suggestions for Infected
Arthur Dubrovka replied to Luftpancake's topic in Suggestions
This would increase the lvl of difficulty alot! Like it. Players should be able to do the grab function too. If someones weak because of bloodloss or have a broken arm/leg. -
Would you play in a realistic/hardcore server/mod? (poll)
Arthur Dubrovka replied to exwoll's topic in Suggestions
I would love to see that! A hardcore mode/mod with realy high restart timer. Think about it if you want to KOS! Nice addition especially for RP Servers. Possibility to drag your mate out of the line of fire and use Defibrilator, except headshot for shure. Not that he would be able to get back to the fight, just to get him up again >> need to build a barrickaded house. Give him medical assistance till he could go ahead on a journey. And degrade of weapons, tools and food. You need a weaponcleaning kit. Some things can only crafted in special buildings like those big sawmills or toolshops (those little ones with drill, grinder installed in it); food can be made longlasting by salt, Refrigerator, smoke. Coop for chickens or rabbits etc etc ...and a cooking system. A warm meal will be much better for your status and your stamina then could beanz. Could have an impact to: like in Zomboid. I would realy love to see where I´m hurt and which type of wound I have. Deep cut, scratch, gunshot through leg. And treat it accordingly. Very important in my opinion. Not able to run from south to north like "The Flash". Inventory not able while running around. If you search someones Backpack it consumes time. If you want to take something out of your backpack it consumes time. Pockets in trousers and Jackets should be instantly available while moving. -
:) and I'm not. I like it if it's a good balance between realism and game design.
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This was my first thought. The most realistic way would be to go to every part of a wall, sandbags, barrels, waterbarrels, tents, fireplaces, electronic support, generator, wires, barbed wire etc and check everything by its own. I think back in the mod dayz it was like that. You was forced to check every single part of a wall. I agree it would be to easy to throw everything in a toolshed and all structures get repaired like you got a magician in your base. But a overview about the structures and their status plus what's needed to repair them would be a good trade off between realism and game design... maybe. edit: and I want a chicken coop!
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Yes, I liked the system of LiF for basebuilding. Maybe it doesnt need to be a monument. A Toolshack would be better. There you have to put in loot and tools to maintain different buildings in your base. If you see a building in your base is degrading on a low level u can select the building you want to repair/maintain and this consumes different amounts of time, tools (or degrades the tools by uses) and loot. It would be nice if some structures couldnt get maintained or builded with only one player. There have to be two or more players arround to maintain a Watchtower for example. edit: and I would prefer a system where basebuilding is much harder than barricade structures. This I would looove to see! Some Resources you need for basebuilding or crafting in general will only be madeable with the use of those industrial buildings. If you need Big wooden beams, you have to go to those saw mills, craft them there and bring them back to your base. If you need metalwork you have to go to one of those little workshops. Cars would be easier to repair near those old ruty car repair shops. There are more buildings for shure which could be implemented for this type of gameplay. And for shure this basic stuff for lonewolf gameplay. Makeshift tent/shelter, primitive rainbarrel, fireplace, noisetraps hidden stash, which you could craft with low tier gear and which degrades faster then a base maintained by several players. +1
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Hey guys, http://paxaustralia.com.au/schedule/panel/dayz-0.62-and-the-road-ahead just want to ask if someone was there at Pax 2016 in Australia? The only news I found was this picture on DayzTV: It looks like they plan to overhaul the envoirnemet... woods included! O_o Holy If you have any news or now something about it. Go ahead POST IT!
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DAFUUUUQ!!! thnx mate!
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Enfusion Q&A with Lead Engine Programmer Filip Doksanský
Arthur Dubrovka replied to SMoss's topic in News & Announcements
I have to say, it´s realy good! Made very professional, the answers are very detailed. And @philbur, there are a lot of other questions here in this forum or at twitter, which maybe will get answered in upcoming parts of this Q&A. But I have to say I like it a lot how its produced, with this cutscenes out of your office, gamescenes etc. I´m excited for part two ;) edit: Maybe it would be nice to edit the first post of this thread and put the vid on top - and maybe sum it up in textform. -
Advanced Weapon System (AWS) - Modular Firearms in DayZ
Arthur Dubrovka replied to RoninGotPicks's topic in Suggestions
What I like in the core of this system, is that high tier military guns are extremely hard to stick together what increases their value a lot. Someone opened a threat a few days ago where he rant about the fact that its easier to get high tier mil guns with fitting ammunition than a good package of civ weapons. This problem would get solved. But I don´t think that it will find its way to vanilla because its a lot of work to do and this will ad A LOT extra work to the existing. But maybe a mod like Ronin said. -
Status Report - 25 Oct 2016
Arthur Dubrovka replied to Baty Alquawen's topic in News & Announcements
+1 thats exactly what I mentioned! -
Crazy Zombies = Unification?
Arthur Dubrovka replied to DigitalMillennial's topic in General Discussion
Oh yes™! edit: How could I miss that vid? edit2: OOOH and someone on twitter recognized this...