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Arthur Dubrovka

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Everything posted by Arthur Dubrovka

  1. Arthur Dubrovka

    Open Inventory while jogging or walking

    Thought exactly the same... all stuff you can reach while youre walkin like youre pockets should be able to reach while walkin or jogging and the backpack ist greyed out. if u stand still you can have access to your backpack... Right now if you put a gun in a waterproof bag, put this bag in your backpack you can take out your gun while running around although its in bag in a backpack with a quicklsot.
  2. Arthur Dubrovka

    BETA Status Report - November 28

    mmmmhh... its ok.
  3. Arthur Dubrovka

    Dayz Suggestions Part #1 [With pictures]

    push... pls stick those threads they are awesome community work.
  4. Arthur Dubrovka

    Status Report - 10 October 2017

    I would love to do that job too!! But I´m more the cgi/2d/3d Artist, and less a content creator. In Germany its called "Media Designer for online and print media". I did a lot of stuff with Adobe Premiere, 3DsMaxx and the compositing part with Digital Fusion, but less gaming content. And moving to Prag? With wife and kids? Fuuuu, that would be a biiiig step.
  5. Arthur Dubrovka

    Status Report - 10 October 2017

    Yes exactly :D
  6. Arthur Dubrovka

    Status Report - 10 October 2017

    mmmmhhh... I don´t know exactly where that deerstand is. But maybe Veresnik? Good SR again thank you all!
  7. Arthur Dubrovka

    Stable Update 0.62.142080

    Yeah I hope they think twice about that feature. In my opinion I hate it if dayz god tells me Im not able to place my firekit where I want to. I want to decide if its to dangerous to light a fire in a house or not. It´s my story, isn´t it? And if Im near to death because of cold temperatures I wouldnt mind if the structure burns down if I can stay alive.
  8. Arthur Dubrovka

    Automatic shifting in vehicles

    alright :) thnx for th note!
  9. Arthur Dubrovka

    Automatic shifting in vehicles

    I wouldnt say if you dont do transmission manually by your own DayZ would get less realistc or goes in the wrong direction because it wants or needs to be a simulation. The question should always be, is it fun and does the mechanic close the gap between gamedesign and realism. There are so so so many different areas of gameplay which arent realistic in DayZ. Its alwas the question of how to translate the realism into gamedesign. You could say walking forward by pressing W isnt realistic. It would be more realistic if you have to press lmousbutton than right mousbuttun than left mousbutton to simulate the movement of your legs - but would this be a good decision in concern to gamedisgn? I doubt it. Its the consistency or the lack of consistency which sometimes makes me a bit sad. On the one hand I need to do manual transmission, on the other hand its not possible to put a sedan wheel on a lada - damn if I would be in that situation I would take a wheel of a sedan and try to fix it up to a lada instead of drivin on rims or go by feed. Or the medical system. Or instant crafting of backpack or that im not be able to climb out of windows or or or or... what I want to say is that I would prefer this level of detail in other situations than by driving cars.
  10. Arthur Dubrovka

    Why don't we spawn along the southern coast?

    ... oh damn, it´s time for .63 showing up!
  11. Arthur Dubrovka

    Status Report - 29 August 2017

    any news on aboutr this footage? Or postponed because everybody was sick after gamescom...
  12. Arthur Dubrovka

    Serum

    Apples will be gone with .63 or the spamming of apples. There will be apples but you can find them under a tree for example and wont be able to horde them. If 100 playerservers are coming and in wich timeframe I dont know. Didnt hear from that topic for a long time now. But I hope devs workin on it. The basic intention of your idea seems pretty solid. Adding hotspots where playerinteraction will be more common and not always hostile. Right now hotspots are only militarybases to get military gear and everybody knows what happens 99 per cent if you meet players at those spots. But the lore of DayZ is that players are immune to the infection, which would not fit with your idea of a serum. But I like the idea and maybe there will be a mod where players arent immune and need to craft a serum. Another idea how to get the same basic idea of more common playerinteractions is to add other gamedynamics. Maybe for basebuilding, you need to go to different locations to craft whjat you need. (Sawmill for wooden planks and advanced structures made out of wood, little toolsheds for screws and metalworks or for repairing something, hospitals for special medical stuff, etc.) This would fit into the Lore and would add the same function.
  13. Arthur Dubrovka

    GamesCom Pics/Vids

  14. Arthur Dubrovka

    Status Report - 8 August 2017

    Shopping plastic bag time :)
  15. Arthur Dubrovka

    Status Report - 8 August 2017

    Maybe there could be other advantages for civilian clothes, maybe weight. Not loosing stamina that fast. But in general I´m with Runs with Cows. There should be compareable clothing parts. Best of civilian, best of military, best of police, best of medic clothes. The best of one playstyle is comparable with the military advantages so youre free to choose wich playstyle you want to play. This one is called "pensioner vest" in german :D or a boiler suit, tool belt and stuff like that. Fishing equipment has many pockets. Maybe it shouldnt be equal with military stuff but something near those advantages.
  16. Arthur Dubrovka

    Moving Unconscious Players

    thank u sqeezorz
  17. Arthur Dubrovka

    How To Win Playerbase Back

    Although Im not playing DayZ right now, its the game in my steamlibrary with the most hours ingame (shortly before ArmA3). I know I will be back with 0.63 and many of my mates too. And I think I´m not the only one. Right know the Devs are doin special Events, Livestreams with the stuff they´re able to show off. I think thats mostly intresting for the core playerbase. With new patches and new functions to show, they will force more marketing etc., lets see what the demo of .63 will show us at gamescom :)
  18. Arthur Dubrovka

    Moving Unconscious Players

    Yes, thats a very important feature in my opinion. I hope it´ll be possible with new playercontroller. But I cant remember if a dev has commented on this topic?
  19. Arthur Dubrovka

    Vehicles are useless

    ... they will get all sorted out if this oldlegacytwophysicscausingdesyncsystem is gone and devs can focus on that stuff without thinking about how to handle two systems in the sam time... me hope.
  20. Arthur Dubrovka

    Vehicles are useless

    Last time I found a car...(Think second .63 patch) Lada 4x4 YES!!! found a wheel to complete the car! YESS!!! Get in and started it. HELL YES!!!! Tried to drive with my 4x4 up a small hill. (Nadezdhino >> green mountain) Car flaoted left right left right... couldnt get up the hill. (on the road) get out all wheels checked no change Felt like a boat trying to drive forward while fixed. really strange... U-Turn to drive on concrete roads real hard desync Car is broken No fun right now.... for me.
  21. Arthur Dubrovka

    Spawning in underwear or not...

    I would prefer something Asmondian posted in his suggestion thread: I dont know the backround story of a naked spawned player but... there are several options ^^
  22. Arthur Dubrovka

    Dayz 0.63 - Hud Concept V2

    XD
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