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Arthur Dubrovka

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Everything posted by Arthur Dubrovka

  1. Arthur Dubrovka

    base destroyable?

    And I hope the devs take a look at all other survival games and mods to think twice about how to handle the problems which occurred at basebuilding. After 5 years of development I hope they did a little research :)
  2. Arthur Dubrovka

    Stable Update 0.63.149464

    Yeah, without a compass your totally lost in the woods at night.
  3. Arthur Dubrovka

    base destroyable?

    This would one believable mechanic. For example. I don't know really. Maybe it shouldn't be like "I have an axe and now I KNOW I just need to hold left mouse button for 10 minutes and I'm in". Maybe different tools have different chances to break through. Sledgehammer 15%, hammer 5% and so on. There will always be the chance you get the Honeypot but you never know. And maybe the tools get ruined very fast. It don't has to be a buddah belly. Something believable for shure. A small bulletin board. A self-made little office or a workbench, I don't know. Something where informations and status of your base is aggregated. I don't know how they plan the decay of bases but I think they should be repaired from time to time. Do you remember those first Arma 2 Mods where you had to check every single wall if it decays in the next few hours? Oh man... not very comfortable gameplay. A opportunity to check the state of your base and the ownerships doesn't seem to unrealistic for me. But I doubt something like this would be implemented.
  4. Arthur Dubrovka

    base destroyable?

    And that's the question of this thread, will it be like it is in the future (with more stuff you can build) or are several game mechanics planned for base management, building and ownership. How somebodys playstyle in the meaning of basebuilding is, isn't the theme of this thread.
  5. Arthur Dubrovka

    base destroyable?

    This is exactly what Rust is doing and will end up in weird basestyles which are good protected but don't looking good. And this is maybe my biggest concern. I just don't want ugly bases... I want bases looking good and fit in the environment. But this is only possible if they are hard to raid or if you are a group of maybe 10 people and always keep an eye of your base... don't get me wrong I don't want bases which are impossible to raid but it needs to be balanced. I just want to know which mechanics are planned for this problem.
  6. Arthur Dubrovka

    base destroyable?

    Yeah, that's true but here should go gamedesign against realism I think. If I'm in a group of 5 people in a apocalypse there will always be a few of them 1-2 to guarding the base and in dangerous situations calling help via radio. That's just not possible and that's why it's necessary to handle this fact gamedesign wise.
  7. Arthur Dubrovka

    deleted

    Dude... seriously?!?
  8. Arthur Dubrovka

    Barrel placement, how does it work?

    You need to hold left mouse button. If it doesn't work, walk exactly to the point where you want to place the object and drop it from your inventory to vicinity. I recognized, sometimes you're not able to place via placement system, but if you do it via vicinity (inventory drag drop) it works. I tried to put the battery charger on a table, doesn't work. Jumped on the table and dropped the charger and it was possible.
  9. Arthur Dubrovka

    Stable Update 0.63.149415

    The first thing I do right now when joining a server, get a drill kit, craft a torch and stack up rags.
  10. Arthur Dubrovka

    base destroyable?

    Exactly what I thought, I didn't read/found something from the devs in detail about basebuilding. Which mechanics will be implemented? Although there were several discussion threads about basebuilding, advantages, disadvantages of several features I read no word about it. I hoped so much that there won't be the same systems like in every other average survival game but right now it looks exactly like that. And like above said, it's not experimental or stress test branch... it's stable... Beta. It would be really nice to read some information because it's a really time consuming feature.
  11. Arthur Dubrovka

    base destroyable?

    Till now... no sense :( I don't understand it either. Why make bases in the beginning so useless because everybody can destroy it in seconds, especially if it's really hard to build. For me right now it just makes no sense. I would appreciate it if it's alot harder to penetrate a base and while balancing slowly make it easier to break in. Not the other way around... if it's hard to get in you could really test bases and it would make sense take heavy stuff like generator etc into a base but.
  12. Arthur Dubrovka

    Night Is Great!

    I love it alot, it's really immersive. But it needs more lightsources, freshspawn maybe with a flashlight and a ? till everything is balanced and all lightsources are in. Yesterday we started playing and it was evening. We started to craft rags in panic because of the incoming night. Now lightsources are really important and I like it. But one time I found the gaslamp and didn't recognize that it doesn't work. After it gets dark I couldn't play because of the rain I was unable to light my crafted torch. I found a room and my character dried quickly, but my equipment didn't so I can't do anything. This is something they should recognize. It's just not fun at all if you have to wait the whole night without a chance to get a light source. Edit: ok I tried it and everything gets dry after a short period of time. I was able to light my torch again and ran from door to door so my torch won't get to wet. Worked really fine! And if the light of they day comes back it's sooooo rewarding... just great! I wish I find a battery to switch my flashlight on ^^
  13. Arthur Dubrovka

    Help! Spawn without loot.

    And on community tab, every server has its own character if I'm informed right.
  14. Arthur Dubrovka

    Help! Spawn without loot.

    And although stable and experimental are nearly the same versions, there are two different characters for every single branch.
  15. Arthur Dubrovka

    Help! Spawn without loot.

    Sounds like you joined another server then before. Are you Shure you joined the same server again?
  16. Arthur Dubrovka

    Stable Update 0.63.149386

    Stones are spawning on trainrails and on those wandering trails. You need two stacks I think to craft a stone knive. The same with Apples (spawning below appletrees) mushrooms (spawning in the woods or near hay bales). All this stuff are dynamic spawns now.
  17. Arthur Dubrovka

    Stable Update 0.63149365

    They said they want to get a balanced and stable game for 1.0 release. So I HOPE they will exactly do what you mentioned. Balance diseases, hunger, thirst - environmental impact. I think you should judge those features after 1.0 is released.
  18. Arthur Dubrovka

    Stable Update 0.63149365

    I think it's just easy right know and on the way to 1.0 deseases, cold, hunger, thirst, impact of wetness etc will get balanced. I hope... because that's what has been said. And at the end there will be a challenging survival playstyle. Normally you need to take the bandage in hand and hold left mouse button.
  19. Arthur Dubrovka

    Exp Update 0.63149365

    I like the extreme darkness, sometimes. Yesterday I walked from khelm to klen. At klen nighttime appeared. I lit my flare and tried to walk to the darkness to krasnastov. Really immersive! Lost in the woods. After a few minutes I recognized a building. So khelm here I am again :D it was a great experience but my flare burnt out and without a blade I wasn't able to cut a stick and to make torch. I waited a bit and then left the server because I could only play for one or two hours. It would be great if there are different nights (with moonlight or cloudy and dark) and I would appreciate if lightsources like lamps give a bit more distance light so we can travel easier at night. I'm excited for nightime sessions on private and rp servers.
  20. Arthur Dubrovka

    Addressing the most pressing issues

    First comes first, thank you all for your work and the hussle you´ve done so far. I really like the last build on exp.63. Because of names. Will guns or other stuff get licensed names like in Arma? Something like KM-A (AKM) or Anited Nations for United Nations sounds so... freaking dumb :D. Just want to know if theres hope for licensed names or not.
  21. Arthur Dubrovka

    DayZ ballistics have been ruined!

    thanks for your work gews
  22. Arthur Dubrovka

    [Confused] BETA vs 1.0

    +1
  23. Arthur Dubrovka

    Status Report - 23 October 2018

    I hope this will clear things a bit.
  24. Arthur Dubrovka

    Status Report - 17 July 2018

    Is content update (stress test branch) incoming today? Was the internal test successful?
  25. Arthur Dubrovka

    Status Report 3 July 2018

    So just to clear things up... all of this content will be in next stress test build?! If this is true... damn I'm really excited.
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