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Everything posted by antykain
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I found myself the Ashwood stick.. now the hunt for the elusive rope. I used to see it everywhere, when I wasn't looking for it. Now that I need it, I can't find it. Go figure.. Wanna test this out for myself and see how it works out.
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Nice job! lol.. kids or not, they would have, and tried, to kill you. Well done!
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In the DayZ Epoch mod, you can turn into a Zed. If you are infected when you die.. Not a bad idea. :P
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I feel they need to add the player activated sounds.. which I would think they would add these in the future. especially the doors/gates creaking when being opened, and the same for the sound of a closing door. Running into objects ingame making noises, besides the bushes.. maybe even the snapping of twigs as you stalk people in the forests, if there are downed trees, tree limbs, etc..Kinda making you have to watch your step somewhat in the wooded areas. I'd like to think we'll see some of the great ideas posted here in the future.
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Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
Not there yet.. I was wondering up in the area where the new town is going to be, and nothing yet. Tent loot is in the stable build as well.. has been for awhile now. :P -
looks like someone looking for a party.. No holster?
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It's back in the experimental build again btw.. :P
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Found me some Binocs.. work quite nicely!
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Unable to Open Doors or Move Items in Inventory
antykain replied to chrismgtis (DayZ)'s topic in Troubleshooting
It is indeed most likely that you are having a connection/desync issue. Happens to me from time to time. -
They also have the Hive as "Private".. :P hmm.. might have to check this out.
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I'm still playing SA daily and have 430+ hrs. Sure, there are some "slow" times while playing.. But I usually run with a group of people which usually makes things a lot more amusing. Playing solo can be a bit boring at times.. When that happens, go look for a good firefight.. or start one! Just head into your favorite heavily populated server and head to a airfield/base, or any of the cities people are always in.. and cause some mayhem with guns blazing. You'll get some attention I'm sure. Then the boredom is instantly over and the adrenaline rush begins. A good firefight never gets boring.. Never.
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It'll be fixed.. in time. Hopefully sooner than later tho. Just sucks that more and more players in DayZ SA are learning about this bug/glitch everyday.. whether it be by accident, or whatever. And you know as well as the next person, it's hard to find an "honest" player who does not, and would not, use such a glitch to their advantage to help them stay alive. I'm not going to sit here and lie to everyone and say I have not done it.. because I have. I'm almost sure everyone who has knowledge of this has done it a time or 4. Just hope it's fixed early on. Does get kinda annoying knowing that someone is trying to get the upperhand by knowing what exactly your doing inside a building before you know there outside. :)
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@#$% happens.. lol Welcome to DayZ. THAT, was your story. I've been screwed over by players early on, playing the mod. Learned this type of lesson pretty quick. I consider it all part of the life of a DayZ player. Something you will need to get used to I'm afraid. If you need people to run with, hmu on Steam. I'm always looking for more people to help ruin a bandits day.
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Yes.. You'll run it fine. I also use a 8350 with 2x GTX 560 Ti's in SLI and get 50+ in open areas while 20-30 in large cities. Settings, well.. Most setting turned on Low/disabled just to get better performance in the large city areas.
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Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
Let's hope so.. Looking forward to playing with the new additions coming. -
I'm generally a pretty cautious player ingame. When coming up to a town/city that usually is a 'hotspot' for player activity, I'll always try to get a good vantage point of the town and check things out before entering. A little overwatch action. If I am playing with clanmates or other buddies, we usually try to setup a few outside squadmates the city, around high traffic areas, watching to see anyone coming in/out of the city. While these players are providing overwatch/cover to these areas, we'll have a others, the looters, go into the city and scope out any goodies anyone in the squad may need at the time. I do tend to often play solo as well, but still always play the cautious role and scope of the city as much as possible before entering. And when wandering the Chernarus wasteland heading to wherever I may be going, I will usually avoid the roadways.. if the server if pretty well populated. Unless you want to run into others and draw attention to yourself, then you can keep yourself out in the open.. depends on your situation.
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Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
The experimental build will be updated again before we see a stable build patch, with the new additions like the town and other goodies in the dev blog. I don't think it'll be with this maintenance period we are seeing now. I could be wrong, and I hope I am, but I believe it'll be later this month. Maybe next week or the following. And just to add.. People playing on the experimental servers right now. I need to play.. Please quit your game and let me get into one of the experimental servers. There shall be much rejoicing once I am ingame. Thank you for your understanding and patience during my of need.. and I need to play NOW. Thank you... :P -
Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
Are the experimental servers up? Not seeing any on my end atm. I did just download a 197MB update for the experimental build tho.. :) -
Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
lol.. that's the one! nice! -
Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
So, I patch up to the new experimental build, and start my game. I'm up near the NEAF, so I just figured I'd go check it out and maybe get some more goodies. Well, after finally making it there (5 min run took about 15 with the rubberbanding going on) I head on into the first outpost on the east end. Pretty cleared out already.. check out the rest of the airfield, but it's already pretty looted up. Anywho, I decide to play tag with one of the Zeds, which I quickly dispatch with a shotgun to the face.. Then the fun begins. I start getting hit by something invisible. I quickly scan around, nothing in sight. Not even the phantom zed sounds around.. but something is hitting me. I figure I may have been lagging/desynced pretty hard. So, I just sprint to safety.. or so I would have thought. While I was sprinting, I was STILL being hit. lol.. was a nice little 'WTF' moment. I'm now in Krasnostav, SW of the NEAF in the school. Since I am bleeding, I apply a bandage. Then the fun begins again. As the bandage animation ends, the being handcuffed animation starts. Another WTF moment. So, now I am handcuffed, by phantom handcuffs. I was not carrying any handcuffs on me at the time. I could not get out of them for the life of me, and it would not let me wiggle out of them.. and now I have agro'd another Zed onto me. </sigh> As I could not bring out any of my weapons, nor being able to run away, I decide to take my chances and log out from the server. Goodtimes! Before all this happened, I also drank a Pipsi and did some funky dance. Kinda wish I had recorded this. Anywho, back to the game. -
Rolling Update Rev - 0.43.116251
antykain replied to Hicks_206 (DayZ)'s topic in News & Announcements
I looked back through a few pages, and didn't find what I was looking for.. Was the hotfix patch that was put in place in the experimental build, put on the stable build as well yet? Been away for the whole day and working on catching back up.. lol. Edit: Just saw the info I was looking for in the dev tracker. :) Thanks! -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
antykain replied to SmashT's topic in General Discussion
Agreed.. Crazed zeds should be VERY aggressive and insanely fast IMO.. and really like how the zeds are acting with a quickness to them now. Wouldn't mind having a way to "Stun" the Zeds tho. Like a swift baseball wack to the skull melon, dazing the zeds temporarily and slowly them down for a short time, then they regain their composure and go all out to some insane velocity, trying to rip apart your face, again. But anywho, some kind of way to Stun the Zeds would be a nice thought, for means of managing more time for a timely escape. Or just to give you more time to blow the zeds head off. Either way you wanna go about it. -
Pending Changelog: Experimental Branch: 0.42.116002
antykain replied to rocket's topic in News & Announcements
Servers are coming back online.. slowly. :) -
Pending Changelog: Experimental Branch: 0.42.116002
antykain replied to rocket's topic in News & Announcements
Same.. Glad I didn't have to download it again. :) -
Pending Changelog: Experimental Branch: 0.42.116002
antykain replied to rocket's topic in News & Announcements
Updated Changelog.. http://steamcommunity.com/games/221100#announcements/detail/1406553615552823395 Change Log - 0.42.116181 posted by Hicks_206 @ 05:26AM on March 19, 2014 Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)