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Your DayZ Team
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Everything posted by Bottlerocket
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The Golden Tent - Most Epic Loot Finds
Bottlerocket replied to BiGoDeViN (DayZ)'s topic in DayZ Mod General Discussion
Who was wearing the thong? -
DayZ Development Blog #1: The end of the beginning
Bottlerocket replied to [email protected]'s topic in Mod Announcements & Info
Was thinking about this, and while it's a victory for rocket and the dev team - hat tip to you, good sirs - it's also a victory for us PC gamers. With the weight of our wallets we've got a development house to turn a mod into a full game. But no ordinary mod - one which rewrites the rules carved in stone by games companies for far too long now. And end to on-rails, objective-based, hand-holding gaming! In your fucking face, EA! -
Still think this is a good game?
Bottlerocket replied to SilverTrimm's topic in DayZ Mod General Discussion
You guys can follow that? I got that there may have been something about dogs in there, maybe, but apart from that it was about as coherent as your average street corner madman. Hey OP, how's that 'radio waves transmitted from Venus into your dental fillings' thing working out for yah? -
Damn those are funny ..... We so need this in the game - if only so we could use it as the surrender emote! See someone? Don't want to fight? Then .... dance!
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DayZ standalone... Wait for it, or buy now?
Bottlerocket replied to stefan_s's topic in DayZ Mod General Discussion
That's a good post Dallas - I too have always wondered what's meant by the 'Minecraft' model, given that I've never played that game. For all those wondering what this means, if you've watched any interviews with Rocket at all, you'll know he's favoured this model from the start, and I'm glad he's most likely got his way. Bodes well for the rest of the project. Given how many people have forked out for ArmaII just to play DayZ, I'd say that the standalone is going in the right direction. I'll buy it without thinking about it, really. -
What would you like to see in the stand alone?
Bottlerocket replied to NovaDose's topic in DayZ Mod General Discussion
I'd settle for different enterable buildings and more of them, no zombies glitching through walls, doors and fences, customisable characters and some sort of base-building. -
Why nobody will be buying Day Z standalone
Bottlerocket replied to Revilo's topic in DayZ Mod General Discussion
Yeah, I was all excitied too until I saw that picture .... What's the bet that the dancing zombie is part of some buy-to-win BS? eh? EH? -
The Scariest Thing in the Game
Bottlerocket replied to pumpaction's topic in DayZ Mod General Discussion
Scariest thing? ..... dead bodies. I get the shakes every time I go into a town and stumble across one. Just logged out after leaving Balota and there were two - one at the door, one in the control tower stairs. I spent the whole time there expecting to be sniped. Didn't happen. -
My concern about DayZ atm (look please) (dayz in a nutshell)
Bottlerocket replied to johnnyfirs's topic in DayZ Mod General Discussion
Heh - good vid. I want to see part two now, where all the random killings turn you into a psychopath! -
Why getting in a bus is suicide...
Bottlerocket replied to BlackShadow (DayZ)'s topic in DayZ Mod General Discussion
Justice done. OP - you deserved everything you got. Why you came on here looking for sympathy is beyond me. -
People who complain about DayZ. STOP.
Bottlerocket replied to yumey95's topic in DayZ Mod General Discussion
People who complain about DayZ. STOP Hammer time? -
UK118 Getting crippled, teleporting
Bottlerocket replied to Threenuc's topic in Mod Servers & Private Hives
Cheat reporting forum <==== over there. -
How about posting in the CHEAT REPORTING FORUM ffs! Half of the posts in general are about this shit ....
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You've gotta be kidding me ....
Bottlerocket replied to osirish's topic in DayZ Mod General Discussion
I do believe there's a cheat reporting forum for just this sort of thing, if it is indeed what it appears to be. <=== It's over there. -
Killed 7 people today, and wounded 4, no DCs
Bottlerocket replied to Daddy'o (DayZ)'s topic in DayZ Mod General Discussion
Shouldn't laugh ... but ... can't .. help myself .... urge ... to lol ... overwhelming! -
My experience in the last 2 hours Now in poem form
Bottlerocket replied to Fr0stedwheaties's topic in DayZ Mod General Discussion
A hungry young zombie called pete Loved to dine out on fresh meat He saw a survivor And crept in behind her Her flesh, and her tears, tasted sweet.... Urgh. I surprise myself sometimes. I can do this all night, by the way. -
My experience in the last 2 hours Now in poem form
Bottlerocket replied to Fr0stedwheaties's topic in DayZ Mod General Discussion
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My experience in the last 2 hours Now in poem form
Bottlerocket replied to Fr0stedwheaties's topic in DayZ Mod General Discussion
There once was a bandit named joe. And off to the airfield he did go. As he reached the northwest He was shot in the chest Now his corpse helps the small flowers grow! ithankyou. -
So, the unlimited ammo bug is going. Pleased to see this, but I suspect it's going to be one of the biggest changes to dayZ yet. So far, we've all become used to getting gun+never running out of ammo. What will people do now that each and evry bulet is going to be a precious resource? Going to be very, very interesting.
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I'm Uk-based and on Steam if you want to add me. Can't guarantee I'll be able to do much in the way of organised stuff, but always happy to team up for survivor-based goals.
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I'm kinda like Jesus, but not in a sacriligious way
Bottlerocket posted a topic in DayZ Mod General Discussion
So, as an antidote to the rampant Pking/shoot on sight behaviour which has overtaken DayZ, I thought I’d go help some unarmed noobs. The plan was simple – load up with food, drink and medical supplies and head to the coast west of Cherno and find newly-spawned players to help out. I made a decision not to take weapons, as I assumed I’d just get shot once I handed one over. I set up camp on the hills overlooking the coast between Komarovo and Kamenka, near the area around the large industrial building/dock, looking for people without guns in their hands to help. Here’s how it went! Edit - Long post this, but it covers three different write-ups - about nine tales in all. On a side note, actually doing this repeatedly is quite difficult. It's a long wait for people to come along, and you do encounter hostiles too. Getting enough gear to hand out means gearing twice - another great way to meet hostiles. For every successful write-up, there's been about three deaths on my part. The third (and probably last experiment) 1) I was in my noob-spotting post, when I saw an unarmed char running up the coast. As usual, I sprint down the hill, and adopt an intercept course to catch them before he runs into Komarovo or the docks. All works out well, and he stops when I approach, walking now with my gun lowered, saying 'friendly'. But wait - as I get within a few feet, he goes prone, flinging his hands out in suplication. Despite all my best efforts, he refused to communicate, or pick up the gear I dropped, or even stand up... I'm doing the 'Jesus' thing here, but I didn't put myself in danger like this to be worshipped, so I drop a couple of steaks, shout GEAR HERE and wander off. He never said a word or got up from the ground. 2) I hadn;t really been paying attention for a while, so I missed 'Newco' running past. The first time I saw him he was on the roof of the dock building. I was debating going to help, but by that point he had a hatchet, and I didn't fancy fighting him on the walkways or the stairs inside the building if he turned nasty. But fate intervened. Before I could make up my mind, Newco ran around the edge of the roof - really right on the edge - to the other side, failed to stop properly and fell to his doom. I watched a zombie below casually saunter over and begin eating his corpse. Yes. They do that. Goodbye, Newco - you died as you lived. 3) This one was a classic. I was scanning the area with my binos and noticed a survivor lying prone on the end of the dock, armed only with a hatchet. So I go down, sneak past the rather large amount of zombies he's spawned and begin my tale. Turns out he was called 'Joffrey', and didn't speak much English. Now, any Game of Thrones fan will know about Joffrey, and I was debating putting a bullet in his head on name terms alone, but I held off :) Despite the language barrier, we established that I was a friend and had come to help. Unfortunately, I'd gone from prone to crouched and aggroed some zeds while I was talking to him, and they were now blocking the end of the dock. There was only one thing to do - dropping my aid parcel of food, drink and meds in from of him, I said I'd lead the zeds off so he could make a break for it. I go into batman mode - throwing a smoke grenade to draw them off then running out into the middle of the yard in front of the docks, firing off my AK to get the zombie's attention. And boy, did that work - It ended up in a running battle against a horde of 15 Zs, which chased me all the way back up the hill. I finally made it, limping, bleeding, down one mag of AK rounds and another smoke grenade - with 11 fresh kills to my credit and a lot of confused Zs in my wake clustered around my smoke bomb distraction. I scanned the dock through my binos - Joffrey and the supplies were gone. Good luck, my friend.... Edit - The second experiment: 1) I was on the hillside, watching for noobs coming along. I spotted one who had clearly been overwhelmed by the horrible fate that awaited him, and had killed himself on the spot. Later on, I saw a figure sprinting along the coast - his name was Dave 2.0. While he paused to get his bearings, I ran down and started walking towards him, with my gun lowered. I got real close, and was just saying 'friendly', when he took off like a rocket! I gave chase, but I'd clearly scared him beyond reasonable thought as he ran into the zombie-infested industrial area, so I had to break off pursuit. I later saw 'Dave 2.0 has been killed' on my monitor. Sorry, Dave. I only wanted to be your friend :( 2) Later on, I spotted another survivor trotting along, so I broke from cover and intercepted him before he could get into danger. I think his name was 'Orbitalpro'. He was pretty pissed off and wary, having just been Pk'd, and I was roleplaying a bit which must have confused the hell out of him, but I convinced him I wasn't the enemy and gave him some meds, food, a water bottle and an unloaded Makarov. I was just debating whether to give him a hatchet as he was heading to Balota, when .... BAM. I was headshot by a sniper behind me. Thanks, random arsehole. I hate snipers at the best of times, but it's pretty lame coming down to the noob spawning areas for your prey. Oh, well - that's the risk you take doing the Lord's work. Orbital - I hope you got away and looted my corpse. I came to give you gear, and hopefully you got more than I bargained for :) Here's how the first go played out: 1) Spotted my first noob-in-need running towards the nearby village, and sprinted down the hill, eventually matching his speed on a parallel course. I was getting close enough to him, shouting ‘Friendly here’!, when he aggroed a zombie and sped off up the hill. Aha! I thought – I can save him from getting eaten! So I ran after him, taking pot shots at the zed and another one he aggroed. But for some reason he didn’t stop to let me catch up with him :( It was hilarious – we looked like the most absurd foot-race ever. He was out in front, tearing through the woods, while two zombies sprinted a bit further back, with me bringing up the rear, blasting away with my AK. Eventually, I killed the zeds, but the survivor didn’t wait to speak to me. Thinking about it, I can’t blame him. Looking over his shoulder, all he would have seen was two-bloodthirsty monsters and a survivor taking pot shots in his direction. 2) Back on the hill, a little later on, I saw another guy making for the industrial building, with a horde in pursuit. I set off again, and spot that he’s been chased onto the roof. Perfect! I thought – I’ll kill the zeds after him and lead him to safety. I had to stealth a bit to avoid aggro myself, but I made it down without incident. But I was too late .... all I could hear was buzzing flies. You see, before I could help him, the poor noob had JUMPED TO HIS DEATH! Yes, gentle reader – so terrified was he of imminent zombie dismemberment, he threw himself off a three-storey building, not knowing that salvation was around the corner. I sighed, and made my way back to my lonely perch. 3) I was about to give up, when I saw three guys running down the road. This made me worried, as I assumed it was three bandits on the prowl. But no! It was another survivor being chased by two zeds, and running right for me. What happened next will stay with me forever. I dashed down the hill like batman and ran past him, throwing a smoke grenade at the zombies’ feet. This distracted them, and I caught up to the noob and led him up the hill to safety. Success! I gave him morphine, a steak and a full water bottle, told him to get off the coast and head north, and went on my way. I have to say that this was wizard fun. Scanning for survivors, worrying about zombies, keeping an eye out for snipers (I did see one), and the excitement of ‘first contact’ was among some of the most engaging gameplay I’ve ever had. Just throwing this out there to show that you don’t have to be a murderer to get a hit out of DayZ.- 28 replies
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I'm kinda like Jesus, but not in a sacriligious way
Bottlerocket replied to Bottlerocket's topic in DayZ Mod General Discussion
I've considered only carrying a hatchet, if only appear less of a target to the hostiles I occasionally come across. But at the end of the day I've decided that carrying a weapon is best in case I get caught up in a scenario like 3.3 (in first post). -
I'm kinda like Jesus, but not in a sacriligious way
Bottlerocket replied to Bottlerocket's topic in DayZ Mod General Discussion
Hey! That's a good idea too. I've done stuff like that, though. Sometimes I'll just go down and drop a pile of goodies and mark it with a flare. Once, I left a pushbike :) -
I'm kinda like Jesus, but not in a sacriligious way
Bottlerocket replied to Bottlerocket's topic in DayZ Mod General Discussion
Thrown up another update to this - probably the last. -
I have this thing going in my mind when I play DayZ - it's called 'don't push your luck'. I'll always check from afar for zombies, because zombies = someone's nearby. If no zombies I'll stealth in, checking, proning, moving up. But once inside a high-yield area it's a case of loot, and get out. There's always an internal clock ticking in my head until it's 'don't push your luck' time. What I mean by that is, I'll loot until I get good gear, but if there's one thing I'm missing I won't push my luck looking for it if everything else is good.