Hmm i like the idea of reputation/humanity. I have no problem with KOS but at the moment there are no consequences for 'bad behaviour' If people want to bandit fair enough but there should be some kinda incentive for being a 'hero' type or at least for being humane! In the mod there was a hero skin to work towards. Whilst i dont like the idea of skins, perhaps a levelled incentive such as unique ballistic body armour levels 1-5 say, which u can only obtain by having gained good karma by doing good deeds, (similar to fallout 3) you could have say a heavily armed soldier survivor Npc camp where these could be collected? By having several levels of armour would give u something to continue to work towards. It would have to be unlootable by anyone 'unworthy' and you would loose it once obtained if you took up banditry. If u die u would have to head to hero camp to be reissued a new one. Just an idea. Your thoughts?