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Jonoats

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About Jonoats

  • Rank
    Scavenger

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    Male
  • Location
    Canada :D

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  1. Jonoats

    AI that detects all cheating in FPS games

    Does it detect admin abuse?! hahahaha >: /
  2. Good evening gentlemen! Just finished having a wonderful evening with a terrible ending and I figure if I can prevent one other person from having the same issue going forward, my night will have been a success. Was enjoying this server with my buddy when we ran into two players. I got killed but my buddy finished them both off. We didn't think anything of it until the server suffered from a "unscheduled reset" 10 seconds later. This raised an eyebrow. Obviously spawning back in, all bodys and gear had despawned both of their gear and mine. Shit happens no biggy. However as my buddy is guarding the location, he shoots a new spawn who arrives at the location with uncanny timing. Immediately after we both get banned for "homophobic slurs". Server name: Level 10 Spring Deer Isle - Extreme Survival - 1PP Address: 192.154.248.90:2302 Server version: 0.-.- Required game version: 1.21.0
  3. The hacking situation is definitely spiking again, feels like the mod days all over. I'm happy to hear that you guys are actively working on removing players that are hacking however I have some concerns. All the talk about moving away from fps architecture towards a mmo architecture and the server having sanity checks to specifically combat this type of activity and yet we see it all the same 🤨. I noticed the first official answer to this was to make a private message or to slap it up on the feedback tracker instead of posting publicly and I can understand this as obviously hackers love the salt but when I take the actual time out of my life to go to the feedback tracker and chime in I notice that the developers respond saying "issue resolved" and that bans and anticheat are under exclusive control of the battleeye team? Anticheat isn't that difficult, quit saying its a never-ending battle, when developers lack the ability and or the conviction to place severe punishments onto known hackers or at the very least make it extremely inconvenient for them to get back on the game I start to believe that perhaps they are all on the same side. Hacking is a HUGE money business I can definitely see why that could be the case. Anyways ran into two "speedhackers" on server "DayZ US 3664224 HC" talked with the one guy for quite awhile he wasn't KOS, it's a lot more then just speed hacking. He could literally see all players within the network bubble, and all loot, all dirt piles, all tents etc, within his area. At the end of the day, all he wanted was some friends though.. Me and my buddy said no 😘.
  4. Jonoats

    Does DayZ need aeiral transport?

    <3 Hueys.
  5. Oh no... Another person that likes the fake noises...
  6. Jonoats

    Anyone getting bored of Standalone?

    Just getting bored of the servers resetting without warning on 90% of the servers, or conveniently resetting right after killing people. Servers not displaying when they will be resetting is just completely needless. This along with the recent memory bug has pretty much killed dayz for me.
  7. Jonoats

    0.54 Issues

    Everyone I know, if they play long enough (more then an hour in some cases) will fail on that random memory error or just crash to desktop. All start-up parameters clear, just posting to say I'd be very surprised to find these crashes are isolated occurrences.
  8. Jonoats

    Update Rev. 0.36.115535 (Experimental branch)

    Upon server restart in experimental every zombie around was invisible, causing 2 major issues. They make annoying as fuck noises that never stop, and you can't hit them but they can hit you.
  9. Jonoats

    Update Rev. 0.36.115535 (Experimental branch)

    Alright, just posting up that the experimental branch as it is right now has more desync problems then I've seen yet throughout the alpha. Character will often rubber-band like 10 feet back, as well as other players as well. Perhaps it's just everyone trying to join into the experimental or something, but I hope it's fixed by the time we hit stable. I hope their working on it. In a nutshell I would describe the current version of the game as clunky as hell. I know guys alpha alpha alpha, I'm just saying it's been smoother then the experimental is now.
  10. Jonoats

    Hotfix changelog: Stable Branch: 0.35.115188

    Well experimental has been smooth as butter. Except for the last 15 mins. Server seemingly got unstable, upon respawning I had a dupe of myself sitting in front of me. I shot the dupe, there was a good 10 second lag between my shot and the impact. My friends and I then decided that we should change servers because this one isn't cutting the mustard. Just as I hit the confirmation of exit button I hear the pitter patter of zombie feet... bam! spawned fresh on the beach :thumbsup: . Anyone else experiencing odd things like this? Not so much the zombie running up right as I'm logging, that's just my butthurt talking, but more so the fucky server connection every now and again. (no desync).
  11. I find that by playing on servers that remain near or at full capacity the amount of people logging in looking for loot is greatly diminished due to the fact that nobody goes to a full server for loot. However, a lot of players tend to use "glitches" near high loot area's to ambush players. Sucks seeing a guy glitch out from a rock after shooting at your friend. I suggest learning of these spots and acting accordingly. As far as actual loot goes, the full servers always have butt-loads of gear piles with legs running around (players) all in very predictable positions. Use your head and anticipate what the majority of people are doing, (looting, and moving to vantage points and then spawning in on high pops). A large part of this problem is in my opinion the spawn system only spawning players on the eastern parts of the map. All those towns get looted incredibly fast and people not knowing how to navigate end up going along predictable paths where they often have unfortunate encounters with people looking to fire off their new fancy weapons. If you only play on nearly empty servers though your militarized zones are going to be plagued by loot cyclers. They'll do it for the safety. Loot respawns will help keep them out of towns I guess though.
  12. Dropped all "flickering" items from my inventory, including those inside of protector cases. Game is back to normal now.
  13. Jonoats

    My unlikely KOS hero

    Nobody noticed this guy is totally using the .pbo exploit?
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