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Your DayZ Team
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Everything posted by Deathlove
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Anyways back on topic i dont think anything will be solved by getting upset with Rocket. This is something many of you guys have to band together and protest against to get changed.
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Hey i don't go around calling you a tard every time i don't agree exactly with what you say. Besides the guy seemed like the stereo typical ignorant bastard id expect. I hope you don't follow suite as well. He was literally asking for it with his bottom signature anyways.
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Just the coolest cat ever.
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Welcome to Dayz Rule One: Trust no one Rule Two: Avoid Contact *Its ok to OFFER aid but DON'T let them tag along with you*
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I remember reading an article about this with the whole Dead Island franchise not being allowed in Australia as well due to similar topics lol.
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Both normal peaches and preserved peaches are amazing. END OF STORY! xD
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I never did ether. Fuck that id rather just make peace with food.
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You wake up on the wrong side of the bed? I suppose you want to punch me for being a furry to right? lol Just chill shes just worried her country wont allow her to play the game anymore.
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Your so funny even when you dont mean to be. LMAO xD
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Im pretty sure maybe no genitals, but i have not played through GTA5 to extensively past the opening part.
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That still wont stop the kids from playing lol.
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Screw that i want one of these guns...... XD Im jk that would be so over powered lol.
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Currently there is not enough good rare loot to be even considering the heli crashes yet but i would like to see them eventually.
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With hunting, tree chopping and what not popping up i feel that a few things need to stay on key with the games progress in the survival aspect. 1. Infected Need to stay a threat no matter what. I understand they are overhauling the Ai for them. But what i do not want to see is a certain type of safe haven where you go out into the wild and can literally go for days living off the land without seeing the threat of an infected. They need to be constant moving through woods and everything. NOT only a threat to players but to the very food supply that you are hunting to. I want to see infected running after wild animals and eating them as well. The risk of contamination from eating meat tainted by infected should be deadly if consumed and not properly checked upon before you cook the animal carcass and eat it. 2. Very rarely ever going to cities for supplies should never become a thing even when hunting is implemented. Now i know this would mean fooling around with allot of gear durability and what not but i feel there needs to be constant reasons to venture between the woods and back to the cities of Electro, etc just to get things you need. One should never ever become more static than the other and make the game dull. 3. Animal AI should be as real as you can get it. And part of this was mentioned in 1 but i feel that animals need to be aware of both player and zombies as a threat. To often in the mod i see the animals running through infested towns and fields and are not even afraid of them. These animals should be fearing for there lives in infected areas as the infected do not care if you are an animal or a human. Flesh is flesh to them as a food source. Animals should be a prime food source but there needs to be risk of virus if an infected gets ahold of it even in wooded areas though just not towns and cities. 4. Some kind of device needs to be made available to loot so we can test foods and raw meats for contamination of various things if thats even possible. Having a can of food dosn't mean it should be safe ether or that pristine tomato you find lying on a shelf. What do you guys think? Im sure this has been touched on before but i feel that animals cannot be static with Infected nor should infected be static with animals and only react to player movement.
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I just dont want the animals or infected to be static around each other like they were in the mod. It was quite immersion breaking when you see them walking through towns with infected running around and visa versa.
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Well now this explains everything lol....
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Yeah if anything i thought it would be South Korea which i think is what he MEANT to say maybe? Cause there huge with StarCraft 2 and allot of other Esport games.
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I wish we were forced to interact with others to survive...
Deathlove replied to Grimey Rick's topic in General Discussion
No it wouldn't change clothing just maybe like the skin of the character. Giving them certain kinds of textures and markings or what not. They could make it REALLY easy if they wanted to go this route without changing what a person wears. -
I thought it was the south koreans not the communist norther ones? XD
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I wish we were forced to interact with others to survive...
Deathlove replied to Grimey Rick's topic in General Discussion
LOL i wouldnt take it to that extreme ether but with faction systems like they have set up with ARMA 3s Breaking Point, we could have a system set up that would deduct points and what not if you kill the wrong faction. Eventually making you a traitor and changing your skin slightly to tell whos who to watch out for. -
Maybe its time you guys start protesting and get that stupid ESRB shit changed in Australia yeah?
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That was a good read.
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yeah just finding a mosin in the lower jail cells is not possible. Good job ruining anything you could have used lol.
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I wish we were forced to interact with others to survive...
Deathlove replied to Grimey Rick's topic in General Discussion
1. This will happen but everything will need an extreme overhaul otherwise no matter what they add in things will always be the same. 2. Im assuming you mean the zombies. As of right now theres just so much that needs to be done with them even with the supposed "overhaul" who knows if it will be enough for ppl to want to band together rather than alone. 3. This again will go back to my first one but without heavy real world dangers we will never see this. The kids will continue to KOS and run around COD style. 4. As of right now "the relentless, unforgiving environment of DayZ" Is fighting every kid up to around high school with a mentality for Frag Fest action. It will always be a watered down arena game unless supplies get EXTREMELY rare as in more valuable than gold kind of stuff.