-
Content Count
5594 -
Joined
-
Last visited
Everything posted by Deathlove
-
Im more excited for bears to be honest as it will be something that ppl REALLY do fear in real life even when hunting them. Gives another opposing element besides the infected.
-
Maybe they want to implement actual aging to food from Pristine good to pristine rotten? So that would make things like storing food in specific cooling containers more of a reality. Would be cool anyways if that was the case.
-
Status Report - Week of 25 August 14
Deathlove replied to DemonGroover's topic in News & Announcements
OMG THAT THING IS AMAZING!! :o Lol thanks for the picture! :D -
They are still around. You might be coming across some pristine rotten food and not realizing it as well to.
-
Status Report - Week of 25 August 14
Deathlove replied to DemonGroover's topic in News & Announcements
Wounder what this SPOSN backpack is going to look like?! :O -
Yeah iv pretty much concluded that they need to up the chicken spawns WAY more for us to even find one.
-
Depends with the basics yeah but military and a few of the other items it can take longer. Just depends on how heavy a place is hit when i stay on a server for awhile.
-
This was posted up on a developer tracker. It looks sweet and i cant wait to try it when it pops up! What ammo do you guys think it will use since its a western style gun?
-
True but the Dragunov i would imagine would use the PSO 1 scope more than long range.
-
But if i was understanding correctly the mosin will eventually get its long range scope nerfed and taken off or at least that is what everyone has been talking about recently. So that and once other rifle gets its scope should be a better choice once loot gets reorganized. Cause im sure guns like the AKM are going to be much harder to find once they sort things out. Also iv always liked the.357 Magnum revolver. Its just one of those "GO TO" weapons that you don't need a magazine for. Thats the BIG plus of that gun anyways.
-
Sounds good to me. 357 needs some more love anyways.
-
Im really liking the weathered look of the gun as well. Really fits in well with the Dayz scenery. I think one of my favorite guns in the mod was the Winchester Rifle.
-
Lol we all know how that worked out. Still i would not count the CZ rifle out just yet. Once it gets its scope im sure it will be a more trust worthy weapon.
-
Im actually happy to see it pop up as well. Its a rather iconic lever gun. Looks allot like a winchester im just curious on the ammo type which has gotta be anywhere around Mosin lvl at least.
-
Gimme gimme barricades (moar DOGE please )
Deathlove replied to blackberrygoo's topic in General Discussion
Barricading doors and windows will be a nice touch to the game once it pops up! Should go great with item persistence anyways. -
Yep this definitely needs to happen!
-
Well something needs to be done. Ductape is one of the most useless utility items currently in the game. Should have a few uses by now at least.
-
Yes but that was an idea long thought of before. Its been kind of circulating around between ppl.
-
You should be able to make flimsy makeshift bayonets with duct tape and a kitchen knife (wouldn't be as good as a real bayonet holder but it could work). As well as use them to pad your hands to protect against infected and various other crafting ideas.
-
That would be cool and handy especially for groups sharing gear knowing whos stuff is what.
-
PS2 Had a WAY better library of specific games. While PS3 was MEH for quite a long time in its library. And no i don't realistically thats why i moved onto 360. It had a much better library near the beginning and after.
-
Probably with more server optimization which i know they are constantly trying to improve. I dont think it will be this soon but one can hope.
-
Again im REALLY hoping that fog comes in that they showed a few blogs back. It looked really really cool.
-
-
Maybe we will get the long awaited stealth option for sneaking around and killing infected or maybe even a more VICIOUS disease system finally coupled with that nice fog rendering.