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Everything posted by Deathlove
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Its showing support for both 3PP and 1P how hard is it to understand that? Its not flaming its just merely supporting both.
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I prefer both modes of play.
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Primitive equipment: possibilities and such
Deathlove replied to Whyherro123's topic in General Discussion
Primitive weapons are going to have to be allot stronger than what they currently are to even entice ppl to get away from cities. The bow being way to weak does not help. The stone knife is ok but it does not beat the fire axe by any means in terms of its one hit death blows to infected. Im all for what you mentioned for crafting gear but again weapons need to be stronger and thats why ppl keep going to towns. Fusing weapon some of the weapon cultures of Native Americans would be cool to like a stone tomahawk, cow or bulls for the bone axe and deer's for bone knifes from the antler. -
You can literally open cans up with anything sharp now. You don't need just a knife.
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I found a military tent actually within this week of the new patch coming out but i left it for some other lucky soul to find. Currently dumping a whole backpack full of usefull goods outweighs carrying a tent on your back you MAY or maynot have in the next few days if you can even remember where you placed it.
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Eating raw meat without charcoal tablets is pretty much instant death if you don't get treated within the next 5 minutes or so. Next time live off of canned foods and fruits if you have to until you have the necessary tools to prepare for stuff like that. Eating raw meat of any type in this game is a BIG no no and is always a very very very low bottom list option.
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Actually im going to say that H1Z1 is allot better than Dayz currently. You obviously have not played on the PVE servers yet. Where you don't have to worry about other players running and gunning you down. Those that try to will be sorely disappointed as the real threat in the game are zombies and wild life and hopefully in the next few months starvation and elements. The zombies and wild life function allot better in that game and force ppl to cooperate allot more. The pay to win crap ppl have been complaining about really is not an issue currently with the game for me at least considering as you can find the loot if you look hard enough. Dayz for me is still failing on the part thats supposed to be making ppl group together rather than worry about what loot there going to get off of the next person they see and that is the infected. There terrible at the moment. To little and not enough smart tactics when attacking you. Just the same random run, avoid and smack them upside the head to instant win and loot buildings.The infected SHOULD be feared just as much if not more than bandits by ppl who play the game. Cities should be riddled with zombified monsters and they are not. Leaving areas like the wild completely barren and bland. Not even any opposing animals yet to keep you on your toes. I know this is alpha but were getting awfully damn close to beta within this year and the next and theres still so much they need to do to make this game better than a free for all KOS fuck fest.
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I voted other as i would like to see less KOSing on sight and more working together. We can add all the new things we want but this is still a major problem with the game for me at least. You cant even talk to someone without them shooting you in game. There is hardly really any economy in this game at the moment outside of anything clan related.
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Experimental Branch: 0.53 Discussion
Deathlove replied to boneboys's topic in PC Experimental Updates
Loving the pink and blue raincoat. Perfect for male and females that don't want a military/hunter look as well as adding variety to the mix of clothing we already have. I found a white sweater as well but i wounder if it comes in other colors to? -
All it needs is a clown nose, giant floppy Goofy ears and buck teeth and it would be the most disturbing fucking anime picture ever....... XD
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You got pregnant in Dayz? WHAT DID WE TELL YOU ABOUT MATING WITH THE UNDEAD?!!!!!
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After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
But don't forget that infected already run after wild animals that are currently in game and hunt them till they are dead. So its not entirely out of the question that a bear is already going to be pissed off and trying to attack you due to infected attacks. Plus knowing how ppl are in this game is probably going to happen allot anyways. -
After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
You think an elephant gun would would be in the realm of possibility? Not that were hunting elephants but it would damn well stop a bear whenever they put those in. Im still excited for possibilities of vicious bears lol. -
After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
To be honest why limit the augmenting capability of the weapon though? Instead of taking away from the weapon just give a few more weapons with long range scope compatibility. Mosin is not my favorite weapon anyways nor do i ever really use the long range scope on it but idk i just feel restricting players with weapons modification is a little unrealistic as long as its nothing overkill like this. However that would be fucking cool if it could actually function realistically..... XD -
After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
If they can make into a better weapon transition for this game i say "why not?" -
I agree that that the cutlery department of this game is very sorely lacking, A great variety of sharp weapons would be much appreciated even if they are aesthetic skins.
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Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
Well not to mention you magically break both your legs walking up some steps than die now your out of the game 12 hours. lol -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
if they push the spawn timer to public your going to have to train yourself not to. -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
They said the death spawn timer could be up to 12 hours. "- Hardcore Mode: Initially we'll only support this on Private Shards, while we see how the mechanics impact gameplay - However the intent is to offer server operators the choice to restrict how long since a players last death they can respawn. Eg: A hardcore server could conceptually restrict players from respawning until 12 hours after their last death. We'll gauge how much impact this has on the design, and decide if it stays restricted to private shards, or we open this up to all public (consumer rented) hive servers. " The only thing that i can see ruining this is dying to stupid crap or bugs in the game than having to wait 12 hours for something that was completely out of your controll. -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
I did read that they plan on trying longer server spawn time for players that die. Its going to have ether one of two effects. Its going to piss the hell out of ppl and they leave the game or it turns out to be great and ppl start playing it more. Its on the new developers blog they were talking about it. -
AK 74 U is a really good middle ground weapon for most situations especially if you can get a PSO scope for it. Plus it fits in your pack without wasting a main gun slot.
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As long as its a chemrail gun...... XD
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If they really wanted it to be humorous it needs to be called "DAYZ 2.0 - The Squeakquall"
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Well they did say they are going to have "soft" character attributes our characters learn over time at some point in game on the road map. So i wouldn't say its out of the question..... XD
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That all depends on the person. Some groups in real life will get you killed faster than if you were to go solo.