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Everything posted by Deathlove
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When you know you play too much Dayz :p
Deathlove replied to martink8190@gmail.com's topic in General Discussion
When you go into a hardware store and the first thing you think about getting is an axe to slice infected in the head with. Than you realize walking home with a huge fucking 2 handed axe in hand you bought might be a bad idea...... But i have my big ass combat knife so all is well. -
At least you arn't These all at once. HOT STUFFED WET & Hungry Gets extremely awkward and slightly kinky especially when playing a female character...... XD
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I guess but just mounting a scope without having to adjust it or anything ether seems a little unrealistic though as well. I mean i would assume every scope wouldn't be 100% accurate when you put it on right away without having to readjust it.
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Well how about some kind of crafting method for mounting scopes on rifles that don't NORMALLY come with them but are still 100% doable and effective when used? Like take for instance the screwdriver. There is currently no use for the damn thing. Or maybe being able to find rifle scope tool kits scattered thought areas you might normally find them in. Once you find one of these tools and the appropriate screws you can effectively mount the scope via that way onto the Carbine in general and other rifles. It would definitely make finding and mounting the scopes with certain guns a more tedious process but allot more rewarding in certain cases. Rather than "Wow i found a scope!" Instant magic mount and everything works perfect!
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There really are no set "bandits" in game. Everyone and i mean everyone is considered a hostile until better mechanics get put into place. Until than don't trust ppl you meet online and call them your "friend" just because you'v known each other "online" for only a few months. A friend to me would be some one you've had physical contact and pretty much know this person from the inside out so you know what to expect.
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The point is variety and preference and i believe everyone is entitled to a large array of weapons even the ones you mentioned. Just some should be rarer than others. M16s should be a tad more common than a FAL.
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But still deadly as hell and honestly i really have not seen the civilian version in a game yet. Might be an interesting one for the developers to tackle in terms of another strange version of the gun to add.
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What im saying is if we can get into all these military bases and police stations whos to say these guns wouldn't eventually somehow find there way into civilian areas? Also not 100% positive but i believe there was a civilian version being talked about. http://gunssavelives.net/gear/hk-semi-auto-g36-coming-soon-to-the-civilian-market/ http://www.thefirearmblog.com/blog/2013/11/25/heckler-koch-hk243-hk293-civilian-g36/ So we could have both versions really.
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Here dude i recently made a topic involving stuff like this. Put your input in if your interested. http://forums.dayzgame.com/index.php?/topic/222343-possible-other-ways-to-fix-items-that-currently-cannot-be-repaired-yet/
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The G36 could very well be found in a post soviet state. Survivors and military might have been scattered in various parts of the area. Dying for various things from infected, to diseases or simply bleeding out because they couldn't find the necessary utility to patch themselves up out in the fields etc leaving one of the weapons behind. The gun could have been part of some ones collection in a house or maybe the area you find it in doesn't have to be military could have been a last stand strong hold for a couple of survivors held up in the area. Its not out of the question. So lets not rule out weapons based on just geographical location alone. There are many possibilities as to why the weapon was left in the area.
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Possible Other Ways To Fix Items That Currently Cannot Be Repaired Yet?
Deathlove replied to Deathlove's topic in Suggestions
Hell yeah! I would love to see tones of repair and craft options possible with things like this. We do have medieval swords in game after all and a mace which I have not seen yet. -
Piling more clothing on your body should be definitely doable for extremely cold weather you can get sick from. Like taking 2 shirts, sweater, and a jacket on to keep you warm. Wearing long johns underneath of your pants and wearing a snow suite over that, etc. The problem is not giving players more advantages with extra space to store gear in and also reading body temperatures with extra clothing on to register as being warmer or colder. Im sure the developers could do it but its going to take quite a bit of time.
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Im pretty sure that gun is still going to be better than the Carbine. Who knows though really till it gets put in. And it does say it packs a big punch sawed off so it might still be like almost 50% better for infected encounters.
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I agree that the SKS should be toned down to a point. But not so rare its harder to find than a RAK or an M4A1. I don't think the developers have plans to outright delete the scope. It would make more sense to transfer it to a new batch of weapons or at the very least make it harder to come by i would assume.
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How does the loot spawn actually work with persistence?
Deathlove replied to IgnobleBasterd's topic in General Discussion
its something around that range and over a period of time. -
How does the loot spawn actually work with persistence?
Deathlove replied to IgnobleBasterd's topic in General Discussion
Lol at your pony. XD <3 -
Actually that might not be a bad idea. At least it would still give ppl options rather than taking a feature away. Rail systems are already pretty damn rare as is for assault rifles so i could see this.
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In terms of using the iron sights i feel the mosin is slightly better. The carbine jars pretty violently after each reload while trying to aim.
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No I stated both with and without. Are you?
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Rarity of the items for the gun are not so much of an issue for me as the stopping power currently combined with reloading time.
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Hopefully Even if there were ways to craft items to enhance the weapon in general would be nice. Actually enhancing weapons with crafting tweaks wouldn't be a really bad idea as long as its moderate improvements and not extremely overpowered stuff.
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This is what pretty much even got me writing this post in the first place.
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Idk for me the Repeater just seems like an overall better weapon in terms of punch for zeds. You can kill them in one shot with it including ones with plate carrier armor sometimes. Not to mention you don't jar wildly and have to reload every time a new round from the magazine comes in. And yes the mosin which i didn't mention is just as good with or without the scope.
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If the gun is going to stay in game it needs a HUGE overhaul or something to make up for it. The gun is SUPER clumsy to use.
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Exp Update: 0.55.126884 Discussion
Deathlove replied to eugenharton's topic in PC Experimental Updates
Loving the new zombie animations and behavior. With some few more tweaks to the system this is going to be really great for everyone. Just gotta balance there AI a tiny bit cause currently you can crouch run everywhere even extremely close to infected without them spotting you.