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Your DayZ Team
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Everything posted by Deathlove
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After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
You think an elephant gun would would be in the realm of possibility? Not that were hunting elephants but it would damn well stop a bear whenever they put those in. Im still excited for possibilities of vicious bears lol. -
After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
To be honest why limit the augmenting capability of the weapon though? Instead of taking away from the weapon just give a few more weapons with long range scope compatibility. Mosin is not my favorite weapon anyways nor do i ever really use the long range scope on it but idk i just feel restricting players with weapons modification is a little unrealistic as long as its nothing overkill like this. However that would be fucking cool if it could actually function realistically..... XD -
After reading the DayZ wiki's page on planned weapons
Deathlove replied to 5mirkeh's topic in General Discussion
If they can make into a better weapon transition for this game i say "why not?" -
I agree that that the cutlery department of this game is very sorely lacking, A great variety of sharp weapons would be much appreciated even if they are aesthetic skins.
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Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
Well not to mention you magically break both your legs walking up some steps than die now your out of the game 12 hours. lol -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
if they push the spawn timer to public your going to have to train yourself not to. -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
They said the death spawn timer could be up to 12 hours. "- Hardcore Mode: Initially we'll only support this on Private Shards, while we see how the mechanics impact gameplay - However the intent is to offer server operators the choice to restrict how long since a players last death they can respawn. Eg: A hardcore server could conceptually restrict players from respawning until 12 hours after their last death. We'll gauge how much impact this has on the design, and decide if it stays restricted to private shards, or we open this up to all public (consumer rented) hive servers. " The only thing that i can see ruining this is dying to stupid crap or bugs in the game than having to wait 12 hours for something that was completely out of your controll. -
Server hopping? Is there a solution? If not, what else....
Deathlove replied to rickyriot's topic in General Discussion
I did read that they plan on trying longer server spawn time for players that die. Its going to have ether one of two effects. Its going to piss the hell out of ppl and they leave the game or it turns out to be great and ppl start playing it more. Its on the new developers blog they were talking about it. -
AK 74 U is a really good middle ground weapon for most situations especially if you can get a PSO scope for it. Plus it fits in your pack without wasting a main gun slot.
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As long as its a chemrail gun...... XD
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If they really wanted it to be humorous it needs to be called "DAYZ 2.0 - The Squeakquall"
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Well they did say they are going to have "soft" character attributes our characters learn over time at some point in game on the road map. So i wouldn't say its out of the question..... XD
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That all depends on the person. Some groups in real life will get you killed faster than if you were to go solo.
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Cities were supposed to be riddles with diseases?
Deathlove replied to [email protected]'s topic in General Discussion
2017 was easy as long as you didn't play with the intention of going in commando. It was more Metal Gear Solid play style lol. -
TACO TIME BABY! YEAHHHHHHHHHHHHH!!!! 83
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kos vs. being a filthy sniper with a fetish for violence
Deathlove replied to gcriseightysix's topic in General Discussion
It will by you time to escape unless you corner yourself in a barracks. Those things were big deathtraps in the mod if you weren't careful. Yeah stealth is supposed to be making a big return. Lets hope it doesn't disappoint. Im tired of crawling around and somehow infected still manage to spot me lol. -
kos vs. being a filthy sniper with a fetish for violence
Deathlove replied to gcriseightysix's topic in General Discussion
If any kind of full automatic pistols get put in it wont be to hard. I think there are a few real full automatic ones they could put in for up close rapid combat when snipping just wont cut it for mobs. Even an SMG or the equivalent AK 74U since it can fit in a pack like the MP5K would work wonders for a sniper against mobs. Glock 17 with a 100 round magazine. Glock 18 Pistols and SMGs are a snipers best friend. -
kos vs. being a filthy sniper with a fetish for violence
Deathlove replied to gcriseightysix's topic in General Discussion
Id rather be a sniper than a straight up in your face KOSer. At least with snipping i can be selective with targets that might be threatening. The whole point of snipping is to stay as far away from the danger as possible. Theres nothing wrong with it. Its one of the most underdeveloped playing styles in the game right now. For good reason but it does need to be expanded upon in the weapons area and scope area regardless. Agreed its a rather terrible gun in most situations but i imagine with a scope it would increase the value. It will be above the food chain of .22 guns though thats for sure. Its his play style to choose with what he will with it. If he doesn't want to interact with what he kills thats fine. To be honest i would call it much safer than getting up close and in person with some one just to find out there your typical lot. -
When did people start hating on the game so hard?
Deathlove replied to Cap'n (DayZ)'s topic in General Discussion
It would be nice if we could get some kind of extreme seasonal changes that include snow and frozen ice making things like lakes and streams much harder to have access to for water sources without the proper tools. Well if they really hate the game they should be playing things they do like rather than bitch on steam, here and other places. But than again i think true age of allot of these players really start to show when you try to voice chat in game with some of them......lol -
When did people start hating on the game so hard?
Deathlove replied to Cap'n (DayZ)'s topic in General Discussion
The key is ramping up the survival and the zeds high enough where surviving hourly needs to be a thing even with the best Full Automatic loadout weapons. I really think the headshot only to kill an infected possibly needs to happen. Look how easy it is to spray a gun right now graze one and kill it. Two well placed shots on the body usually does it. AND look at how The Long Dark is doing there survival. If you put it on the hardest mode EVERYTHING can kill you in that game. Surviving hourly becomes absolutely crucial from trying to keep yourself constantly warm to planning out what your going to do with the remaining 5 bullets you have in your poorly maintained rifle before going outside. Even one misstep in your actions can get you outright killed of bleed out to die. Sorry for going offtopic a little but that game has some pretty incredible fights for survival in it. -
Nobody whos speaking in a constructive manner about the game at least was ill informed though. What did we get so far? A very buggy system (Thats slowly improving with time), zombies that still arn't nearly a threat (but i hope that changes with this quarter. They NEED to be a a forefront threat to everyone not a backdrop), still an extremely shallow survival experience, etc. So while many ppl do some rather dumb complaining there is still valid things to complain about even with the "ITS ALPHA" argument. We cant really have improvements with the game system without constructive criticism anyways. And even ill informed players can add constructive criticism to help with the game direction if there not to engulfed in some kind of primal rage.
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When did people start hating on the game so hard?
Deathlove replied to Cap'n (DayZ)'s topic in General Discussion
Fixed that for you! 83 -
If your currently dying from zombies your playing the game wrong. And newbcakes can be avoided. Not all the time but most of the time if you try to stay away from hot zones for loot. Im hopping the new zombie AI is enough to make ppl start thinking twice about the zombies as an afterthought cause thats really all they are sadly at the moment. And currently there are no hordes of zombies but im hopping that can be addressed within the coming months as well.
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Than that begs the question as to why most of that building is still standing. If there is anything scary natural i would like to see though it would have to be fires. Not sure if its dry enough for wild fires but fires none the less would be a rather natural scary thing to try to live through. I was actually reminded of this with the jet fuel comment.
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You can have as many none physical scares as you want to quench your sophisticated pallet however the game still lacks a huge physical make up of things needed to add to the horror. The game is to dry cut and clean at the moment. And i think allot of ppl will agree with this as well. This disaster is insanely clean at the moment. There should even be bodies strewn about from the plane crashing into the building of Cherno but there isnt.