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Everything posted by Deathlove
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Thats all we need is developers drinking on the job. Brilliant idea....... lmfao XD
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Would be nice if they had stuff like that you could find and use so long as you could find a portable power supply. XD
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Well even if it does not come in today more than likely it will be up sometime this week probably and thats more than satisfying enough for me. And im REALLY happy they fixed the whole invisible buildings thing. That was a game breaker for me in the earlier experimental build.
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With a hammer and lots of force. Actually this is where the hammer and even those pegs for tents should come into play.
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Why should it be fixed? These places can be possible if the area is big enough.
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They went down cause they knew you were going to come on. XD Jk lol
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They were before this patch or during the new patch today? Cause i never saw them before today lol. Ah ok but its strange that i never saw them before.
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Found a road block leading to Cherno. Not sure if this was there before the patch today. Looks like a good place for possible slim chances at military drops. Nothing at them yet but im sure there are more of these road blocks around the map.
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Yay! 83 Off topic: Also how is the Republic of Checkers fairing weather wise?
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Still down from what i see. Patiently waiting for things to pop up. :P
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Cant download the new patch right now still uploading ARK: Survival Evolved! :O But imma download the new patch as soon as its done! X3
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Im ok with this. It can be just as brutal. XD
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Your always ether at lunch or almost done with it. XD
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I agree that the structures should be changed to make them more interesting and loot should be rearranged within them to make them more desirable however getting rid of them because you fear being sniped isn't a valid reason. Sniper play is a valid style and getting ride of terrain that can be used to our advantage is silly if you ask me. Snipers can just as easily be taken out by a person with a pistol or an AR or AK if they don't pay attention to there surroundings. Reducing door function and accessibility would be not only silly but unrealistic to. It was one of the big immersion breakers of the mod for me not being able to go into various houses or to even open up doors.
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But its a made up area so we could see some buildings like this regardless to ease up the everything looking exactly the same.
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Now if they meant tall buildings with more interesting structures like some of the stuff we have here in Detroit i would completely be ok with that to. Means more resource art though. Examples Cherno and the cities around it honestly kind of reminds me of Detroit just needs more variety in building designs lol.
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Might as well get rid of all those huge buildings up north while were at it to lol.
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But were in a big city area. There are quite a few big cities with at least a few tall buildings like that. It doesn't seem out of place at all. Especially for a modern age city really. unless they want to make it the as hick backwards as possible. Theres enough area between middle and up north they can expand on with nothing but forest including boarder areas with nothing beyond it.
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Hopefully the invisible buildings don't make it to stable. The city above Cherno is full of them and you can walk through them as well lol.
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Holstering rifles still seems to be an issue. Found a Repeater, took it in my hands to shoot, went to put it on my back now it's completely gone.
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Zeds are NOT zombies; just a small FYI
Deathlove replied to barnabus's topic in New Player Discussion
well the good news is it says "Your are one of the 2% who are not infected yet.". Which leads me to believe you can still catch the same disease most of the locals have. Its just a matter of when they finally start putting that disease in. I still expect many of the other more common things you can catch still in the process -
Zeds are NOT zombies; just a small FYI
Deathlove replied to barnabus's topic in New Player Discussion
What i was told or assume is your cant actually become one. You can get infected with other things but i would like to have the strong possibility to become one of them as well. It should always be a 50/50 chance to get a known disease or to get something like what they turn into. -
I actually think all the vest should be able to break out of the mold of standard and camo colors to be honest. I think they plan on doing something with barrels in terms of color dying clothing so lets hope these get added to it.
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Zeds are NOT zombies; just a small FYI
Deathlove replied to barnabus's topic in New Player Discussion
Its like "Hey lets try dayz its got some cool infected in it!" Other person "COOL! Do they actually infect you?!" Me "No they have some kind of pyron disease that makes them act semi retarded with impaired motor skills and they don't infect you what so ever." Other person "So basically were fighting semi retarded ppl is what your saying?" Me "Well i never thought about it but i guess your kind of right......" Other person "Wow.....that sounds really fucking lame......" Me "Yeah......yeah it is........" This isn't necessarily bad mouthing the game in general its just the whole "NO ONE CAN GET INFECTED" idea that really makes it silly to me. Now i would LIKE to think they are more along the lines of 28 Days Latter rather than the Crazies. With the Crazies they could still operate guns, machinery and other things. These ones we have right now are more like blood thirsty apes or some other kind of animal. I wasn't a fan of the whole Crazies concept anyways. Now if they added in some mutations to make these zeds more lethal id be all for that to be honest. -
Even this is good news. It doesn't HAVE to be just new guns and items every single time. The inventory issue was literally killing it for me immersion wise. Hope they got the zombies working a little better now to! :o