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Everything posted by Deathlove
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Some suggestions about upcoming mushroom foraging.
Deathlove replied to Sister Ray's topic in Suggestions
Some good info on this. Ty for posting it. -
.56 patch coming anytime soon? Is this game progressing at an increasingly slower rate?
Deathlove replied to Miquinei's topic in General Discussion
We probably will get it by this weekend or Monday at the very least. -
Some suggestions about upcoming mushroom foraging.
Deathlove replied to Sister Ray's topic in Suggestions
well hopefully we will be able to pick them soon. Im just surprised the developers never thought to add them as an edible source in first before mushrooms lol. -
Some suggestions about upcoming mushroom foraging.
Deathlove replied to Sister Ray's topic in Suggestions
Im still hoping they add your cat tails in game considering there pretty much everywhere anyways. -
Some suggestions about upcoming mushroom foraging.
Deathlove replied to Sister Ray's topic in Suggestions
I want to be able to make shish kabobs now! Since we have all the necessary ingredients to make it. That and pizza! XD And mushroom soups! :P I think its cool were getting more foods to cook with considering mushrooms make up a large portion of food consumption in various countries. -
Ebrim goes foraging! (forage yield experiment 0.56 exp)
Deathlove replied to ebrim's topic in General Discussion
I know you can pick cat tails in The Long Dark and can consume them for nutrition. Im hopping Dayz does the same thing to. Cause i really like doing that when things get down to the wire with extreme survival conditions in that game. -
If some one is dumb enough to get close to a person that has already pulled the pin they should very damn well get there body blown to bits for being stupid. I can see far to often ppl get greedy by running up to get the gear just to have there precious kill back fire on them and destroy there hard earned character. A perfect lesson for some one to learn. Also this wouldn't be out of the realm of realism considering ppl have booby trapped corpses with grenades before. Grenades are already hard enough to find as is. So coming across some one with a set is very slim at best.
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Diet versions are PURE evil! 8(
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This should hold you over for awhile till things improve! 8D
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Because zombies/infected. Thats pretty much it. I was also promised tacos in game but there were none to be found........ THE INFECTED ATE THEM ALL! 8(
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Actually its called a Great Green Bush Cricket foo. Google it http://www.wildlifetrusts.org/species/great-green-bush-cricket http://en.wikipedia.org/wiki/Tettigonia_viridissima
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Personally i think the design choice is rather lame that everyone is immune to zombie infection. Zombie infection needs to be just as hazardous as any other form of disease or virus. That way ppl cant pass off the infected as just a "joke" as many ppl like to put it sometimes.
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Yes but you DONT have explosive arrows yet in H1Z1 so its a rather even playing field.
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So since the SVD is making is debut in game i think this would be a cool alternative to have. Just as rare as the SVD and even uses the SVD 10 round magazines however its made out of all wood just about and can use the bayonet function for close ranged combat. It uses the PSO 1 scope so i could definitely see it sharing SVD ammo as well as sharing the PSO 1 scope in general And since we have allot of ppl that get hard over Russian wood guns i don't really see why not. xD LMAO
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Thats an awesome video and i agree that guns SHOULD NOT be balanced for the sake of just being a game.
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Not everyone wants an M4 though ppl want variety with same caliber weapons. No matter how moddable or none moddable the weapon may be. And its an M4A1 not a standard M4 lol. In fact i wouldn't mind the regular M4 model in game myself.
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No i want these rifles to. I think its silly how ppl want to skip around these EXTREMELY common military weapons.
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Thats what you get for trying to be like Stretch Armstrong.
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I said like maybe slightly more common than the SVD not ubber common like the SKS or mosin per say lol. I did however say a surplus like the mosin but i again stated im not 100% sure how much rarer or common it should be. I do agree it should be rarer than most of the world war 2 guns we can get currently in game now though or other more modern civilian guns.
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Why not be able to modify the gun instead of having to go with different model? Just make modifying a weapon not 100% sure to work. And after a specific amount of tries it can break the tools, attachments or even the gun itself. Well i brought it up because its in ARMA 3 Breaking Point and i absolutely love the damn thing. Uses the SVD rounds and a PSO 1 scope but i mean its just a fun gun to play with considering the SVD is 100% harder to get ahold of.
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It could always be modified to take certain things. But since none of our characters are skilled gunsmiths or weapon smiths in general there should always bee the looming prospect of failure with item combinations. I think being able to almost craft anything and use it on various items should be doable regardless if its just for experimentation. But I can understand if this would be to complicated for developers to put in.
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Yeah i think it needs to be explored not sure how RARE it should be but maybe in a surplus like the mosin is. I mean ppl can argue against it but it uses allot of the SVD features and attachments so this would be a really nice in game alternative.
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Found some zeds roaming around one of the campgrounds. It was actually pretty damn cool cause i didn't think anything would be around there.
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They probably don't even have all the hardware ported over for the new zombie AI yet. So that is probably why there so ubber glitchy right now. That and remember theres a bunch of new improved models coming in to.
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The zeds in the new experimental need there AI worked on though because you can walk up to quite a few of them around the towns and they don't do anything to you lol.