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hellcat420

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Posts posted by hellcat420


  1. I see you've bever built anything in your life...awesome. Even a hillbilly shack shows a surprising degree of sophistication IF you know what your looking at :lol:

    I've built plenty of shacks and tree houses and even a small frontier style fort when I was a kid. All turned out fine with just a saw, hammer, nails, and some rope. Never needed any kind of level or square. You are needlessly overcomplicating building a shack. Hell, I could probably lash a small shack together with some boards, sticks and rope in an hour or two.

  2. First off huge props to the dev team, you all have done a great job taking DayZ from a mod to a standalone game.

    A little back ground - I am a DayZ player and fan boy from back in the days of the mod with over 700 hours in the standalone.

    Now to the hard part.... If you had asked me prior to 0.58 to describe DayZ the one word I would never have used is boring, it had always been unique, fun, and unexpected every time you played the game. However, since 0.58 is just seems "meh" kind of boring now. And that is not just me that is my entire clan. We all formed as a clan just to play DayZ, and we even collected money to put up our own server, and even ran server events with YouTube hosts with prizes. It was a great time. Now we just can't bring outself to even log in anymore.

    So what changed? The looting changed and the game lost so many players. The loot now is just boring now, before there always seem to be plenty of things to keep you going, but still always those things you had to work for. Now you have a hard time just finding food and seems like you will be kill just for the meat on your bones. Good luck finding the "fun stuff" like getting a fully equipped AK or being able to really customize your character since its all you can do to just stay warm and fed.

    I know the devs seem to want to promote the hunting and fishing elements, but some of us don't enjoy that and did not buy DayZ for that. Maybe the mod community can revitalize it, but at this point I hate to say it but it is just boring now, please find a way to add back that element of excitement. Not sure cutting the firearms down to crazy hard to find is helping that issue. Maybe adding random non-infected AI (like AI military or AI bad guys) that just roam about the map. Maybe random events like finding a wiped out military squad with all their gear across the map.

    I'm not sure, just brain storming some ways to get things going again.

    They have said that this was the direction the game was heading from day one. Guns and stuff only spawned as much as they did for testing purposes. You should have paid more attention to what the devs have said about the game and heeded the alpha warnings. Food/water and guns are still easy to find, so I'm not sure why you are complaining to begin with.


  3. Wait until someone comes along and kos you, and you have to start all over again.

    The novelty of 'survival' will have worn off after the 8th or 9th time.

    If you are smart about surviving its not that hard to avoid the rampant kos. Hell I traveled across the entire map last night on an almost full server and not a single killer knew I was there looting in the towns they were hanging in. First person only servers do make it a lot easier to sneak around tho. For example, the second truck that came by me on my travels parked right on the other side of a small stone wall I was hiding behind and since they couldn't wall peek they never knew I was there until I was long gone. When they started looting houses up the street I put my axe to their tires then got the hell out of town before they could spot me.

    • Like 3

  4. Yep, I understand that, but in the game are we a camera stick on a helmet or are we the human? On DayZ we are the camera stick on someones head it seems, thats my point, this breaks immersion for me man, idk. While in RO, HL2 and such I feel like the human.

    The closest analogy to combat I have is playing woodsball(paintball). I run a setup with military style vest pretty close to the assault vest in dayz. That is probably about 30 pounds of stuff I'm hauling around through the woods nowhere near the 70-100 that soldiers carry or the 50+ that would probably be the average dayz player setup, and day z movement feels a hell of a lot closer to that than something like to or ro2. Moving around loaded with gear is a world apart from normal moving around, especially on varied terrain. Should have put this in an earlier post but I'm stuck at work ATM sorry.


  5. The main problem I've faced in the past are the "badmins" The guys who will kick you from the server if you kill them, raid their camp etc. There are also a few more reasons:

    1. Servers being full and having to spam enter.

    2. Too many 24 hr day servers

    3. Admins deciding they want to change to 24 hr day after I've played a week and established my camp(s).

    4. Spending an entire night looting and storing only to find out they have turned persistence off.

    5. Admins deciding to turn off persistence after I've played for a while on the server.

    These are just off the top of my head. There are some good admins out there, but when you give a player in the server that kind of power, eventually they'll have some bias toward their friends, or they'll fall victim to emotion and kick you when you kill them.

    Just from experience.

    Not directed at anyone, but every admin says they're different and they don't play on the server or have bias...but it usually ends up in a power trip and/or drama from false accusations of hacking, etc.

    Ya it can be tough to find a good private server, but once you do you will realize it was worth the search.


  6. The above answer I did to Pilgrim kinda fits your comment as well, read that please. The point is the balance between realism and immersion, Red Orchestra does it better then DayZ imo.

    That's where we disagree. Taky your walking through doors, maybe it's automatic for you, but not everyone is as short as you are. Personally, if I don't pay attention walking through doors, I hit my head on the doorframe half of the time, and I'm not even outside of the average height range. Then there are people like my little brother who happens to be almost 7 feet tall. There are almost no doors that are "automatic" as you put it for him. And ro movement is not realistic in pretty much any way. Human walking/running is very clunky, it is nothing more than a series of controlled falls after all. Bipedal movement will always be clunky, our brains are good at filtering our senses to make it seem smooth and nonclunky. Attach a videocamera to your head sometime without the steadycam crap and that will show you exactly how clunky walking really is.
    • Like 2

  7. Red Orchestra 2 has realistic movement system and is not clunky as ARMA. Idk man, I understand they are trying to make things realistic, but this doesn't feel a bit realistic to me, its just unnecessarily clunky tbh. I don't know how my avatar not having a precise movement is realism. Are soldiers disproportional huge and fast as fuck robots that stumble on everything and have problems with little fences/doors/crouch-walking/interiors/etc?

    I mean, Red Orchestra conveys with WAY more finesse the "IRL clunkyness" you guys are saying, in my opinion of course.

    If you have seen any actual combat footage and watched how soldiers move, you would see that redorchestra is anything but realistic. I still play them both and have a lot of fun playing them but claiming they are in any way realistic is laughable at best. Sure they might be more "realistic" than cod or something, but that does not make them realistic in any way whatsoever.

  8. Wow, you both are the exact example of my whole point, I do not complain or tell you how you should play the game. But YOU are telling me that my playstyle is wrong and that anyone who want it easy is in the wrong game and stop crying. I am saying that the game needs to be cattered towards both action player and survival, not only survival. Dayz is a great pvp game...

    Anyways, you misunderstood me, I assume I just cant type very well. So I will leave it at that :|

    So you are saying that bi is wrong about there own game? Because from day 1 they have said this was the antigame, was going to be very punishing and not easy. They have never once said this is a pvp game, its a survival game with pvp, not a pvp game with some survival stuff in it. Even in the mod they intended the focus to be on survival not pvp deathmatch. Sure pvp has a place in this game, but its not the centerpiece of the game like some people try to say it is. If all you want to do is pvp then enjoy it while it lasts because as development progresses guns will continue be more rare and engaging in pvp will be more risky. However there will be more pvp focused mods that will come out that will fit what you are looking for down the line so keep your eyes open for them.
    • Like 1

  9. Have you ever seen a theoretical disease outbreak model for a zombie apocalypse? It'd spread fast, especially because the infected actively seek to infect others.

    A large part of the population would be wiped out incredibly quickly. Especially in higher population areas, where there would be more food stockpiled.

    People wouldn't have to vanish in to thin air all at once. But in the first day or two of a zombie apocalypse, the majority of the population would be infected, especially if the incubation period was long enough to travel between towns/cities before turning. You'd be talking 99% in a week or so, assuming incredible (and near impossible) quarantine measures were not put into place almost immediately. A quarantine, however, as the region DayZ is set is apparently under, would speed up the infection rate in that area as people would be trapped in with the infected,

    So yeah. There would be plenty left over. Especially in farming communities, which Chernarus is full of.

    Have you seen how quick grocery stores get emptied when a big snowstorm is inbound? Try a couple of hours. How will it get resupplied with no trucks coming during a major disaster? Do you know where the closest distribution center is to you? Cause most people don't. And farms don't keep huge stockpiles of food, because they need to make money selling said food. Subsistence farming is where any amount of food stockpile would be, but that in the current world is almost a thing of the past. There are a lot of farms around where I live(not corporate factory farms), and none of them have big food stockpiles.
    • Like 2

  10. People wouldn't take bags of tinned food if they were being evacuated. They'd take the essentials. People who live off the land create large stockpiles of food and such so that in case of a famine etc, they have plenty of non-perishables to survive. Even without that, farmers store and treat food for consumption throughout the year because a lot of their harvest happens only once a year. In this kind of area, non perishable food would be even more common than an industrialized area.

    It would take literal years to deplete this kind of area of all of the stockpiled non perishables with a survival rate as high even as 10% (in which case, it's not an apocalypse. It's cleared up in a few weeks). Lower that survival rate and you have enough food to sustain people for far longer than they need worry - by that point, they'll be farming and hunting like professionals.

    From a gameplay perspective, however, as I stated above, it would only make sense for abundance to exist (as it would in real life) if the zombie populations were increased and a single zombie could kill you if it caught you unaware, which requires the implementation some kind of grappling mechanic and a much better melee system in general.

    It would not take years to deplete the food unless 99% of the population instantly vanished into thin air all at once.

  11. Presenting the following model as an example

    isUCpo7.png

    Do we think with access to dozens of towns and cities a guy could craft/build something like this? As a boy I built nicer stuff than this out of found supplies so I don't see why a grown man/woman could not also.

    So If we agree please explain why.

    Similarly if we disagree please explain why you think you would not be able to pull it off.

    If you can use a hammer, something like that would not be difficult for you to build.

    • Like 3

  12. Well, in murica where food is s very abundant, cities are estimated to have roughly 3 days worth of food in them. Accurate or not, after some kind of apocalypse food would disappear quickly from cities. So no, food should not be abundant. Non food items would be abundant but food would not.

    • Like 3

  13. We should be able to grow reefer. Not only is it fun to smoke, but it has many other uses such as using it to make rope, canvas, clothing just to name a few. It also helps protect you from thebeetus


  14. In my opinion games like Ark, Minecraft etc. were made to have base building system that fits in game just fine.

    However in DayZ any form of base building freedom for players except for easily 'flattened' tents will result in trolling. Saw it in DayZ mod Epoch etc. (bases around NWAF that looked like trailer parks, locked down high value loot spawn locations, troll buildings all across the map etc.)

    PS.

    I personally will build bases/walls around heli crash locations, so that heli crashes will be inside my wall/base I think.

    PPS.

    And of course every feed shack/hunter stand will be locked as well :D

    Your leaving out the fact that in the epoch mod it was extremely easy to disassemble peoples bases and break into their locked boxes,sheds, and safes and steal all of their goodies. Hell, one time after we did that to someone's well hidden base we decided to cut the entire forest down their base was hidden in to build our great wall of cherno. Was pretty damn funny watching them log in standing in the middle of a giant field where the forest used to be.
    • Like 1
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