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Everything posted by doctorbadsign
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Its probably because if they added anything more to the inside of the houses we would get about 2 fps in cities.
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I dont understand why there is no AUTO RUN KEY!!!
doctorbadsign replied to Bohannan (DayZ)'s topic in Suggestions
I bound run to one of the side buttons on my mouse (a lot of mice(?) have at least two on the side). (Also if you bind iron sights to one of these you bring your gun up much quicker than if its on the same button as raise weapon) -
Would you like to see a snow zone and a radiation zone?
doctorbadsign replied to HEV's topic in Suggestions
Snow yeah... I dunno why there would be a radiation zone though? -
So I could torture and murder 10 fresh spawns, go bandit hunting and I'm back to being a good person? Morality isn't that simplistic. And a moral system based upon killing most definitely has problems. The reason I like DayZ is because it forces me to make moral decisions and puts me into a lot of grey areas. Good does not equal killing bad people and bad does not equal killing innocent people.
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The issue with gut feelings is that they can only enforce a black and white moral perspective. There is no room for this person who didn't want to, but had to murder someone in self defence. Any such system could only take account of the kill itself. Also a bandit who rather than killing people likes to break people's legs and leave them to starve to death would not register as being a murderer. So sadists who haven't technically killed anyone would slip through the system and people who have killed in self defence would be branded as a bandit. I've killed a few players, but I don't really play as a bandit. I have KOS'ed on occasion when I felt like it, but that is not my main play style. I don't want my character to be treated differently because a couple of days ago I had to kill someone or other when I was in the mood to do that. A system that says either you're good or bad based on your kill count is painfully over simplistic for a game with the moral depth and ambiguity of DayZ.
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Need motivation to play 3p view servers
doctorbadsign replied to vnratc's topic in General Discussion
I'm saying nothing. 3PP is lame :) I literally only use my 3PP char for messing around and experimenting -
I met a guy once who was being reluctant to do what I said, and was not talking using a mic. It very soon became apparent that they were stalling and waiting for their friends to come to the location so we shot him in the face. You get your own gut feelings in DayZ...
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Creating a End-Game for DayZ - How to reduce BanditsS
doctorbadsign replied to gilgamesh333's topic in Suggestions
Private shards with whitelisting is all you need. I had a couple of servers I'd play the mod on where everyone was friendly as it was a community and I never once got killed on sight. Once you have those kinds of server available you don't really need any kind of gameplay changes to reduce PVP. Those who want that can play on the servers that promote it. Those who don't can play on servers that discourage it. Nothing needs to change with regards to game mechanics. -
I'd actually like to see them release a unique DayZ map that is fully designed with DayZ in mind. The main reason I want a new map though is that I want to feel lost again. I really miss those days back when I first played the mod and I had no idea what the fuck I was doing or where I was. A totally fresh map would at least recapture the being lost aspect. It makes me sad that I can spawn in and navigate most of the map without even needing a reference :(
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We need a better indicator on how cold we are
doctorbadsign replied to SomeCallMeNomad (DayZ)'s topic in Suggestions
I think the whole status messages thing needs to be scrapped. As many people state; it is annoying---your char sounds like a whiny baby. A graphical HUD would be so much better. I don't see why the devs feel such aversion to this. It doesn't need to be on screen at all times, and it doesn't even need to be 100% accurate as to the state of your char. It could function much like the toolbar in that it can be toggled on or off. -
We need a better indicator on how cold we are
doctorbadsign replied to SomeCallMeNomad (DayZ)'s topic in Suggestions
Shaking hands and the eventual inability to use them without warming them up first? "My hands are too cold to do that" would make people think about getting warm. -
I agree, but only if they implement much higher player numbers per server. The only downside with Altis is that its so big that you could run around for hours without finding anyone.
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I love it when people use fiction as a reference for how a totally different fiction should be. Not that I entirely disagree, but it is funny seeing how many DayZ players insist upon using TWD as a reference for what would actually happen in the apocalypse.
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Blurry graphics for 3 days now(6 game hours)
doctorbadsign replied to fragbastard's topic in Troubleshooting
There are instances in which the colour remains to a degree, but the screen stays blurry. As evidenced by the OP. As Guppy said, treating it as though it were a bug might get you killed. Achieve healthy status if your screen goes blurry. Whether or not you use the bug to get rid of it is up to you, but if you get a blurry screen eat and drink up until you get healthy again. -
It's more the community that are obsessed with DayZ being realistic. I think realism should always come second to gameplay and balance and stuff like that. This thankfully seems to be the approach that they are taking.
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Blurry graphics for 3 days now(6 game hours)
doctorbadsign replied to fragbastard's topic in Troubleshooting
Low blood = colour fade Low health = blurry To be clear, the bug is that the blurriness goes away when you click on video settings. It should be blurry it means your health is low. -
Blurry graphics for 3 days now(6 game hours)
doctorbadsign replied to fragbastard's topic in Troubleshooting
I think the blurriness is unrelated to blood, its related to health, is it not? Have you got your char to healthy status? -
Isn't it worth a hotfix? As it could be quite a wait for the next update. The server crashes make it borderline unplayable right now.
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I know that those kids should not be playing the game, but the fact that they are is worth a consideration. All I can think of is the bizarre scatological torment and griefing that would inevitably happen.
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Common items you've never seen.
doctorbadsign replied to leviathanapsu's topic in General Discussion
Press vest -
I think a more in depth food system is a good plan, but I don't think there actually has to be turds modelled and textured by the devs as an in-game object in order to achieve this. Especially not given the amount of children that play this game. Not that it is unsuitable for them or anything, but you know what kids are like when it comes to poop.
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I second the shemagh. But with two configurations - the bandit face mask, and the hero neck scarf.
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I'd like to see various things that can be put together to form a ramshackle camp. Tarps (that can be arranged in different ways) Camo netting Barbed wire Tin cans as an alarm system Fences made from random bits of wood (pallets etc)
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Megaphone Rape alarm to craft trip wires or just to throw and make a noise
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complete noob to online game
doctorbadsign replied to beentheredonethat's topic in New Player Discussion
Rags take seconds to make, you might as well keep the warmth until you need a bandage. I've never ever died from not being able to make a bandage the instant I start bleeding.