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Everything posted by doctorbadsign
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Third person view removal from SA discussion
doctorbadsign replied to lev's topic in General Discussion
As the option is there for 3rd person, I don't think it is right that people should berate those who choose to play in that view as somehow cheating. Its a feature of the game at the moment, and thus people are free to do as they please. I think the best option is separate servers. Sure you might not get as many players, but why not try to reason with people and show them why 1st person is better rather than accusing them of cheating and being poor players etc? Then you might win some people round. At the moment all these people getting irate and wanting 3rd person removed entirely and throwing around accusations of cheating are just making me want to use it to piss them off. -
Got killed by 4 guys who said they were friendly, what a joke...
doctorbadsign replied to Miza's topic in General Discussion
Your fault for trusting them. -
<<<< [How to] Improve random player killing. >>>>
doctorbadsign replied to Zeeb (DayZ)'s topic in General Discussion
I think you're ideas are good Zeeb and you should look to implementing them somewhat down the line when DayZ becomes available to modders. I don't think they will suit everyone however, so I don't agree that they should be put into the main game. -
Things like this will happen whilst the game is in Alpha. There is a problem with zombies and players clipping through walls. I am sure it will be fixed in time, don't let it bother you too much. EDIT: Yes, and report the issue :)
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<<<< [How to] Improve random player killing. >>>>
doctorbadsign replied to Zeeb (DayZ)'s topic in General Discussion
1. The fact that people come here to whine about their new spawn being killed makes people actively want to shoot new spawns 2. Why make new spawns invulnerable? Why is your character so special to you before you have anything? To me new spawns are as good as invincible cause I don't give a shit when I die as a new spawn. Fuck it just start over, I lost a few easy to find items. 3. How is people killing you stopping you from testing the game? Avoiding other players is easy, you just gotta have your wits about you. Don't run around towns standing up straight, crouch and move slowly, stick behind cover and always look to see if anyone is moving near you. Also don't run around areas where there is bound to be loads of people. Go off into the countryside. With 40 players on a server, you can easily play without meeting anyone, just gotta avoid the places that everyone goes to. -
Help I need to calm down...!
doctorbadsign replied to CGNoodlePot (DayZ)'s topic in New Player Discussion
Why would you want to stop that feeling? What other games get you going like that? I was attacked by a guy with an axe earlier, I ran out of the building pulled out my pistol and gunned him down. My heart was racing but its all about keeping a cool head and trying to solve the situation as best you can, just like real life :) -
<<<< [How to] Improve random player killing. >>>>
doctorbadsign replied to Zeeb (DayZ)'s topic in General Discussion
I agree with the idea of making the character rather than gear more valuable. The disappointment I receive upon dying is directly proportional to the quality of my gear rather than the amount of time I have spent playing. This wouldn't and shouldn't stop KOS, but people would probably be more cautious and avoid killing on sight in situations that may risk their character. The things that make your character valuable need to be things that do no give you a huge advantage over other players. Having to team up to raid certain places would also be cool. A huge horde at each military spawn point would be cool, so that the chances of you coming out alive or unharmed when going alone are less than 50/50. This could be cool because you'd have to team up and possibly make uneasy truces with people... And how knows what kind of shit would go down once you get out safely? You'd likely get people who want to kill you straight away after doing this, but hey you've just looted a military base so the chances are you're on level ground gear wise. Interaction should definitely be encouraged, but I don't think it should always be positive. As I say making uneasy truces and bargains would add a whole other level to interaction in the game. -
I'm always down for some teaming up :) if anyone would like my Steam just send a PM
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Finding a gun is too easy. Spawn at Balota, come out geared up like a God I found an M4 and enough bullets not to have to worry about them on at least 2 occasions.
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Why do we already have so many 24/7 daylight servers?
doctorbadsign replied to Gingerizhere's topic in General Discussion
Possibly because thousands of people on here were moaning about it being night time?? -
I don't mind there being snipers in dayz (although no stupidly overpowered ones) However I think if you fire a shot you should get a fuckload of zombies heading your way, so you need to move after each shot and be a lot more careful and tactical.
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Why are people complaining about KOS like it's a feature issue?
doctorbadsign replied to kragz's topic in General Discussion
I think there are different kinds of KOS, so people should be clear when they are talking about it. The first kind is self preservation/defence. This is perfectly understandable in my view. You walk into a room and see an armed player before they see you, you have a split second to make the decision and ask yourself 'if I don't shoot now, will (s)he shoot me as soon as (s)he seems me?'. Given that a high percentage of players would shoot you upon seeing you, killing someone on sight in such a scenario is rational and understandable. The second kind is pretty much for the lolz. This is less understandable to me. But is certainly fed by people's reactions. Any kind of distressed/angry response is giving the killer what they want. Basically nothing can be done to stop people from doing this. The only thing you can change is your response. When someone kills you as an unarmed player you have lost very little, and they have gained very little---there is no real need to go super mega apeshit over it. The first kind of KOS is endemic, but it doesn't have to be. Every single player who doesn't like KOS either goes lone wolf, plays with a few trusted people, or starts to KOS themselves as a reaction. Thus KOS grows and grows. However there are enough people who would be friendly out there, they just don't play that way because of KOS. I know it's meta-gaming and some people don't like that, but friendlies could start groups and communities, we can now add other friendlies on Steam and play with them. Once people who have lost trust in other players start seeing that trust restored by groups of friendlies KOS might start to decline, or at least those who KOS because of KOS will think twice. That's what I think anyway. -
Temporary solution for server-hopping already in place? (true or not)
doctorbadsign replied to t-monk's topic in General Discussion
I think there needs to be limitations on it. Say I go make my dinner, close the game, come back to find the server I was originally on full and wish to join a new one---my character should not in my opinion get deleted for this. However hopping servers to gear up or get out of combat should be penalized. The time between leaving one server and joining another has to be a factor. -
Yep. The zombie apocalypse is a very Darwinian world. You want to survive you need to have what it takes, if you don't you're dead. Thankfully its just a game so you can respawn after you die and learn from your mistakes, get better and eventually not die so often. New players just need to go through the process we all went through with the mod, when I started on the mod I couldn't aim a gun or even have a chance to spot players before they killed me. I wasn't with the mod from the start so the servers I joined were full of veterans. I just got on with it and learned how to play.... I'm still not that great, but putting the hours and thinking about what you're doing in game in really helps
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Yeah I just did this, kinda felt wrong to have all the bad ass gear straight away. It definitely needs to be addressed. The loot in Balota should be minimal, some empty clips army boots and maybe a few other things, but a new spawn shouldn't be able to leave there geared up like a god.
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Why are people complaining about KOS like it's a feature issue?
doctorbadsign replied to kragz's topic in General Discussion
Apologies if I misconstrued you. I think we are pretty much on the same page. I think harder zombies would be awesome, but it would be difficult to balance because you need to account for the player who has nothing and has just spawned in. I'm excited to see what they do with them though -
Why are people complaining about KOS like it's a feature issue?
doctorbadsign replied to kragz's topic in General Discussion
This might discourage it yes, but the whole notion of discouraging it is based upon the assumption that it is somehow an illegitimate way to play the game. People don't like it cause they lose their shit that they spent ages collecting, but killing someone on sight is just as legitimate as teaming up with them and helping them out. Its just that one has a positive impact for the person on the receiving end, and the other has a negative impact. In a real-life scenario in which law and order has broken down and everyone had to struggle to survive you probably would get people who would kill someone to take their stuff, and some psychos who would kill because they enjoy it and for no other reason. You'd also probably get psychotic/unstable people who lost their minds and decide that they want to chase you down the road with a wrench shouting wildly and making strange noises because there is nothing left to live for. What exactly is it that people find so wrong with KOS? Other than being annoyed about losing their gear? I just view it as part of the world in game, people get crazy and desperate and want to kill you, so you need to be careful. I don't like it, but it doesn't spoil it for me. -
Why are people complaining about KOS like it's a feature issue?
doctorbadsign replied to kragz's topic in General Discussion
I agree, much as I hate being killed on sight by other players, they are not breaking any rules by doing so and I do not feel arrogant enough to claim that I am playing the game the right way, and they are doing it wrong, or that I am a superior player or anything. Its bullshit. People play how they want to, there is no right or wrong way. Wanting to change the rules of the game (or the features) to disallow KOS or to lessen it, is like wanting to change the rules of chess because your friend keeps getting checkmate in 4 moves. Its not the rules that need to change its the way you respond to the other player. What do I mean by that? I've said it before. Friendlies start communicating with each other, add each other as friends on Steam and play together, watch each other's backs, gear up, protect new spawns, get revenge on KOS'ers, trade items with each other. If enough people fight back in such a manner people might see a pay off in playing like that that matches the benefits of killing on sight. Nothing about the features of DayZ can get rid of KOS. If enough people did something about how they play the game, things might change. -
Your first encounter with a player in SA
doctorbadsign replied to Herkon's topic in New Player Discussion
My first encounter was with a random guy. Basically said 'the game looks really nice' and 'I'm still just trying to work out what I'm doing' then we went on our separate ways. In terms of other encounters they have mostly been non-hostile. With one standing out as a friendly meeting. I have been KOS'ed about 4 times, but mostly its just a quick hello or a slightly tense momentary glance in each other's direction. On one slightly amusing occasion I was trying to take the shirt off a body I saw in the road to make rags, and a guy approached saw me and then ran away---obviously under the impression that I'd killed the player (which I hadn't). That made me chuckle. I came across two people earlier today, one of which had a gun aimed at me, which is fair enough cause I was wielding my axe, I put it away told them I was now unarmed and it was fine. I let them know there was a first aid kit in the corner that I had no room to carry and went on my way. To be fair I've had more non-hostile encounters on the SA than I have ever had playing any mod. -
Patch #2 Incomming - What do you want to see?
doctorbadsign replied to knawx's topic in General Discussion
I guess it's just my instinct left over from the mod to conserve drinks (and assume that one is enough to replenish your thirst). What misleads me is when it says 'you have quenched your thirst'---which to me says I've had all the drink I need. Yet I still get the 'I feel thirsty' 2 mins down the line. Perhaps this is all that needs changing? -
Servers not showing and waiting for host
doctorbadsign replied to Mori (DayZ)'s topic in General Discussion
Eeek I feel sorry for the mods here. I expected this kind of stuff from the minute I started downloading the game. In fact the first thing I said to my friend was 'I wouldn't be surprised if we can't get on a server'. We managed to initially, but could see something like this coming. Where is the common sense? I guess the multiple warnings thing doesn't really get through to many people. The game is not broken forever, just go do something else for a bit :) -
Patch #2 Incomming - What do you want to see?
doctorbadsign replied to knawx's topic in General Discussion
Thanks :) I think that gamers should be able to intuit this however, as I had no idea. Not sure how it could be worked, but you shouldn't have to come here to find out. -
Patch #2 Incomming - What do you want to see?
doctorbadsign replied to knawx's topic in General Discussion
I am happy with things at the moment, I'd like to see increased timing on thirst as I get thirsty 2 mins after drinking. However I think the devs deserve a break :) they've done a good job and deserve a beer/rest. -
Servers not showing and waiting for host
doctorbadsign replied to Mori (DayZ)'s topic in General Discussion
I have found a fix for this: Step one: Exit DayZ Step two: Play something else for a while, do some chores, eat bacon or whatever. -
24 hr system is fine in my book. However the hunger/thirst needs to be in real time too!!!!!