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doctorbadsign

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Everything posted by doctorbadsign

  1. doctorbadsign

    DayZ is FailZ (Lacklustre Infected comment)

    I think this would actually make a good mod when DayZ becomes available to the community. Get rid of zombies. Have a higher number of players or if that isn't possible a smaller map to increase likelihood of player encounters. Have loot much more scarce to increase what players are willing to do to get it. Add the ability to cook and eat the flesh of dead players.
  2. doctorbadsign

    Server hopping is killing this game FAST

    They managed it in one of the mods, I think it was DayZero. If you wanted to combat log, you'd get a 'you cannot log out near another player' and it literally wasn't possible to click Abort. I'm not sure how to combat server hopping other than tying our characters to each server. Personally I preferred using private hives in the mod cause it allowed me several characters.
  3. doctorbadsign

    How to not be killed on sight

    Yep. For me the game would be shit without the risk that other players would pose.
  4. doctorbadsign

    How to not be killed on sight

    True, but any simulation has its limits, and there is no way to get other players to conform to how you want them to play. You can make things harder and more inconvenient for them, but you can never stop them. Just wait for RP servers to come out, I'm sure you'd be perfectly happy on one of those. Also my interactions in game have mostly been non-hostile. I think this idea that everyone will shoot you for fun is a total exaggeration. Mostly when I've been shot, I've been a threat to the other person, so I have to hand it to them that they shot me before I had a chance to react. Yeah I've met some twats with melee weapons that wanted to attack me, but mostly that hasn't ended well for them. A high percentage of player I've met have spoken to me, and asked me if I was armed etc. before reacting.
  5. doctorbadsign

    How to not be killed on sight

    I was merely expressing why people disagree. Person 1 thinks there is a problem with X and assumes something should be done about it Person 2 doesn't think so therefore does not want anything done to fix a problem that does not in their eyes exist. Hence person 1 & 2 do not agree Its got nothing to do with the game being in alpha. Its to do with whether or not KOS should be treated as a problem to be solved. Personally I do not think it should be viewed as such. I am of course open to hear arguments from the other side, but so far they don't really amount to much other than 'I don't like it, make it go away'.
  6. doctorbadsign

    How to not be killed on sight

    You make the assumption that there is a problem to begin with. I think the main point of contention is that other people do not agree that there is a problem that needs fixing. You assume that because players kill you for fun, or for no reason, there is a problem because you do not want this to happen to you. Others would say this is your problem, not the a problem with how the game works.
  7. doctorbadsign

    How to not be killed on sight

    It might have that moral depth for the person doing the killing, but not for me playing against those people. I attempt to avoid killing other players on sight, because I am a principled person, so I try to translate this into how I play the game. However I am aware that in the world of DayZ there are people with no principles who will kill me, meaning that I am forced to make decisions that contradict my principles in order to survive. I probably have shot friendly players because they seemed like a threat to me, and it makes me feel guilty and I question my actions afterwards. Some people wouldn't, but then some people wouldn't in real life. It adds moral depth for me as a player.
  8. doctorbadsign

    How to not be killed on sight

    How do you get rid of someone killing on sight for fun. Any measures taken in that direction will make people want to do it more. That's the way it is. Just accept it as part of the game. Again it still adds moral depth to the game. "Be careful out there, there are crazy folks who will kill you just for fun...." Part of surviving involves shooting people. Why else are there guns in the game. Don't get me wrong, I rarely KoS unless I cannot avoid it. However the simple risk of getting shot randomly increases the tension of the game as a whole and of any interactions that I do have. People kill to survive in desperate situations, players killing players is all part of survival. Sure there is more to the game (hence why it is not advertised as a shooter), but to deny that it is an integral part would be folly.
  9. doctorbadsign

    How to not be killed on sight

    Why does KoS detract from the experience and immersion of DayZ? As I've said, it adds a whole moral dimension to the game. Imagine living in a society that has crumbled to the point where people will kill you for fun.This adds a level of drama to the experience, and to the moral dilemma of being someone with principles, trapped in a world without them and forced to compromise their morals in order to survive. This is what makes DayZ, it shouldn't be about holding hands and dancing around the camp fire with flowers and bunnies. There is so much depth to the experience of DayZ and KoS is a huge part of that. It has forced me into positions where I've had to kill people when I don't want to etc. Just like the kinds of moral drama you'd get in real life. Quit whining about it just because you lost your gear or someone attacked you as a fresh spawn. Think about the moral depth that it creates.
  10. doctorbadsign

    How to not be killed on sight

    My advice would be; be patient and observant. Also set your default character to be wearing beige/green.
  11. doctorbadsign

    Question about FPS

    Also set video memory to 'default'
  12. doctorbadsign

    A cabin and the swamp....

    *Sees person armed with a baseball bat* *Puts axe away* Me: Hello *Player proceeds to walk up to me, beating me with said baseball bat* *Casually takes axe out again, and starts chopping at them* *Player logs out* Sigh. This kind of shit is always going to happen in DayZ
  13. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    God, why do so many people think DayZ should be how they want it to be? The only way you'll get a game exactly how you make it is by making your own one. What you really mean is; "I really don't want DayZ to be a game that turns out differently to how I want it". When it comes to competitive games, people exploit things that give them the edge, its just the way it goes. Things such as communicating via another program have no fix. The only thing you can do is make it more of an advantage to use in-game communication---which would be difficult as hell to achieve. Forcing people's mics to be always on will never work. Why? Because I could unplug my mic, and use my phone to skype people whilst playing. I can hear everyone else and no one can hear me..... I have a massive advantage and no one can stop me.
  14. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    I agree to an extent. However, mic always on = bigger advantage to people who can easily bypass it against those who chose not to. In other words it will achieve the opposite of what you want. Ergo leave it as it is.
  15. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    Not everyone has or can afford a good mic. I am picking at things that make having a mic always on a stupid idea. Such as the fact that it would be stupidly easy to bypass...
  16. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    Well to be fair you can communicate via hand signals, whispering and radios etc IRL. Seeing as these things aren't in game, you could say that TS or Skype is just a replacement for these missing features. No self-respecting bandit is going to shout his plans out for everyone within a certain distance to hear. You could argue that this proposal is therefore less realistic. Anyway immersion is not the only deciding factor in the game's features or in this argument. We have privacy concerns, and the fact that having a mic always on is easy to bypass, ergo the disadvantage will be bigger to those who don't use Skype/TS if it is implemented. In other words people will find a way around it, communicate in outside software, whilst being able to hear you and kill you easily.
  17. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    Can't always be helped. You are playing with you're headphones on, someone in the same room wants to listen to music...
  18. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    For you maybe. But what about all this stuff about being hardcore and getting super into the game? Its fine to play like that, I've been known to get properly into DayZ from time to time, but how the hell does hearing random conversations/music/whatever fit into the whole realism/immersion thing. It would totally break it for a lot of people. Conclusion: this idea is a ridiculous, privacy invading, immersion ruining, easily bypass-able farce. I'm done here, you seem like you're trolling now rather than making any attempts to respond properly.
  19. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    And I don't want you hearing that kind of stuff. It would make no sense in terms of immersion and realism anyway. All it would seem like is someone having an ordinary and dull conversation with an invisible person. How does that make sense in game? What if I someone is listening to music? Or someone is watching a random documentary about sharks really loudly? Stupidest idea ever.
  20. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    I often randomly get a knock on my door whilst playing a game to talk about stuff like that. All it would take is for me to forget briefly to mute my mic... That is not out of the question. Also, as I said it is a matter of principle. I value my privacy and I don't want to have to opt-out of people being able to hear everything that I say whilst I'm on a game. This is not asking a lot really. Sure it would mostly be idle chatter, but I don't care, how is me talking to someone going to improve your immersion in DayZ anyway? You really want to hear me asking my girlfriend what she fancies having for dinner today and such as you're strolling through Chenarus? It's a dumb idea on so many levels. Let it go.
  21. doctorbadsign

    Force mic chat: skype etc.. thru dayz?

    In most instances no one would care, this is true. However I sometimes discuss bank transfers with housemates for bills etc. I do not want the risk of this being overheard in case some bank details are talked about, just because I forgot to mute my mic. Sure the risk is slim but still. Also you'd get douches who would inevitably pick up some random conversation during a live stream and post it everywhere online, without anyone's consent. In any case for me, it is a matter of principle. I value my privacy and I do not want it invaded by having the audio in my room broadcast to some randoms over the internet regardless of what is said. I want to have control over when people can hear me and when they cannot and not to have to worry whether the mic is on when I'm talking to people IRL. I know it is just a suggestion, but it is shit. It won't stop anyone as soon as a bypass is found everyone will do it, and those who don't will be raped by those who do.
  22. doctorbadsign

    TO Everyone Who Camps Coast (Read)

    Oooowwwwhhhh rage
  23. doctorbadsign

    How about adding locks?

    If you can craft a bomb/place an alarm clock inside a case then locks would be amazing. "Here dude I found this box, its locked and I don't have room for it in my inventory, if you can find a crowbar you can get it open though, you might find something cool inside it" [Moments later] *tick tick tick BOOOOM!!* or *BEEP BEEP BEEP BEEP!!* [all the zombies come a-runnin']
  24. doctorbadsign

    People over exaggerate KOS so much.

    Foolception :O
  25. doctorbadsign

    combat logging: a constructive thread ?

    Could just shoot them before they see you ;)
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