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Everything posted by doctorbadsign
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Experimental Branch: Starving dead!
doctorbadsign replied to easytohate's topic in General Discussion
And this is why patience pays off. Everybody wants to try the new patch, everyone updates to the experimental branch all on the same day. Nobody has any fun cause the servers are full and the loot is gone. Meanwhile, I sit and wait for the patch to be released across all servers, happily I might add. -
Why some people even do play DayZ ?
doctorbadsign replied to Liquid Man's topic in General Discussion
I appreciate your sentiments. I have spent many a moment sighing upon seeing the 'You Are Dead' screen and wishing that people would give interaction a chance before shooting me. But then I realise that much as we would all like this game to be an accurate simulation it is still just a game and something that people do for entertainment. Some people just find it entertaining to kill you, even if you have nothing. Some people do it just cause they have a gun and want to shoot stuff because that is what they find entertaining, others kill you specifically to cause grief because that entertains them. Just as in life, we cannot control our circumstances in such a way that all of our experiences are exactly tuned in a way that pleases ourselves and nobody else. We just need to learn to accept what happens to us. To want other players in DayZ to not shoot you is like wanting everyone you meet in the street to give you money. It won't happen. To want the game changed so that people are forced not to shoot you is like petitioning the government to pass a law that forces everyone to give you money. Really you just need to accept that not everyone wants to give you money and its useless to expect it. Other players do not need to change how they wish to entertain themselves, you need to change your response to them. That's all you can and ever will be able to change. It's that or you stop playing the game because it does not entertain you. -
To the cheaters in Electro last night around 9:05 Eastern Time
doctorbadsign replied to Rick1633's topic in General Discussion
About letting go of your feelings DayZ it is. Rage not you must hmmmm..... -
If force 1st view, ARMA anim style has obviously disadvantage, but 3rd view are a bit like cheating
doctorbadsign replied to msy's topic in General Discussion
Do a search :) this has been covered extensively That is not to say a consensus has been reached though -
DayZ not working with Shadowplay?
doctorbadsign replied to doctorbadsign's topic in General Discussion
Nope -
The most obvious answer is that it would have taken much more work to create an engine that can do what the RV engine does from scratch. We would still be awaiting the Standalone most probably. Secondly, Rocket created the mod in Arma 2 which uses the RV engine and required the purchase of that game in order to play it. Rocket subsequently made a load of money for BI with his mod, meaning they were the go to people when he wanted to talk about making a Standalone game. I doubt that they would have been interested if he'd have said; "oh by the way I'm not going to use your engine this time". There are lots of other reasons. As I said in a previous topic on a similar subject, despite its weird performance, the RV engine is great for DayZ. Its clunkiness adds to the tension of the game, not being able to open a gate in time or climb up that ladder. It's erratic and sometimes frustrating, but I love those tense moments when you have a load of zombies after you and you can't seem to get the icon to appear that will allow you to climb onto the roof. Being able to do it every time without fail would detract from things in my opinion. A slick engine wouldn't be as fun or unpredictable,
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Not really a review as such. Not to be too disparaging, but a review is of something finished. You could call it a preview I guess, or a first impressions....
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Whatever is valuable. Bullets maybe, or fuel, or whatever. People establish a currency by what they deem valuable, in certain circumstances a blood bag might be worth a gun and loads of ammo, in others it is worth nothing, it depends what your needs are
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So I just saw a server named "Friendly! No KOS! 24/7 day! 3PP: ON!"
doctorbadsign replied to NagsterTheGangster's topic in General Discussion
I dunno why people bother putting troll bait in the name of their server.... -
Wait until they add vehicles before you play :)
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[POLL] - 3PP / 1PP and seeing round corners
doctorbadsign replied to floj's topic in General Discussion
I answered with my opinion given the options available. However I think I'd be happy to always play 1PP and have 3PP removed if 1PP was better. -
DayZ isn't very fun at the moment to be honest. That is not to say it won't be, but at the moment the game involves running around finding items, eating and drinking then once you are geared up you will get bored to the point where you'll be putting your character into positions in the hope that you will die and thus have something to do again. Of course it might be a bit more fun with another person to play with, but you'll not have much to do other than run around together and look for other people to do whatever with (there's no vehicles or bases or anything yet). I wouldn't buy it now, it's a bit boring.
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i Want to play this game but..
doctorbadsign replied to Staticcipriani's topic in General Discussion
I think you can get a trial version of either Fraps or Dxtory that will allow you to see your fps There may also be a better way, but that is my suggestion. -
i Want to play this game but..
doctorbadsign replied to Staticcipriani's topic in General Discussion
Also depends what else you have in your PC. I believe DayZ is pretty CPU dependent. -
Not going to accuse you of anything, but it is very plausible that your friend was cheating, whether you knew it or not.
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Name weapons that should be in DayZ SA
doctorbadsign replied to Grenadier36's topic in General Discussion
Shark launcher -
The very first kill. Do you remember yours?
doctorbadsign replied to skoms's topic in General Discussion
Headed up to Green Mountain to see what I could find. Came across a fully geared guy looting something at the top of the stairs in the prison building. Without hesitating I blasted him into oblivion. I felt really bad for a long time afterwards, but I felt that there was a 80% chance I'd get killed if he turned around and saw me. -
I don't know the answer to either question. The second question seems unlikely to be fair, but maybe.
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Agreed, however, why even approach them? They have nothing to offer you.
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Because the above statement is not correct as many people have discovered to their detriment. Of course killing them is a bit stupid as you have no reason to approach them at all, but to say they aren't a threat when they can punch you and rob your weapon is false.
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How to fix KoS and banditry with this great system
doctorbadsign replied to phoboss's topic in General Discussion
I also think there is a lot to bear in mind when it comes to the current state of the game in Alpha. As it stands the game is pretty boring. Once you're geared up there is literally nothing to do. This has two consequences; the first being that people no longer care whether their character lives or dies as they are bored with them, and the second being that people go "hunting" for something to do. My character is pretty much fully geared at the moment, and I have found myself seeking out PvP just because it's super boring to just run around occasionally stopping to get some food out of my backpack. This is coming from someone who doesn't generally want to engage in PvP in DayZ. What am I getting at? Once more features are added, and people have other stuff to do such as fixing up a vehicle they will be less inclined to engage in PvP because they will not want to risk losing that engine part they are carrying and they also have a clear goal to keep them occupied. I think it is impossible to ascertain whether KoS will even be an issue once the game has more features and thus I think at it's current stage it should rightly be ignored. I agree that more zombies will make a huge difference too, but having more to do in game will also. -
We NEED some way to identify heros and bandits.
doctorbadsign replied to 1S1K-Airborne's topic in General Discussion
Or perhaps I was being sarcastic when I said I just thought of it. I was trying to make the obvious sound like a revelation in attempt to mock those who remain unaware of the obvious. I'm not a bandit nor am I new to the game :) -
Things you think will never make it into Dazy
doctorbadsign replied to Sooden's topic in General Discussion
Caves -
Don't get me wrong, I'm not one of those who thought that 1PP made me sick in DayZ or Arma 2 and people using the argument that it has made some people sick to further their opinion is a bit silly cause it is essentially a matter of opinion (unless of course they were one of those people [if they exist]) and in my opinion I just don't like the way 1PP feels and looks and wouldn't want to be forced to play it like that. I still don't think it would make good business sense to remove 3PP given the points you raise. And as you say it seems that Rocket knows this and is attempting to approach things via a different route---which basically proves my point.
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We NEED some way to identify heros and bandits.
doctorbadsign replied to 1S1K-Airborne's topic in General Discussion
If they forced bandits and heros to wear a certain skin what would be the point in having clothing items in the game? If they didn't remove them to enforce this proposed skin system then you'd just be able to disguise yourself. The only reason the skin system worked in the mod is cause you couldn't customize your clothing. I seriously doubt they will just remove the ability to do so after putting a lot of work into implementing it. I guess what I am getting at is, discussing/suggesting that they implement forced bandit/hero skins is pointless cause it won't happen given the direction that the game has already taken.