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Everything posted by doctorbadsign
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What is your favorite thing to do in DayZ?
doctorbadsign replied to oregonized's topic in General Discussion
The most fun I've had is playing with my friend. Mainly cause its kinda like having a nice chat and a stroll in the woods together. On my own I tend to gear up, run around for a bit, contemplate doing some mindless killing, resist the urge and log out. -
No. I have to tell you my name IRL, why should it be different in DayZ
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Well the problem is that people can't be bothered to run around the map to get all their gear, it takes less time to get to a good spot then server hop. I don't think respawning loot is gonna help because why wait for it to respawn when you can server hop and get more, quicker? Vechicles may help, but making it so that people who wish to server hop have to wait longer than it would take them to run to the next town might be the best option, combined with the above. No wait, actually the solution is private hives.
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0.36.115297 rolling out on experimental just now
doctorbadsign replied to Rancor's topic in General Discussion
That might well be coming rather soon :) -
0.36.115297 rolling out on experimental just now
doctorbadsign replied to Rancor's topic in General Discussion
Ok so to further my last comment, it seems FPS have actually dramatically improved for me, but I had to turn shadow quality down in order to see the improvement. Last I checked that option did nothing so I set it to very high, but now it seems to affect FPS. I now get 40 - 60 FPS whereas before I was getting 30 - 50. -
0.36.115297 rolling out on experimental just now
doctorbadsign replied to Rancor's topic in General Discussion
Strange... I tried the experimental branch and my performance seemed worse than usual? Going to reboot to see if it was Steam being weird. -
A 5 min wait is still not as long as it takes to go around from town to town gearing up. Ergo there are still benefits to server hopping even with the timer. What we need is a system that deals out an extensive punishment to people who change servers more than once in a given period. If you hop once wait 5 mins, hop again and wait 20 mins I say. That way you're still being reasonably fair to those who change server for legit reasons, but stopping the people who change continually.
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In a sense I agree, but I think its a mixture of the map and the gameplay. I've played the shit out of the mod and the standalone so Chernarus isn't exciting for me. It doesn't help that there is not much to do other than hike around the map at the moment. I miss the feeling of being totally lost that I had when I first played and I really cannot wait for the community to introduce new maps so I can rekindle that feeling. I totally understand why the devs decided not to create a new map however, and I don't expect it of them.
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How many Women play this game and what do you think about it?
doctorbadsign replied to PsyStormZ's topic in General Discussion
Turn DayZ off and ask her out for dinner ;) -
I agree entirely. Regular is for when I think, shall I just run all the way to the NWAF alone and see if I can last
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I'm guessing at some point more features other than just 1PP will make the experience of playing on said servers more 'hardcore'
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Gas masks, payday masks, crash helmets
doctorbadsign replied to willhelm's topic in New Player Discussion
Whilst it might not be true that bandits wear gas masks. I like the fact that the concept has arisen. It means by the powers of self-organization we have generated a method for identifying bandits. A method which is as uncertain and vague as it should be. -
How many Women play this game and what do you think about it?
doctorbadsign replied to PsyStormZ's topic in General Discussion
I tried convincing my girlfriend to get DayZ, but no dice. Any tips? (She doesn't like it cause there is lots of running and no story apparently) -
5 min cooldown for switching servers is way to little
doctorbadsign replied to smoq2's topic in General Discussion
Nah I think 5 mins is fine given the current state of the game. Given that for example I have no idea when the server resets, I have on occasion joined a server just as it reset and wanted to head on to another one cause I didn't have that long to play. I am fine with being given a 5 min timer in this scenario, but if I was forced to wait an hour I would say fuck it and probably never play again. Also I have been randomly kicked from servers upon joining, and given a five min timer as a result. As I say if that scenario resulted in me waiting for an hour or starting out at the coast, I'd say "fuck this game". -
How much authenticity is too much?
doctorbadsign replied to LaughingJack (DayZ)'s topic in General Discussion
What knives need is when you are behind a player, you get a scroll menu option 'slit throat' -
Buying anything based on hype is generally a mistake. Having said that on the server browser it does tell you the time on every server. Pick one where the time is say 9,00 am and you'll have some daylight to play in.
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When would you fire first as a friendly? ( scenario and poll)
doctorbadsign replied to thelonewarrior's topic in General Discussion
I am a friendly player, but I am also a realist. I think waiting till two or three players have spotted you and are advancing is suicide (the reason I mention that is because it is the most popular answer). 3-2 on 1 doesn't put the odds in your favour, you need the element of surprise to come out on top. I'd shoot on sight unquestionably, unless there was a way to retreat completely unnoticed. I'd take one of them down and move to a better position in the chaos of them trying to heal their friend/working out where the shots came from. I'd then do my best to kill all of them. Now let me explain my rationale. I am friendly in DayZ, but in order to survive one has to make calculated decisions. From experience I know that a group of players is likely to either kill me or steal my shit. Neither outcome is desirable in terms of survival. Thus the best approach is to treat them as threats. Mostly threats that I would flee from, but if there was little chance of being undetected I'd shoot and I'd fully use the element of surprise to my advantage. Once they spot you they can flank you and perform a coordinated attack that you will not survive. Shoot on sight I say. -
Well that's as may be. But this is the DayZ forum, say anything negative and it starts a flame war, you don't have to be here that long to realise that. Also your post did come across as a bit enraged and ranty. I mean if you'd have said: "I'm just curious as to why the dev team have increased the number of zombies before fixing the fact that they can walk through walls?" that would be hard to construe as angry or ranting (it probably would have started a flame war anyway though), what you actually said seemed like an angry rant.
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If I saw you helping other players I might be convinced you're not a threat. Still wouldn't approach though :P
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I'd shoot you on sight if I had a weapon. If I didn't I'd run away. Having a fully kitted out M4 doesn't say "I'm approachable". I wouldn't want the risk of you being nearby. Doesn't matter what else you're wearing really.
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To be fair dude, you had to expect that everyone is going to jump on you as soon as you submitted this topic...
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I'm sure they have their reasons for implementing this or that thing before anything else and these reasons have nothing to do with what you think their priorities should be. Personally, I think respawning zombies is really cool, good work team.
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Server hopping has gotten worse. (actuall analysis, not a whine thread)
doctorbadsign replied to crazykage's topic in General Discussion
I'm just curious, in the least accusatory way possible as to how you know what the tactics are of server hoppers? How do you find out? -
Why are there guns in the game then? Why does it allow you to shoot other people? Don't get me wrong, personally I do not shoot on sight as a general rule, but to say that it is not a part of the game or not meant to be in the game is fucking ridiculous. What you are doing is trying to conflate 'what I want the game to be about' with 'what the game is about'. Really the game is what you want it to be, and if that means shooting some dimwit in the face whilst they shout 'friendly' as though it is some magic word, then so be it. If you want it to be about helping other people or what have you then so be it. DayZ is a sandbox, and by definition its a game that you can play how you want.
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All of your suggestions are biased I don't care for achievements, however if they do implement the above suggestions there also needs to be: - Kill 10 survivors - Rob 10 survivors Etc etc... You can't bias the achievements towards a particular play style.