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Everything posted by doctorbadsign
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KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
doctorbadsign replied to crazyandlazy's topic in General Discussion
Megaphones + radios -
Annoying bad quality texture in Chernogorsk [NEED HELP TO GET IT FIXED]
doctorbadsign replied to theswedishcathead's topic in General Discussion
I don't understand why that is so annoying for you? -
Rope + empty cans + sticks = A zombie/bandit detection fence I'd love to see them take crafting to these kinds of levels
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A bit too bling for my liking I'd just like a nice black Beretta M9 :)
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Dayz Anti-Game philosophy, is this still relevant and true?
doctorbadsign replied to ProGamerGov's topic in General Discussion
Private hives are what we all need. I want to find a single server that is not necessarily RP but has a strict white-listing procedure to vet all the douches. -
I've never needed rocks to make a fire. Kinda annoying if you do need them that would be totally unrealistic.
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Standalone Discussion/Critique from an Old DayZ Fan.
doctorbadsign replied to TOPMO3's topic in General Discussion
Critiquing DayZ in its current state is analogous to critiquing a film based upon a few disparate unedited scenes. -
Reason why Bandits rise and heroes die.
doctorbadsign replied to gregnator's topic in General Discussion
In DayZ you need to learn not to give a fuck. -Do not give a fuck about dying -Do not give a fuck about your gear -Do not give a fuck about bandits -Do not give a fuck about heroes -Do not give a fuck about KoS -Do not give a fuck how others want to play the game -Do not give a fuck about it being alpha and the associated problems. Once you let go of the "fucks" DayZ is fun, and nothing about it stresses you out. -
What music hits you when you play?
doctorbadsign replied to IReadTheAgreement's topic in General Discussion
The End - The Doors -
How far along is the zombie apocalypse?
doctorbadsign replied to o5pr3y (DayZ)'s topic in General Discussion
I imagine that I was on the ship that is wrecked near Berezino and got washed up on the shore. -
Who needs a cramped middle "w" finger?
doctorbadsign replied to makomachine's topic in General Discussion
I was tempted to see if i could bind run forward to one of the buttons on the side of my mouse, will this work? I used one of them for free look, but a run forwards on the mouse would be handy, it would mean I can sip my tea whilst running. -
I can't wait for there to be some kind of stamina system. The main thing that annoys me at the moment about DayZ is that you can run everywhere like some kind of terminator. It will be nice when you have to think about whether you can make it to Balota without collapsing from fatigue. It may lead to radically different survival strategies.
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Players are more attached to loot then keeping character alive
doctorbadsign replied to Pokerguy12's topic in General Discussion
Increasing the number of items that are imperative for survival would decrease the space available for other loot, meaning that you would not get people running around with enough ammo to kill every player on the server several times over and 5 guns etc. If for example it would increase your long term survival potential if you always carried spare clothes, a cooking pot and gas stove etc then you're automatically going to encourage a more survival focused game because their loot is tied to their survival. -
Caffeine deficiencies
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To people who: A. Are not Dean Hall and B. Might not necessarily want to put it all back into DayZ or all at once It is worth noting that they have expanded their team already. But as I say, Rocket will obviously take a slice of the money but its not all his, nor is it his job to delegate it.
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anti-hopping or why it's useless for the moment.
doctorbadsign replied to unitedelite's topic in General Discussion
I agree completely. However I do still have reservations about Early Access. For instance we get no guarantee that our game will be finished. That it will wind up how we pictured it would be when we bought it. We cannot foresee whether the development company will pull the plug on the project or not. Its wide open to scams. Whilst I agree that we should come to expect buggy unfinished products when we buy into an Early Access title, however there are many things that may happen that we do not expect. Of course I'm not saying DayZ will go down this route, but I think in general people are too willing to part with their cash for something unfinished with little to no guarantee that it will be anything other than that when it comes to games. -
anti-hopping or why it's useless for the moment.
doctorbadsign replied to unitedelite's topic in General Discussion
I agree. They are sold on the premise of being tested. However, the majority of people who buy games do not do so for that purpose. I don't want to test games as a hobby, I want to play them. I seriously doubt that the majority of the 1.5 million people bought DayZ for anything other than entertainment. The main reason I got it is because I knew I'd get it cheaper. Because of this people end up frustrated. Like you mention dying of a heart attack because you have to run everywhere. From our perspective of wanting an entertaining, non-frustrating experience having vehicles before heart attacks makes perfect sense, but from the perspective of the dev team it may not for various reasons. Hence we are given a frustrating experience. To their credit the DayZ team has been very vocal in warning people against buying the game. However, as I mention I seriously doubt that most of the 1.5 million who bought it care about that. Herein lies the problem. DayZ is broken from an entertaining gameplay perspective and will remain so for quite some time. When it is finally released I doubt there will be many still interested in it (all who want the game have it already) and it makes you wonder where then does the incentive to finish the game come from? -
anti-hopping or why it's useless for the moment.
doctorbadsign replied to unitedelite's topic in General Discussion
I'm sure the dev team have their logic behind the order in which they are implementing things, so I think its a bit presumptuous to say that they are doing them in the wrong order. Remember, whilst you might have bought this game because you wanted some form of entertainment (who can blame you, that is what games are for), the game is actually very far from being completed. Unfortunately, for PC gamers at least, the days in which games were finished before you were allowed to play them are gone. Whilst it might seem appealing to get "Early Access" to a game, all you are really getting is a chance to play an unfinished broken version (which is kinda why 'Early Access' is a misleading title). What I am trying to say is, the logical order in which the dev team implements features is different to the logical order that we want as gamers. Really we shouldn't be playing it, but we are, and whilst we are we have to deal with that unfortunately. My proposition would be that we as consumers stop being conned into thinking that Early Access is a privilege (back in the day they paid people to test games) and avoid it where possible or at least be extremely cautious of it. Maybe then games developers will develop the incentive once again to actually produce finished games that are fun when we play them. Personally I don't really play DayZ anymore because of the problems you mention and more. I'd be surprised if people are still interested by the time it launches, if it ever comes out of Early Access (that's another issue with the program, we don't get any guarantee that the games we purchase will ever get finished). I love the DayZ concept and I do keep checking out new features here and there, but I've come to realize that the Early Access program does not really benefit consumers. Excuse my rant... -
I think its a symptom of the fact that there is absolutely no localized loot in the game. What we need is for there to be specific rare items that only spawn in certain locations. Between Electro and Balota you can have every useful item in the game, that's the problem. There is no need to go any further.
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I don't mind his videos. Not particularly a fan. I do respect him though, he sure knows how to edit together entertaining footage and people seem to like it, so fair play to him. If I could do what he does and make a few bob out of it I would.
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Friendlies are plentiful in DayZ- At least, for me
doctorbadsign replied to hannibaldaplaya's topic in General Discussion
Mostly my encounters have been somewhere in the middle. Non-hostile, but not friendly. On one occasion I had a Mosin pointed at me until I put my axe away then I was allowed to leave. Another occasion I was at the NEAF, saw a guy that was clearly a bit afraid that I had a gun in my hands (they were unarmed), I told them it was cool and I wasn't going to shoot them, but they said nothing and I left them to it. Another time I was playing with some friends and we saw a guy with an SKS we just told them to keep their hands up and face the other way whilst we went past. None of these encounters were friendly, but at least no one died. -
I hope someone makes a mod that removes the zombies, and adds cannibalism... Then we could have The Road the game.
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This is why we should use ArmA III's Engine.
doctorbadsign replied to Lordocalot's topic in General Discussion
Arma 3 runs better, with higher fps and on higher settings for me than DayZ does. In my opinion Arma 3 looks really nice given it's setting, the strong vibrant lighting fits. However, I think dull and drab fits DayZ. I don't want to walk around Chernarus feeling like its a summers day in the Mediterranean. -
Just be weary, this could be a 'hey bandits, here's everything I have, I'm prepared to meet up with you [so you can kill me]...' kind of topic. Make sure you don't meet anywhere that you might get ambushed, or bring back up ;)
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What do you even mean? I don't know where anyone could be hiding in 1PP either, but I play safe in the knowledge that no one can shoot me in the back after using their superhuman powers to know when my back is turned whilst remaining invisible. If you enjoy dying/killing like that then fine, but some of us find it unrealistic and frankly rather pussy. And in 1PP you have to constantly watch your back, its much more immersive, tense, and realistic. As I say, I expect none of the 3PP advocates to make any arguments about things being realistic in DayZ, they enjoy the benefits of the least realistic thing in the game, thus their opinion is invalid on said matters.