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Everything posted by doctorbadsign
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Personally I'd say get a desktop :) if you're serious about gaming. I mean you already have a laptop anyway.
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Rename to DayB (Bandits are scarier than zombies)
doctorbadsign replied to Mancomb's topic in New Player Discussion
I agree with you. Again its just this whole using fiction as a reference for fiction thing, when IRL its doubtful that the zombie apocalypse would ever cause the collapse of industrial civilization even if it were possible for a virus to reanimate the dead. -
Perhaps they didn't hear them talking? Derp...
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Solving problem of kill on sight - Vehicles.
doctorbadsign replied to Outroduce's topic in General Discussion
In my opinion driving a vehicle around is just as boring as walking around. Its not something that will automatically make the game less boring. -
you know you played to much DayZ when......
doctorbadsign replied to War Path's topic in General Discussion
When you encounter a random stranger, restrain them and then force feed them chemicals before asking them to remove their pants, then experimenting with how many times you can hack at their legs with an axe whilst filming it all for youtube. -
Might seem unfair, but you should view it as more of a lesson. Rather than acting on impulse "oh shit better shoot this guy at once", you should have thought "one bullet I really need to make this shot count" then backed off and run away shooting the guy in the head if they come towards you. It does panic you when you get hurt, but it would take a while to bleed out so next time just run, take him down then bandage. Although ideally you should have just gunned him down before he got close enough. I make that one of my rules of engagement: Having been warned if a player armed or unarmed continues to approach with no intention of stopping then shoot to kill.
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Rename to DayB (Bandits are scarier than zombies)
doctorbadsign replied to Mancomb's topic in New Player Discussion
Basically what I think is that DayZ should build in mechanics that force players to either cooperate or coerce other players, rather than just forcing cooperation in a friendly manner. Taking fresh spawns hostage in order to force them to do something for you and then killing them afterwards should be just as valid as asking them to help you. -
Rename to DayB (Bandits are scarier than zombies)
doctorbadsign replied to Mancomb's topic in New Player Discussion
I wasn't exactly disputing your idea, its just funny how a lot of people will reference the Walking Dead as an example for how DayZ should be as though it were gospel. I think you would get a mix. I mean if society breaks down, we no longer have those convenient little places for keeping all the criminals and the criminally insane locked away up and running. There is no doubt in my mind at least that society's worst would wreak havoc in a lawless world. Not to mention the amount of people who would be broken by the things they'd seen and gone through. Sure there would be cooperation in a genuine friendly manner, but to address the OP coercion and banditry would also prevail. I also do not think that the game should punish lone wolf players. I mean I have 1 other friend that I occasionally play with. I really do not want a game that punishes me for my lack of knowing other people who own it. -
Ah one of those topics where DayZ players become military/weapons experts. Such fun to watch.
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Rename to DayB (Bandits are scarier than zombies)
doctorbadsign replied to Mancomb's topic in New Player Discussion
I love how people use The Walking Dead as a reference for what would actually happen in the zombie apocalypse. It's not a documentary... -
Go prone on a rooftop and tell that to the guy that you see below who has no idea that you are there.
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I prefer hardcore servers. People can play in regular if they wish, I don't have a problem with it, but why you would knowingly put yourself in an uneven playing field is beyond me.
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I really don't like the horrible way in which the people pop in once they are in your line of sight. But its a good concept. I really think they need to consider something like this to level the playing field on 3PP servers.
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HOW CAN YOU BREAK A GAME AFTER FIXING IT!
doctorbadsign replied to [email protected]'s topic in General Discussion
I know we agree to purchase Early Access games. My point is that there shouldn't really be the option to. In what other business can you get someone to pay for something unfinished without any guarantee that it will ever be finished or that when it is finished it will be what you wanted when you paid for it? People should know that they are paying for something unfinished yes, and should therefore take this into account when complaining, however, my concerns about Early Access do not come from this. We'll use DayZ as an example (without saying any of this will actually happen of course), suppose that BI decided that it was no longer viable to carry on the development of DayZ because they spent all the money and no one is buying it anymore. Suppose DayZ winds up totally different to how it was first advertised when you bought it, say it suddenly introduces pay to win elements or something. There is no guarantee that any of this won't happen. And these kinds of things might be impossible for the consumer to predict when purchasing the Early Access title. For this reason I think we'd be better off without Early Access games. I don't think these things will happen to DayZ, but as I've said before, the Early Access program is wide open to scams. -
HOW CAN YOU BREAK A GAME AFTER FIXING IT!
doctorbadsign replied to [email protected]'s topic in General Discussion
Yeah I agree. I think we'd all be better off without Early Access games. Sure we get to play them early, but developers get exemption from criticism, exemption from having to pay people to test the game (they managed to con people into doing the opposite, which is a sly move on their part), exemption from having to finish a game before it becomes an earner (another sly move which could bite gamers in the arse). Sorry for being off topic, just fancied a rant. -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
doctorbadsign replied to crazyandlazy's topic in General Discussion
Megaphones + radios -
Annoying bad quality texture in Chernogorsk [NEED HELP TO GET IT FIXED]
doctorbadsign replied to theswedishcathead's topic in General Discussion
I don't understand why that is so annoying for you? -
Rope + empty cans + sticks = A zombie/bandit detection fence I'd love to see them take crafting to these kinds of levels
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A bit too bling for my liking I'd just like a nice black Beretta M9 :)
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Dayz Anti-Game philosophy, is this still relevant and true?
doctorbadsign replied to ProGamerGov's topic in General Discussion
Private hives are what we all need. I want to find a single server that is not necessarily RP but has a strict white-listing procedure to vet all the douches. -
I've never needed rocks to make a fire. Kinda annoying if you do need them that would be totally unrealistic.
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Standalone Discussion/Critique from an Old DayZ Fan.
doctorbadsign replied to TOPMO3's topic in General Discussion
Critiquing DayZ in its current state is analogous to critiquing a film based upon a few disparate unedited scenes. -
Reason why Bandits rise and heroes die.
doctorbadsign replied to gregnator's topic in General Discussion
In DayZ you need to learn not to give a fuck. -Do not give a fuck about dying -Do not give a fuck about your gear -Do not give a fuck about bandits -Do not give a fuck about heroes -Do not give a fuck about KoS -Do not give a fuck how others want to play the game -Do not give a fuck about it being alpha and the associated problems. Once you let go of the "fucks" DayZ is fun, and nothing about it stresses you out. -
What music hits you when you play?
doctorbadsign replied to IReadTheAgreement's topic in General Discussion
The End - The Doors -
How far along is the zombie apocalypse?
doctorbadsign replied to o5pr3y (DayZ)'s topic in General Discussion
I imagine that I was on the ship that is wrecked near Berezino and got washed up on the shore.