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Everything posted by blackberrygoo
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I'm pretty sure they are planning on making the gore and zombie apocalypseness way more prevalent in the patches way down the road . They might do this dead last though unfortunately , cuz I love the look of the walking dead and their zombies and always wanted those to be implemented in the game but because of the zombie lore set up in dayz , they technically aren't undead so they wouldn't look very decayed , but who says they cant be bloody right ? As for scenery I would love to see more body piles , maybe some on fire or some decaying buildings with overgrowth of weeds all over it .. But these changes will happen in time I'm sure they are just trying to work out architecture and server problems while at the same time adding small stuff like new weapons and items
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Definitely need regular bow and arrow. , not just crossbow . That way we could make our own quivers and arrows and be badassly stealthy .
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Swat / STOP team outfits , ninja outfit ( in different colors of course) , maybe just to be ridiculous chain mail or some sort of outfit that is partly made out of knights armor ? Lawl then obviously more practical regular clothing choices. .
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Ya definitely a fun idea for down the road a bit .
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I love detail and everything but I think this might be too much , especially if it was on an ever decreasing tuner like hunger and thirst .
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Pending Changelog: Experimental Branch: 0.33.114782
blackberrygoo replied to rocket's topic in News & Announcements
I've figured out the invisible zombie glitch.... Zombies get spawned into buildings sometimes like we do , I spawned into a server and was glitched inside the walls of the school building , I wasn't alone . Haha needless to say I got my ass beat by a zombie INSIDE the walls , when I finally found a spot to run through the wall the zombie didnt follow ... But he was still hitting me until I left the entire building so if devs / ppl can't figure out the invisible zombie thing , they aren't invisible , just lodged in walls lawl. -
Pending Changelog: Experimental Branch: 0.33.114782
blackberrygoo replied to rocket's topic in News & Announcements
Bobo re-fucking lax mate they are going to put vehicles in , in time . Please stop being lazy and walk son , hell smoke some ganj while you walk it's the best time killer . =} -
Frankly I think it's a good idea . Only for when you die of melee death or shots to your body that aren't fatal right away ... C'mon guys before we start to jump on the wagon and make fun of this kid lets think , it does actually make a heart continue beating if done in a certain time frame , and if the heart or brain is fatally damaged or too much blood is lost then yes the person wouldn't be able to be revived but if you Suffered gun shots that weren't in your head or left side of chest , or if you were beaten to death, this defibrillator idea would make it so your friend could revive you right quick , so you Could only do it lets say 25 % of the time ... It would also take about 30 seconds to do maybe 15 so you Couldn't do it so quickly in combat . That is all mo truckas
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No the AKM is definitely more powerful , an generally more of a semi automatic gun , at least I always use my Akms semi . I would love to see Ak 47/74 AND AKM patched in all at the same Time :).
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Well bears and wolves almost seem inevitable in my opinion. And as for all the others I say snakes are the only one I'd vote for being in the game , there's a couple of poisonous types of snakes in Russia , I don't know if it's south or north where they reside but that doesn't matter much cuz fact of the matter is snakes could defly get agitated by humans more often in the apocalypse , just think about it we would always be in the woods invadin natures territory instead of spending time in the cities and our homes like normal . But for right now id be happy with wolves or bears :)
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What do we really want as far as zombies?
blackberrygoo replied to crimsonbzd's topic in Suggestions
Definitely need to be able to melee zombies , there's not enough ammo on earth left to kill all the infected there are now . Besides meleeing zombies like the guy above me said is apart of all zombie lore / stories .. I Believe that the zombies will be plenty of a threat when they have more of a physics system involved with fighting them. What I mean is now we hit the zombies they drop right away but in real life you hit a zombie with an axe and you have to rip the Axe out of his skull , so in other words if the fighting became more realistic with bone resistance and if our character had some sort of stamina system when fighting , then we wouldn't have to have these conversations , we just have to realize the zombies have to be hard , but not impossible , they have to be "almost impossible " in great numbers simply because of what I just said : in real life people get tired and skulls are harder to break , so if you were fighting more than three or four you would really have to consider if you were quick enough , strong enough , and had enough stamina to kill them all . Not saying there should be a stamina bar per se , but maybe some visible actions that our player does when he's tired like falls over or starts to pant hard and move slower like in real life . -
Well the title says it all in a weird way .. The idea is basically for down the road aways but this was never in the mod and I can see why . My idea is to be able to set a fire inside a building and to have some smoke and fire system that spreads , so if you were in a wood house looting someone sets a fire downstairs in the living room and then guards the doors (unless barricades are in by then in that case the arsonist would use a barricade to block the door ) so he could watch his enemy burn . Granted it is a very specific type of suggestion but it would add a great deal of fun just like force feeding and taking people captive . The building set on fire wouldn't crumble to pieces ( until dayz makes better physics sometime after beta or so ) but the interior would look scorched and all the loot would be "ruined" the fire would stop after ten mins of real time , and the house would respawn and look normal after restart . Also from the outside people could see the smoke pouring out the windows , doesn't have to be too textured to help the fps situation and if you are a hero , maybe a firefighter or high temperature suit could be added to help prevent burning in fires , obviously as soon as you enter the burning house you would receive damage , even if you have the fire proof suit , so it won't be invincible but would at least keep you from passing out from the smoke or maybe just a reduction of the damage the fire does to keep it simple . Again this , if everyone likes it could be added way down the road , so lemme know what you think and please don't use "we don't need this now " as a counter example , because I'm not suggesting it for now just down the line a bit ;)
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What do we really want as far as zombies?
blackberrygoo replied to crimsonbzd's topic in Suggestions
Massive amounts of zombies in high loot ares!! Some small hordes roaming the countryside and some small groups of zombies that never leave a certain radius arohnd very rural unknown towns ... We need zombies in mass , zombies that are nomads , and zombies that are home bodies that stay arohnd their place of infection ... These zombies should be a bit faster than they are now and should definitely include some crawlers runners and shambles ... Moderation is the key and life is a balancing act people come on !! Love ya ;} -
I really like this idea , the convienance store is great now but imagine a big ass liquor store with an izh 43 on a gun rack behind the counter and a whole bunch of (eventually) breakable bottles ... Perfect spot for a shootout. But in my opinion after this 6 months of updates rocket has talked about , we need more detail for interiors of buildings and new building to spice up old boring chernarus ... I really want them to add a 2 -3 story police station one that resembles the one from resident evil 2 , unless Russia doesn't believe in creepy mansion pohlice stations ;)
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Pending Changelog: Experimental Branch: 0.33.114782
blackberrygoo replied to rocket's topic in News & Announcements
Just turn down the brightness If the sun is too much mang . Ill admit when I take a rip of dat kush my eyes are sensitive to the dayz sun so I turn the brightness down just a bit so it's not too dark ,but it does take the edge off. Oh and don't stare at it haha... Sunglasses Idea that's been passed around sounds like a perfect fix for this problem though . -
Pending Changelog: Experimental Branch: 0.33.114782
blackberrygoo replied to rocket's topic in News & Announcements
Lol this forever and always with lot s of baked beans ... I've always thought that my newly found accessory / clothing was the reason for saving me in a battle shortly after finding it hahaha. But as for the server issue , my server I was playing on , one of the 40/40 us ones, was playing fine for an hour and a half , only two restarts . Seemed to have no lag but little loot and many people angrily chasing me with nothing but their fists expecting me to have loot while I was running around half naked after being robbed . Lol love this game even more patch by patch , -
I searched and surprisingly didnt get any post suggesting germs yet , I dunno if it's too over the line or if its already in the works or not haha but I think it would be a neat idea if someone were to eat food and leave some on the ground and someone else were to pick it up and eat it later they could have a chance of getting sick . I know it might just be annoying but could add to the real immersion of this game .. Lemme know what you guys think
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We NEED some way to identify heros and bandits.
blackberrygoo replied to 1S1K-Airborne's topic in General Discussion
All we need is an outfit that people in the community can "pretend" that is a hero outfit , for me it's the "press vest" . It's just an awesome bulletproof vest for people who work in the press so it kind of already says "I don't wanna shoot any one " haha but for bandits , no we don't want to make it easy to figure out who the bandits are , they are supposed to be deceitful and sneaky :0 -
The CCSD (Chernarian Creepy Stuff Department) Needs investigators for the Radio transmission mystery.
blackberrygoo replied to rydekk's topic in General Discussion
Maybe we will finally be Able to use the shovel to dig for treasure or clues to this weird ass mystery under the deer stands ;) -
I would love this idea for certain occasions , of course the animation would have to be really quick and not clunky like it is for chamging weapons now .I don't wanna switch to my pistol then to my hands then back to my pistol when I try this move =P
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My beans are in your bag mad Titan , I would love to see more Pve elements , it's just seems stupid to think that a zombie apocalypse should only be pvp , besides people really want the zombies to be more of a challenge , this defly would help the problems Titan was talking about . To an extent of course nothing's a perfect fix for everything .
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Rolling Changelog: Stable Branch: 0.32.114557
blackberrygoo replied to rocket's topic in News & Announcements
Haha I haven't seen this patch being broken either Dezind , I think it's just you :P I love this patch , I found a dude running around smashing into shelves in the hospital because his friends (friends?) put a burlap sack over his head and left him for dead lol . it's little things like that that make this game what it is , so I can't wait for barricades vehicles and base building =D -
TIRE SPIKES.... For disabling cars when they make an appearance ... Imagine olacing these down in front of Cherno and seeing a car going 80 mph slide over these spikes and flip into the air . Hopefully if the cars have good physics this could implemented,
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I just killed my first innocent survivor... And I feel terrible.
blackberrygoo replied to Hagon94's topic in New Player Discussion
Lol dude that's sociopathic ! Haha but I always try to talk to the person first , who cares if I have to make another hour run through chernarus to gear up again , if someone pulls a gun it's MUCH more fun to see how it plays out, whether it be in your own death ( if you're quick it won't be ) their death ( don't be a baddie please ) or hopefully it turns from a standoff into a big problem avoided , which is what I love to see happn . So just saying guys go out on a limb the greatest part is it just a video game you Don't die in real life when you die in game so take a chance and trust someone at least long enough to have a fun and interesting situation unfold, this way all the gunfights ensue not because some body wants to just kill someone like we do in EVERY video game, but maybe because of a much more real issue like having to fight over the last bit of food in a town , or having to beat and subdue someone for flying off the handle. We all just have to say " would I in real life try to risk myself for an amusing kill " 4 out of 5 times you should say no , but if you truly need to kill unprovoked try not to do it too much cuz it does unbalance the game (not to mention we know devs will never make a feature that impedes on our freedom to play the game the way we want even if its as pointless as kos ) , there's lots of baddies killing for no reason in real life but not nearly as much in this game . -
Suggestion - disable VOIP during gameplay
blackberrygoo replied to conan the librarian's topic in Suggestions
I like the idea of 3rd party programs being blocked when people can create their own servers , because I do believe its very unfair for a group to silently communicate BUT if they were to add 5 or so new hand signals (military ones for movement and observations and shit ) so if people were using team speak they could at least argue they were using the hand signals to keep it "real and fair" as possible to team speakers and non team speakers ... So if you use team speak lets say just be courteous and use hand signals so as to not "cheat" IF they are added in and if you're a lone wolf , get better headphones and turn up your volume so you can hear people sneaking ;).